
Backported Wolves
Backports the wolf variants from the latest version to older versions of the game.
Обновлён 23 марта 2026 г. · опубликован 7 марта 2024 г.
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Backported Wolves
Since Minecraft recently added more variants of the wolf that has been with us for so long, I figured we shouldn't have to wait until the next update to play with them.
With that we have Backported Wolves, adding all 8 new variants introduced by Minecraft, for older versions.

They come in 8 new variants, plus 1 -which is the standard one.
These are:
- Pale Wolf (Default) - Taiga
- Woods Wolf - Forest
- Ashen Wolf - Snowy Taiga
- Black Wolf - Old Growth Pine Taiga
- Chestnut Wolf - Old Growth Spruce Taiga
- Rusty Wolf - Sparse Jungle
- Spotted Wolf - Savanna Plateau
- Striped Wolf - Wooded Badlands
- Snowy Wolf - Grove
They are all tameable and when bred the baby will have the same variant as one of it's parents.
As of 2.0.0, the sound variants are also added, which are:
- Angry
- Big
- Classic
- Cute
- Grumpy
- Puglin
- Sad
Biome Spawns
As of 1.1.0, all spawns are configurable by making a data pack with biome tags for their variants.
Example:
1.18.2> "data/backported_wolves/tags/worldgen/biome/spawns_ashen_wolf.json"
{
"values": [
"minecraft:snowy_taiga",
"minecraft:desert",
"othermod:other_biome"
]
}
1.18-1.18.1 "data/backported_wolves/tags/biomes/spawns_ashen_wolf.json"
{
"values": [
"minecraft:snowy_taiga",
"minecraft:desert",
"othermod:other_biome"
]
}
If multiple variants are added to the same biomes, they all have an equal chance of spawning.
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 1.20.x+2.0.0 | Релиз | 1.20.1, 1.20.2, 1.20.3, 1.20.4 | forge | 23 марта 2026 г. | .jar (1.0 МБ) |
| 1.20.x+2.0.0 | Релиз | 1.20.1, 1.20.2, 1.20.3, 1.20.4 | fabric | 23 марта 2026 г. | .jar (1.0 МБ) |
| 1.19.(3-4)+2.0.0 | Релиз | 1.19.3, 1.19.4 | forge | 23 марта 2026 г. | .jar (1.0 МБ) |
| 1.19.(3-4)+2.0.0 | Релиз | 1.19.3, 1.19.4 | fabric | 23 марта 2026 г. | .jar (1.0 МБ) |
| 1.19.(0-2)+2.0.0 | Релиз | 1.19, 1.19.1, 1.19.2 | forge | 23 марта 2026 г. | .jar (1.0 МБ) |
| 1.19.(0-2)+2.0.0 | Релиз | 1.19, 1.19.1, 1.19.2 | fabric | 23 марта 2026 г. | .jar (1.0 МБ) |
| 1.18.2+2.0.0 | Релиз | 1.18.2 | forge | 23 марта 2026 г. | .jar (1.0 МБ) |
| 1.18.2+2.0.0 | Релиз | 1.18.2 | fabric | 23 марта 2026 г. | .jar (1.0 МБ) |
| 1.1.0-1.19.3-1.20.4 | Релиз | 1.20.1, 1.20.2, 1.20.3, 1.20.4 | fabric, quilt | 12 марта 2024 г. | .jar (294 КБ) |
| 1.1.0-1.19-1.19.2 | Релиз | 1.19, 1.19.1, 1.19.2 | fabric, quilt | 12 марта 2024 г. | .jar (298 КБ) |
| 1.1.0-1.18.2 | Релиз | 1.18.2 | fabric, quilt | 12 марта 2024 г. | .jar (299 КБ) |
| 1.1.0-1.18-1.18.1 | Релиз | 1.18, 1.18.1 | fabric, quilt | 12 марта 2024 г. | .jar (298 КБ) |
| 1.0.3-1.18.2 | Релиз | 1.18.2 | forge | 8 марта 2024 г. | .jar (143 КБ) |
| 1.0.3-1.19.2 | Релиз | 1.19.2 | forge | 8 марта 2024 г. | .jar (143 КБ) |
| 1.0.2-1.19.3-1.20.4 | Релиз | 1.20.1, 1.20.2, 1.20.3, 1.20.4 | fabric, quilt | 8 марта 2024 г. | .jar (289 КБ) |
Показаны последние 15 из 20 версий. Все версии — на Modrinth.
Ченджлог
1.20.x+2.0.0Релиз1.20.2, 1.20.3, 1.20.4 · 23 марта 2026 г.
Backported Wolves 2.0.0
An update has been needed for a while now. But here it is!
BW now uses Architectury. -This basically means that development is much easier to maintain.
Features
Minecraft variant parity:
Wolves (with variants), that were tamed while using the mod will keep their variants even if the mod is removed. -As long as Minecraft is also updated to a version which natively has them. I.e. 1.20.5 and above.
What happens to my wolves that are using the "old" tags?! The old tags / variants will automatically be converted to the new format. Like magic!
Wolf Sound Variants:
All sound variants are now included in the mod, which are:
- Angry
- Big
- Classic
- Cute
- Grumpy
- Puglin
- Sad
Biome Tag Dependent Spawns
Adding biome entries to any wolf variant's spawn tag will make the wolf variant spawn in those biomes too:
Just add a biome name to a tag named like this:
- spawns_ashen_wolf
- spawns_black_wolf
- spawns_chestnut_wolf and so on for the other variants...
Then **add **the biomes you want:
{
"values": [
"minecraft:snowy_taiga",
"minecraft:cherry grove",
"minecraft:swamp"
]
}
You can even **replace **the spawns completely, using the replace flag in the JSON file:
{
"replace": true,
"values": [
"minecraft:snowy_taiga"
]
}
Full path example: "resources/data/backported_wolves/tags/worldgen/biome/spawns_ashen_wolf.json"
Mix and Match You are even able to make multiple variants spawn in the same biome, with the chance being split equally between the variants. (Might be especially fun for mod developers / modpack makers)
1.20.x+2.0.0Релиз1.20.2, 1.20.3, 1.20.4 · 23 марта 2026 г.
Backported Wolves 2.0.0
An update has been needed for a while now. But here it is!
BW now uses Architectury. -This basically means that development is much easier to maintain.
Features
Minecraft variant parity:
Wolves (with variants), that were tamed while using the mod will keep their variants even if the mod is removed. -As long as Minecraft is also updated to a version which natively has them. I.e. 1.20.5 and above.
What happens to my wolves that are using the "old" tags?! The old tags / variants will automatically be converted to the new format. Like magic!
Wolf Sound Variants:
All sound variants are now included in the mod, which are:
- Angry
- Big
- Classic
- Cute
- Grumpy
- Puglin
- Sad
Biome Tag Dependent Spawns
Adding biome entries to any wolf variant's spawn tag will make the wolf variant spawn in those biomes too:
Just add a biome name to a tag named like this:
- spawns_ashen_wolf
- spawns_black_wolf
- spawns_chestnut_wolf and so on for the other variants...
Then **add **the biomes you want:
{
"values": [
"minecraft:snowy_taiga",
"minecraft:cherry grove",
"minecraft:swamp"
]
}
You can even **replace **the spawns completely, using the replace flag in the JSON file:
{
"replace": true,
"values": [
"minecraft:snowy_taiga"
]
}
Full path example: "resources/data/backported_wolves/tags/worldgen/biome/spawns_ashen_wolf.json"
Mix and Match You are even able to make multiple variants spawn in the same biome, with the chance being split equally between the variants. (Might be especially fun for mod developers / modpack makers)
1.19.(3-4)+2.0.0Релиз1.19.3, 1.19.4 · 23 марта 2026 г.
Backported Wolves 2.0.0
An update has been needed for a while now. But here it is!
BW now uses Architectury. -This basically means that development is much easier to maintain.
Features
Minecraft variant parity:
Wolves (with variants), that were tamed while using the mod will keep their variants even if the mod is removed. -As long as Minecraft is also updated to a version which natively has them. I.e. 1.20.5 and above.
What happens to my wolves that are using the "old" tags?! The old tags / variants will automatically be converted to the new format. Like magic!
Wolf Sound Variants:
All sound variants are now included in the mod, which are:
- Angry
- Big
- Classic
- Cute
- Grumpy
- Puglin
- Sad
Biome Tag Dependent Spawns
Adding biome entries to any wolf variant's spawn tag will make the wolf variant spawn in those biomes too:
Just add a biome name to a tag named like this:
- spawns_ashen_wolf
- spawns_black_wolf
- spawns_chestnut_wolf and so on for the other variants...
Then **add **the biomes you want:
{
"values": [
"minecraft:snowy_taiga",
"minecraft:cherry grove",
"minecraft:swamp"
]
}
You can even **replace **the spawns completely, using the replace flag in the JSON file:
{
"replace": true,
"values": [
"minecraft:snowy_taiga"
]
}
Full path example: "resources/data/backported_wolves/tags/worldgen/biome/spawns_ashen_wolf.json"
Mix and Match You are even able to make multiple variants spawn in the same biome, with the chance being split equally between the variants. (Might be especially fun for mod developers / modpack makers)
1.19.(3-4)+2.0.0Релиз1.19.3, 1.19.4 · 23 марта 2026 г.
Backported Wolves 2.0.0
An update has been needed for a while now. But here it is!
BW now uses Architectury. -This basically means that development is much easier to maintain.
Features
Minecraft variant parity:
Wolves (with variants), that were tamed while using the mod will keep their variants even if the mod is removed. -As long as Minecraft is also updated to a version which natively has them. I.e. 1.20.5 and above.
What happens to my wolves that are using the "old" tags?! The old tags / variants will automatically be converted to the new format. Like magic!
Wolf Sound Variants:
All sound variants are now included in the mod, which are:
- Angry
- Big
- Classic
- Cute
- Grumpy
- Puglin
- Sad
Biome Tag Dependent Spawns
Adding biome entries to any wolf variant's spawn tag will make the wolf variant spawn in those biomes too:
Just add a biome name to a tag named like this:
- spawns_ashen_wolf
- spawns_black_wolf
- spawns_chestnut_wolf and so on for the other variants...
Then **add **the biomes you want:
{
"values": [
"minecraft:snowy_taiga",
"minecraft:cherry grove",
"minecraft:swamp"
]
}
You can even **replace **the spawns completely, using the replace flag in the JSON file:
{
"replace": true,
"values": [
"minecraft:snowy_taiga"
]
}
Full path example: "resources/data/backported_wolves/tags/worldgen/biome/spawns_ashen_wolf.json"
Mix and Match You are even able to make multiple variants spawn in the same biome, with the chance being split equally between the variants. (Might be especially fun for mod developers / modpack makers)
1.19.(0-2)+2.0.0Релиз1.19, 1.19.1, 1.19.2 · 23 марта 2026 г.
Backported Wolves 2.0.0
An update has been needed for a while now. But here it is!
BW now uses Architectury. -This basically means that development is much easier to maintain.
Features
Minecraft variant parity:
Wolves (with variants), that were tamed while using the mod will keep their variants even if the mod is removed. -As long as Minecraft is also updated to a version which natively has them. I.e. 1.20.5 and above.
What happens to my wolves that are using the "old" tags?! The old tags / variants will automatically be converted to the new format. Like magic!
Wolf Sound Variants:
All sound variants are now included in the mod, which are:
- Angry
- Big
- Classic
- Cute
- Grumpy
- Puglin
- Sad
Biome Tag Dependent Spawns
Adding biome entries to any wolf variant's spawn tag will make the wolf variant spawn in those biomes too:
Just add a biome name to a tag named like this:
- spawns_ashen_wolf
- spawns_black_wolf
- spawns_chestnut_wolf and so on for the other variants...
Then **add **the biomes you want:
{
"values": [
"minecraft:snowy_taiga",
"minecraft:cherry grove",
"minecraft:swamp"
]
}
You can even **replace **the spawns completely, using the replace flag in the JSON file:
{
"replace": true,
"values": [
"minecraft:snowy_taiga"
]
}
Full path example: "resources/data/backported_wolves/tags/worldgen/biome/spawns_ashen_wolf.json"
Mix and Match You are even able to make multiple variants spawn in the same biome, with the chance being split equally between the variants. (Might be especially fun for mod developers / modpack makers)
1.19.(0-2)+2.0.0Релиз1.19, 1.19.1, 1.19.2 · 23 марта 2026 г.
Backported Wolves 2.0.0
An update has been needed for a while now. But here it is!
BW now uses Architectury. -This basically means that development is much easier to maintain.
Features
Minecraft variant parity:
Wolves (with variants), that were tamed while using the mod will keep their variants even if the mod is removed. -As long as Minecraft is also updated to a version which natively has them. I.e. 1.20.5 and above.
What happens to my wolves that are using the "old" tags?! The old tags / variants will automatically be converted to the new format. Like magic!
Wolf Sound Variants:
All sound variants are now included in the mod, which are:
- Angry
- Big
- Classic
- Cute
- Grumpy
- Puglin
- Sad
Biome Tag Dependent Spawns
Adding biome entries to any wolf variant's spawn tag will make the wolf variant spawn in those biomes too:
Just add a biome name to a tag named like this:
- spawns_ashen_wolf
- spawns_black_wolf
- spawns_chestnut_wolf and so on for the other variants...
Then **add **the biomes you want:
{
"values": [
"minecraft:snowy_taiga",
"minecraft:cherry grove",
"minecraft:swamp"
]
}
You can even **replace **the spawns completely, using the replace flag in the JSON file:
{
"replace": true,
"values": [
"minecraft:snowy_taiga"
]
}
Full path example: "resources/data/backported_wolves/tags/worldgen/biome/spawns_ashen_wolf.json"
Mix and Match You are even able to make multiple variants spawn in the same biome, with the chance being split equally between the variants. (Might be especially fun for mod developers / modpack makers)
1.18.2+2.0.0Релиз1.18.2 · 23 марта 2026 г.
Backported Wolves 2.0.0
An update has been needed for a while now. But here it is!
BW now uses Architectury. -This basically means that development is much easier to maintain.
Features
Minecraft variant parity:
Wolves (with variants), that were tamed while using the mod will keep their variants even if the mod is removed. -As long as Minecraft is also updated to a version which natively has them. I.e. 1.20.5 and above.
What happens to my wolves that are using the "old" tags?! The old tags / variants will automatically be converted to the new format. Like magic!
Wolf Sound Variants:
All sound variants are now included in the mod, which are:
- Angry
- Big
- Classic
- Cute
- Grumpy
- Puglin
- Sad
Biome Tag Dependent Spawns
Adding biome entries to any wolf variant's spawn tag will make the wolf variant spawn in those biomes too:
Just add a biome name to a tag named like this:
- spawns_ashen_wolf
- spawns_black_wolf
- spawns_chestnut_wolf and so on for the other variants...
Then **add **the biomes you want:
{
"values": [
"minecraft:snowy_taiga",
"minecraft:cherry grove",
"minecraft:swamp"
]
}
You can even **replace **the spawns completely, using the replace flag in the JSON file:
{
"replace": true,
"values": [
"minecraft:snowy_taiga"
]
}
Full path example: "resources/data/backported_wolves/tags/worldgen/biome/spawns_ashen_wolf.json"
Mix and Match You are even able to make multiple variants spawn in the same biome, with the chance being split equally between the variants. (Might be especially fun for mod developers / modpack makers)
1.18.2+2.0.0Релиз1.18.2 · 23 марта 2026 г.
Backported Wolves 2.0.0
An update has been needed for a while now. But here it is!
BW now uses Architectury. -This basically means that development is much easier to maintain.
Features
Minecraft variant parity:
Wolves (with variants), that were tamed while using the mod will keep their variants even if the mod is removed. -As long as Minecraft is also updated to a version which natively has them. I.e. 1.20.5 and above.
What happens to my wolves that are using the "old" tags?! The old tags / variants will automatically be converted to the new format. Like magic!
Wolf Sound Variants:
All sound variants are now included in the mod, which are:
- Angry
- Big
- Classic
- Cute
- Grumpy
- Puglin
- Sad
Biome Tag Dependent Spawns
Adding biome entries to any wolf variant's spawn tag will make the wolf variant spawn in those biomes too:
Just add a biome name to a tag named like this:
- spawns_ashen_wolf
- spawns_black_wolf
- spawns_chestnut_wolf and so on for the other variants...
Then **add **the biomes you want:
{
"values": [
"minecraft:snowy_taiga",
"minecraft:cherry grove",
"minecraft:swamp"
]
}
You can even **replace **the spawns completely, using the replace flag in the JSON file:
{
"replace": true,
"values": [
"minecraft:snowy_taiga"
]
}
Full path example: "resources/data/backported_wolves/tags/worldgen/biome/spawns_ashen_wolf.json"
Mix and Match You are even able to make multiple variants spawn in the same biome, with the chance being split equally between the variants. (Might be especially fun for mod developers / modpack makers)
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