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Mineforgian

Bank Vault

Multiblock bank vault with a searchable, tabbed GUI: mass storage, NBT-exact stacking, groups, upgrades to 20M items.

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2K
Подписчики
5
Обновлён
9 августа 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 4 июня 2026 г.

Bank Vault

Retire the chest room. Build one vault instead.

Bank Vault is a multiblock storage mod: a 3x3 iron vault door that opens into a full-screen, creative-style browser of everything you own. One block to place, and the chest walls are gone.

Why Bank Vault

  • One screen for everything. Category tabs, smart sorting, and search across your whole inventory - no more digging through rows of chests.
  • Suck in containers in one click. Recursively unload shulkers and other held containers straight into the vault.
  • Capacity you grow. Feed the vault chests (or /bank upgrade) to expand it over time.
  • Share it. Create or join a shared / guild vault and manage membership from /bank.
  • Your data stays yours. Per-player and shared-vault data is plain JSON under config/bankvault/.

Usage

  1. Place the iron vault-door block to form the 3x3 multiblock - it validates itself in-world.
  2. Open it for the full-screen browser: tabs, sorting, search, and one-click container unloading.
  3. Grow capacity by feeding it chests, or /bank upgrade.
  4. Share it: create or join a shared / guild vault and manage members from /bank.

Commands (/bank): list, invite <player>, accept, decline, leave, disband, upgrade, withdraw ..., and the operator-only fillall / clearall / reload.

Get it

Ships for Fabric, NeoForge, and Forge (plus Quilt on the 1.20 - 1.21 lines), covering Minecraft 1.20 through the 26.x line. Fabric / Quilt builds require Fabric API.

By Kishku7. All Rights Reserved.

Ченджлог

1.4.12+26.3Бета26.3-snapshot-7 · 9 августа 2026 г.

Dead-asset removal. Product-wide -- all 32 cells rebuilt. No rendering change: everything removed here was already unreachable.

Removed

  • textures/block/corner_front.png and textures/block/edge_front.png are gone. Both were referenced by nothing and shipped in every jar. The eight bank_vault_corner{0,90,180,270} and bank_vault_edge{0,90,180,270} models that were supposed to use them were bare {"parent": "bankvault:block/bank_vault_plain"} aliases, so the blockstate's 40 variants had only ever resolved to two real models. Those eight alias files are removed too and the blockstate now points at bank_vault_plain directly -- 40 variants, 2 models, identical rendering.
  • Both orphan textures carried the SAME stray cross mark near their bottom-right corner that 1.4.11 removed from vault_metal.png (peaks 172 and 163 against a ~75 background), so the defect was set-wide rather than a one-off. Deleting them settles it without needing a second repair.
1.4.12+26.2-neoforgeРелиз26.2 · 9 августа 2026 г.

Dead-asset removal. Product-wide -- all 32 cells rebuilt. No rendering change: everything removed here was already unreachable.

Removed

  • textures/block/corner_front.png and textures/block/edge_front.png are gone. Both were referenced by nothing and shipped in every jar. The eight bank_vault_corner{0,90,180,270} and bank_vault_edge{0,90,180,270} models that were supposed to use them were bare {"parent": "bankvault:block/bank_vault_plain"} aliases, so the blockstate's 40 variants had only ever resolved to two real models. Those eight alias files are removed too and the blockstate now points at bank_vault_plain directly -- 40 variants, 2 models, identical rendering.
  • Both orphan textures carried the SAME stray cross mark near their bottom-right corner that 1.4.11 removed from vault_metal.png (peaks 172 and 163 against a ~75 background), so the defect was set-wide rather than a one-off. Deleting them settles it without needing a second repair.
1.4.12+26.2Релиз26.2 · 9 августа 2026 г.

Dead-asset removal. Product-wide -- all 32 cells rebuilt. No rendering change: everything removed here was already unreachable.

Removed

  • textures/block/corner_front.png and textures/block/edge_front.png are gone. Both were referenced by nothing and shipped in every jar. The eight bank_vault_corner{0,90,180,270} and bank_vault_edge{0,90,180,270} models that were supposed to use them were bare {"parent": "bankvault:block/bank_vault_plain"} aliases, so the blockstate's 40 variants had only ever resolved to two real models. Those eight alias files are removed too and the blockstate now points at bank_vault_plain directly -- 40 variants, 2 models, identical rendering.
  • Both orphan textures carried the SAME stray cross mark near their bottom-right corner that 1.4.11 removed from vault_metal.png (peaks 172 and 163 against a ~75 background), so the defect was set-wide rather than a one-off. Deleting them settles it without needing a second repair.
1.4.12+26.1-neoforgeРелиз26.1.2 · 9 августа 2026 г.

Dead-asset removal. Product-wide -- all 32 cells rebuilt. No rendering change: everything removed here was already unreachable.

Removed

  • textures/block/corner_front.png and textures/block/edge_front.png are gone. Both were referenced by nothing and shipped in every jar. The eight bank_vault_corner{0,90,180,270} and bank_vault_edge{0,90,180,270} models that were supposed to use them were bare {"parent": "bankvault:block/bank_vault_plain"} aliases, so the blockstate's 40 variants had only ever resolved to two real models. Those eight alias files are removed too and the blockstate now points at bank_vault_plain directly -- 40 variants, 2 models, identical rendering.
  • Both orphan textures carried the SAME stray cross mark near their bottom-right corner that 1.4.11 removed from vault_metal.png (peaks 172 and 163 against a ~75 background), so the defect was set-wide rather than a one-off. Deleting them settles it without needing a second repair.
1.4.12+26.1Релиз26.1, 26.1.1, 26.1.2 · 9 августа 2026 г.

Dead-asset removal. Product-wide -- all 32 cells rebuilt. No rendering change: everything removed here was already unreachable.

Removed

  • textures/block/corner_front.png and textures/block/edge_front.png are gone. Both were referenced by nothing and shipped in every jar. The eight bank_vault_corner{0,90,180,270} and bank_vault_edge{0,90,180,270} models that were supposed to use them were bare {"parent": "bankvault:block/bank_vault_plain"} aliases, so the blockstate's 40 variants had only ever resolved to two real models. Those eight alias files are removed too and the blockstate now points at bank_vault_plain directly -- 40 variants, 2 models, identical rendering.
  • Both orphan textures carried the SAME stray cross mark near their bottom-right corner that 1.4.11 removed from vault_metal.png (peaks 172 and 163 against a ~75 background), so the defect was set-wide rather than a one-off. Deleting them settles it without needing a second repair.
1.4.12+1.21.9-neoforgeРелиз1.21.9, 1.21.10 · 9 августа 2026 г.

Dead-asset removal. Product-wide -- all 32 cells rebuilt. No rendering change: everything removed here was already unreachable.

Removed

  • textures/block/corner_front.png and textures/block/edge_front.png are gone. Both were referenced by nothing and shipped in every jar. The eight bank_vault_corner{0,90,180,270} and bank_vault_edge{0,90,180,270} models that were supposed to use them were bare {"parent": "bankvault:block/bank_vault_plain"} aliases, so the blockstate's 40 variants had only ever resolved to two real models. Those eight alias files are removed too and the blockstate now points at bank_vault_plain directly -- 40 variants, 2 models, identical rendering.
  • Both orphan textures carried the SAME stray cross mark near their bottom-right corner that 1.4.11 removed from vault_metal.png (peaks 172 and 163 against a ~75 background), so the defect was set-wide rather than a one-off. Deleting them settles it without needing a second repair.
1.4.12+1.21.9Релиз1.21.9, 1.21.10 · 9 августа 2026 г.

Dead-asset removal. Product-wide -- all 32 cells rebuilt. No rendering change: everything removed here was already unreachable.

Removed

  • textures/block/corner_front.png and textures/block/edge_front.png are gone. Both were referenced by nothing and shipped in every jar. The eight bank_vault_corner{0,90,180,270} and bank_vault_edge{0,90,180,270} models that were supposed to use them were bare {"parent": "bankvault:block/bank_vault_plain"} aliases, so the blockstate's 40 variants had only ever resolved to two real models. Those eight alias files are removed too and the blockstate now points at bank_vault_plain directly -- 40 variants, 2 models, identical rendering.
  • Both orphan textures carried the SAME stray cross mark near their bottom-right corner that 1.4.11 removed from vault_metal.png (peaks 172 and 163 against a ~75 background), so the defect was set-wide rather than a one-off. Deleting them settles it without needing a second repair.
1.4.12+1.21.8-neoforgeРелиз1.21.8 · 9 августа 2026 г.

Dead-asset removal. Product-wide -- all 32 cells rebuilt. No rendering change: everything removed here was already unreachable.

Removed

  • textures/block/corner_front.png and textures/block/edge_front.png are gone. Both were referenced by nothing and shipped in every jar. The eight bank_vault_corner{0,90,180,270} and bank_vault_edge{0,90,180,270} models that were supposed to use them were bare {"parent": "bankvault:block/bank_vault_plain"} aliases, so the blockstate's 40 variants had only ever resolved to two real models. Those eight alias files are removed too and the blockstate now points at bank_vault_plain directly -- 40 variants, 2 models, identical rendering.
  • Both orphan textures carried the SAME stray cross mark near their bottom-right corner that 1.4.11 removed from vault_metal.png (peaks 172 and 163 against a ~75 background), so the defect was set-wide rather than a one-off. Deleting them settles it without needing a second repair.

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