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Mineforgian

Backported Wolves

Backports the wolf variants from the latest version to older versions of the game.

921K загрузок165 подписчиковMITfabricforgequilt

Обновлён 23 марта 2026 г. · опубликован 7 марта 2024 г.

  • All Wolves

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Backported Wolves

Since Minecraft recently added more variants of the wolf that has been with us for so long, I figured we shouldn't have to wait until the next update to play with them.

With that we have Backported Wolves, adding all 8 new variants introduced by Minecraft, for older versions.

All Wolves

They come in 8 new variants, plus 1 -which is the standard one.
These are:

  • Pale Wolf (Default) - Taiga
  • Woods Wolf - Forest
  • Ashen Wolf - Snowy Taiga
  • Black Wolf - Old Growth Pine Taiga
  • Chestnut Wolf - Old Growth Spruce Taiga
  • Rusty Wolf - Sparse Jungle
  • Spotted Wolf - Savanna Plateau
  • Striped Wolf - Wooded Badlands
  • Snowy Wolf - Grove

They are all tameable and when bred the baby will have the same variant as one of it's parents.

As of 2.0.0, the sound variants are also added, which are:

  • Angry
  • Big
  • Classic
  • Cute
  • Grumpy
  • Puglin
  • Sad

Biome Spawns

As of 1.1.0, all spawns are configurable by making a data pack with biome tags for their variants.
Example:

1.18.2> "data/backported_wolves/tags/worldgen/biome/spawns_ashen_wolf.json"

{
  "values": [
    "minecraft:snowy_taiga",
    "minecraft:desert",
    "othermod:other_biome"
  ]
}

1.18-1.18.1 "data/backported_wolves/tags/biomes/spawns_ashen_wolf.json"

{
  "values": [
    "minecraft:snowy_taiga",
    "minecraft:desert",
    "othermod:other_biome"
  ]
}

If multiple variants are added to the same biomes, they all have an equal chance of spawning.

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
1.20.x+2.0.0Релиз1.20.1, 1.20.2, 1.20.3, 1.20.4forge23 марта 2026 г..jar (1.0 МБ)
1.20.x+2.0.0Релиз1.20.1, 1.20.2, 1.20.3, 1.20.4fabric23 марта 2026 г..jar (1.0 МБ)
1.19.(3-4)+2.0.0Релиз1.19.3, 1.19.4forge23 марта 2026 г..jar (1.0 МБ)
1.19.(3-4)+2.0.0Релиз1.19.3, 1.19.4fabric23 марта 2026 г..jar (1.0 МБ)
1.19.(0-2)+2.0.0Релиз1.19, 1.19.1, 1.19.2forge23 марта 2026 г..jar (1.0 МБ)
1.19.(0-2)+2.0.0Релиз1.19, 1.19.1, 1.19.2fabric23 марта 2026 г..jar (1.0 МБ)
1.18.2+2.0.0Релиз1.18.2forge23 марта 2026 г..jar (1.0 МБ)
1.18.2+2.0.0Релиз1.18.2fabric23 марта 2026 г..jar (1.0 МБ)
1.1.0-1.19.3-1.20.4Релиз1.20.1, 1.20.2, 1.20.3, 1.20.4fabric, quilt12 марта 2024 г..jar (294 КБ)
1.1.0-1.19-1.19.2Релиз1.19, 1.19.1, 1.19.2fabric, quilt12 марта 2024 г..jar (298 КБ)
1.1.0-1.18.2Релиз1.18.2fabric, quilt12 марта 2024 г..jar (299 КБ)
1.1.0-1.18-1.18.1Релиз1.18, 1.18.1fabric, quilt12 марта 2024 г..jar (298 КБ)
1.0.3-1.18.2Релиз1.18.2forge8 марта 2024 г..jar (143 КБ)
1.0.3-1.19.2Релиз1.19.2forge8 марта 2024 г..jar (143 КБ)
1.0.2-1.19.3-1.20.4Релиз1.20.1, 1.20.2, 1.20.3, 1.20.4fabric, quilt8 марта 2024 г..jar (289 КБ)

Показаны последние 15 из 20 версий. Все версии — на Modrinth.

Ченджлог

1.20.x+2.0.0Релиз1.20.2, 1.20.3, 1.20.4 · 23 марта 2026 г.

Backported Wolves 2.0.0

An update has been needed for a while now. But here it is!

BW now uses Architectury. -This basically means that development is much easier to maintain.

Features

Minecraft variant parity:

Wolves (with variants), that were tamed while using the mod will keep their variants even if the mod is removed. -As long as Minecraft is also updated to a version which natively has them. I.e. 1.20.5 and above.

What happens to my wolves that are using the "old" tags?! The old tags / variants will automatically be converted to the new format. Like magic!

Wolf Sound Variants:

All sound variants are now included in the mod, which are:

  • Angry
  • Big
  • Classic
  • Cute
  • Grumpy
  • Puglin
  • Sad

Biome Tag Dependent Spawns

Adding biome entries to any wolf variant's spawn tag will make the wolf variant spawn in those biomes too:

Just add a biome name to a tag named like this:

  • spawns_ashen_wolf
  • spawns_black_wolf
  • spawns_chestnut_wolf and so on for the other variants...

Then **add **the biomes you want:

{
  "values": [
    "minecraft:snowy_taiga",
    "minecraft:cherry grove",
    "minecraft:swamp"
  ]
}

You can even **replace **the spawns completely, using the replace flag in the JSON file:

{
  "replace": true,
  "values": [
    "minecraft:snowy_taiga"
  ]
}

Full path example: "resources/data/backported_wolves/tags/worldgen/biome/spawns_ashen_wolf.json"

Mix and Match You are even able to make multiple variants spawn in the same biome, with the chance being split equally between the variants. (Might be especially fun for mod developers / modpack makers)

1.20.x+2.0.0Релиз1.20.2, 1.20.3, 1.20.4 · 23 марта 2026 г.

Backported Wolves 2.0.0

An update has been needed for a while now. But here it is!

BW now uses Architectury. -This basically means that development is much easier to maintain.

Features

Minecraft variant parity:

Wolves (with variants), that were tamed while using the mod will keep their variants even if the mod is removed. -As long as Minecraft is also updated to a version which natively has them. I.e. 1.20.5 and above.

What happens to my wolves that are using the "old" tags?! The old tags / variants will automatically be converted to the new format. Like magic!

Wolf Sound Variants:

All sound variants are now included in the mod, which are:

  • Angry
  • Big
  • Classic
  • Cute
  • Grumpy
  • Puglin
  • Sad

Biome Tag Dependent Spawns

Adding biome entries to any wolf variant's spawn tag will make the wolf variant spawn in those biomes too:

Just add a biome name to a tag named like this:

  • spawns_ashen_wolf
  • spawns_black_wolf
  • spawns_chestnut_wolf and so on for the other variants...

Then **add **the biomes you want:

{
  "values": [
    "minecraft:snowy_taiga",
    "minecraft:cherry grove",
    "minecraft:swamp"
  ]
}

You can even **replace **the spawns completely, using the replace flag in the JSON file:

{
  "replace": true,
  "values": [
    "minecraft:snowy_taiga"
  ]
}

Full path example: "resources/data/backported_wolves/tags/worldgen/biome/spawns_ashen_wolf.json"

Mix and Match You are even able to make multiple variants spawn in the same biome, with the chance being split equally between the variants. (Might be especially fun for mod developers / modpack makers)

1.19.(3-4)+2.0.0Релиз1.19.3, 1.19.4 · 23 марта 2026 г.

Backported Wolves 2.0.0

An update has been needed for a while now. But here it is!

BW now uses Architectury. -This basically means that development is much easier to maintain.

Features

Minecraft variant parity:

Wolves (with variants), that were tamed while using the mod will keep their variants even if the mod is removed. -As long as Minecraft is also updated to a version which natively has them. I.e. 1.20.5 and above.

What happens to my wolves that are using the "old" tags?! The old tags / variants will automatically be converted to the new format. Like magic!

Wolf Sound Variants:

All sound variants are now included in the mod, which are:

  • Angry
  • Big
  • Classic
  • Cute
  • Grumpy
  • Puglin
  • Sad

Biome Tag Dependent Spawns

Adding biome entries to any wolf variant's spawn tag will make the wolf variant spawn in those biomes too:

Just add a biome name to a tag named like this:

  • spawns_ashen_wolf
  • spawns_black_wolf
  • spawns_chestnut_wolf and so on for the other variants...

Then **add **the biomes you want:

{
  "values": [
    "minecraft:snowy_taiga",
    "minecraft:cherry grove",
    "minecraft:swamp"
  ]
}

You can even **replace **the spawns completely, using the replace flag in the JSON file:

{
  "replace": true,
  "values": [
    "minecraft:snowy_taiga"
  ]
}

Full path example: "resources/data/backported_wolves/tags/worldgen/biome/spawns_ashen_wolf.json"

Mix and Match You are even able to make multiple variants spawn in the same biome, with the chance being split equally between the variants. (Might be especially fun for mod developers / modpack makers)

1.19.(3-4)+2.0.0Релиз1.19.3, 1.19.4 · 23 марта 2026 г.

Backported Wolves 2.0.0

An update has been needed for a while now. But here it is!

BW now uses Architectury. -This basically means that development is much easier to maintain.

Features

Minecraft variant parity:

Wolves (with variants), that were tamed while using the mod will keep their variants even if the mod is removed. -As long as Minecraft is also updated to a version which natively has them. I.e. 1.20.5 and above.

What happens to my wolves that are using the "old" tags?! The old tags / variants will automatically be converted to the new format. Like magic!

Wolf Sound Variants:

All sound variants are now included in the mod, which are:

  • Angry
  • Big
  • Classic
  • Cute
  • Grumpy
  • Puglin
  • Sad

Biome Tag Dependent Spawns

Adding biome entries to any wolf variant's spawn tag will make the wolf variant spawn in those biomes too:

Just add a biome name to a tag named like this:

  • spawns_ashen_wolf
  • spawns_black_wolf
  • spawns_chestnut_wolf and so on for the other variants...

Then **add **the biomes you want:

{
  "values": [
    "minecraft:snowy_taiga",
    "minecraft:cherry grove",
    "minecraft:swamp"
  ]
}

You can even **replace **the spawns completely, using the replace flag in the JSON file:

{
  "replace": true,
  "values": [
    "minecraft:snowy_taiga"
  ]
}

Full path example: "resources/data/backported_wolves/tags/worldgen/biome/spawns_ashen_wolf.json"

Mix and Match You are even able to make multiple variants spawn in the same biome, with the chance being split equally between the variants. (Might be especially fun for mod developers / modpack makers)

1.19.(0-2)+2.0.0Релиз1.19, 1.19.1, 1.19.2 · 23 марта 2026 г.

Backported Wolves 2.0.0

An update has been needed for a while now. But here it is!

BW now uses Architectury. -This basically means that development is much easier to maintain.

Features

Minecraft variant parity:

Wolves (with variants), that were tamed while using the mod will keep their variants even if the mod is removed. -As long as Minecraft is also updated to a version which natively has them. I.e. 1.20.5 and above.

What happens to my wolves that are using the "old" tags?! The old tags / variants will automatically be converted to the new format. Like magic!

Wolf Sound Variants:

All sound variants are now included in the mod, which are:

  • Angry
  • Big
  • Classic
  • Cute
  • Grumpy
  • Puglin
  • Sad

Biome Tag Dependent Spawns

Adding biome entries to any wolf variant's spawn tag will make the wolf variant spawn in those biomes too:

Just add a biome name to a tag named like this:

  • spawns_ashen_wolf
  • spawns_black_wolf
  • spawns_chestnut_wolf and so on for the other variants...

Then **add **the biomes you want:

{
  "values": [
    "minecraft:snowy_taiga",
    "minecraft:cherry grove",
    "minecraft:swamp"
  ]
}

You can even **replace **the spawns completely, using the replace flag in the JSON file:

{
  "replace": true,
  "values": [
    "minecraft:snowy_taiga"
  ]
}

Full path example: "resources/data/backported_wolves/tags/worldgen/biome/spawns_ashen_wolf.json"

Mix and Match You are even able to make multiple variants spawn in the same biome, with the chance being split equally between the variants. (Might be especially fun for mod developers / modpack makers)

1.19.(0-2)+2.0.0Релиз1.19, 1.19.1, 1.19.2 · 23 марта 2026 г.

Backported Wolves 2.0.0

An update has been needed for a while now. But here it is!

BW now uses Architectury. -This basically means that development is much easier to maintain.

Features

Minecraft variant parity:

Wolves (with variants), that were tamed while using the mod will keep their variants even if the mod is removed. -As long as Minecraft is also updated to a version which natively has them. I.e. 1.20.5 and above.

What happens to my wolves that are using the "old" tags?! The old tags / variants will automatically be converted to the new format. Like magic!

Wolf Sound Variants:

All sound variants are now included in the mod, which are:

  • Angry
  • Big
  • Classic
  • Cute
  • Grumpy
  • Puglin
  • Sad

Biome Tag Dependent Spawns

Adding biome entries to any wolf variant's spawn tag will make the wolf variant spawn in those biomes too:

Just add a biome name to a tag named like this:

  • spawns_ashen_wolf
  • spawns_black_wolf
  • spawns_chestnut_wolf and so on for the other variants...

Then **add **the biomes you want:

{
  "values": [
    "minecraft:snowy_taiga",
    "minecraft:cherry grove",
    "minecraft:swamp"
  ]
}

You can even **replace **the spawns completely, using the replace flag in the JSON file:

{
  "replace": true,
  "values": [
    "minecraft:snowy_taiga"
  ]
}

Full path example: "resources/data/backported_wolves/tags/worldgen/biome/spawns_ashen_wolf.json"

Mix and Match You are even able to make multiple variants spawn in the same biome, with the chance being split equally between the variants. (Might be especially fun for mod developers / modpack makers)

1.18.2+2.0.0Релиз1.18.2 · 23 марта 2026 г.

Backported Wolves 2.0.0

An update has been needed for a while now. But here it is!

BW now uses Architectury. -This basically means that development is much easier to maintain.

Features

Minecraft variant parity:

Wolves (with variants), that were tamed while using the mod will keep their variants even if the mod is removed. -As long as Minecraft is also updated to a version which natively has them. I.e. 1.20.5 and above.

What happens to my wolves that are using the "old" tags?! The old tags / variants will automatically be converted to the new format. Like magic!

Wolf Sound Variants:

All sound variants are now included in the mod, which are:

  • Angry
  • Big
  • Classic
  • Cute
  • Grumpy
  • Puglin
  • Sad

Biome Tag Dependent Spawns

Adding biome entries to any wolf variant's spawn tag will make the wolf variant spawn in those biomes too:

Just add a biome name to a tag named like this:

  • spawns_ashen_wolf
  • spawns_black_wolf
  • spawns_chestnut_wolf and so on for the other variants...

Then **add **the biomes you want:

{
  "values": [
    "minecraft:snowy_taiga",
    "minecraft:cherry grove",
    "minecraft:swamp"
  ]
}

You can even **replace **the spawns completely, using the replace flag in the JSON file:

{
  "replace": true,
  "values": [
    "minecraft:snowy_taiga"
  ]
}

Full path example: "resources/data/backported_wolves/tags/worldgen/biome/spawns_ashen_wolf.json"

Mix and Match You are even able to make multiple variants spawn in the same biome, with the chance being split equally between the variants. (Might be especially fun for mod developers / modpack makers)

1.18.2+2.0.0Релиз1.18.2 · 23 марта 2026 г.

Backported Wolves 2.0.0

An update has been needed for a while now. But here it is!

BW now uses Architectury. -This basically means that development is much easier to maintain.

Features

Minecraft variant parity:

Wolves (with variants), that were tamed while using the mod will keep their variants even if the mod is removed. -As long as Minecraft is also updated to a version which natively has them. I.e. 1.20.5 and above.

What happens to my wolves that are using the "old" tags?! The old tags / variants will automatically be converted to the new format. Like magic!

Wolf Sound Variants:

All sound variants are now included in the mod, which are:

  • Angry
  • Big
  • Classic
  • Cute
  • Grumpy
  • Puglin
  • Sad

Biome Tag Dependent Spawns

Adding biome entries to any wolf variant's spawn tag will make the wolf variant spawn in those biomes too:

Just add a biome name to a tag named like this:

  • spawns_ashen_wolf
  • spawns_black_wolf
  • spawns_chestnut_wolf and so on for the other variants...

Then **add **the biomes you want:

{
  "values": [
    "minecraft:snowy_taiga",
    "minecraft:cherry grove",
    "minecraft:swamp"
  ]
}

You can even **replace **the spawns completely, using the replace flag in the JSON file:

{
  "replace": true,
  "values": [
    "minecraft:snowy_taiga"
  ]
}

Full path example: "resources/data/backported_wolves/tags/worldgen/biome/spawns_ashen_wolf.json"

Mix and Match You are even able to make multiple variants spawn in the same biome, with the chance being split equally between the variants. (Might be especially fun for mod developers / modpack makers)

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