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Mineforgian

Epic RPG: Average DPS

HUD to visualize your and your teammates' damage in real time

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10K
Подписчики
5
Обновлён
2 августа 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 18 сентября 2025 г.

Ready to dominate the leaderboard? Want to prove your build crushes the competition? AverageDPS turns every boss fight into your personal scoreboard — tracking your DPS, ranking your performance, and rewarding you for every hit.

AverageDPS gives you real-time combat stats, boss rankings from S to F, and contribution chests that scale with your performance. Climb the ranks, outdamage your friends, and walk away with rewards that prove you're the MVP. No more guessing. No more "maybe I did good." Now you'll know exactly where you stand — and so will your team.

Demonstration


AverageDPS

AverageDPS is a modular combat tracker built for Minecraft boss fights, speedruns, and build testing. It displays real-time overlays showing your damage per second (DPS), total damage, top hit, and combat duration — all centered below the boss bar or configurable to any screen position.

Designed for clarity and fairness, AverageDPS synchronizes combat data across all players. When a boss dies, every participant sees a full summary of everyone's performance directly in chat — no setup required, no commands, just instant feedback.

Whether you're optimizing gear, comparing builds, or pushing for faster kills, this mod gives you the numbers that matter. It activates only during boss encounters, resets cleanly between fights, and stays out of the way when not needed.

Features

  • Real-time DPS overlay during boss fights
  • Combat summary printed to chat for all participants
  • Tracks total damage, strongest hit, hit count, and time
  • Multiplayer synchronization and fairness
  • Configurable HUD position and visibility (enter edit mode with the letter O)
  • Only activates when a boss is nearby
  • Clean reset between fights to avoid data leaks
  • Ideal for speedruns, build testing, and boss optimization
  • Boss Ranking System (S, A, B, C, D, E, F) with contribution rewards
  • Leaderboard-based bonus chests for top 10 players
  • Fully configurable rewards via boss_rewards.json and datapacks

Boss Ranking & Rewards System

Starting from version 1.2.0, AverageDPS includes a Boss Ranking System that evaluates your performance in each boss fight and assigns a rank from S (highest) to F (lowest). Each tracked and defeated boss will grant rewards corresponding to its rank in the form of Contribution Chests.

All participants receive at least 1 chest based on the boss rank. Additionally, the top 10 players by damage contribution receive extra chests as a bonus for their outstanding performance:

  • 1st place: 6 extra chests
  • 2nd place: 5 extra chests
  • 3rd place: 4 extra chests
  • 4th & 5th place: 3 extra chests each
  • 6th to 10th place: 2 extra chests each
  • All other participants: 1 chest (base reward)

The number of chests and rewards can be edited in the boss_rewards.json file located at modpack/config/everydayxp/averagedps. Each chest uses its own loot table, fully configurable via datapack.

Contribution Chest Loot Tables

Each rank has its dedicated loot table for datapack customization:

  • averagedps:boss_cache/s_cache — S-Rank Contribution Chest
  • averagedps:boss_cache/a_cache — A-Rank Contribution Chest
  • averagedps:boss_cache/b_cache — B-Rank Contribution Chest
  • averagedps:boss_cache/c_cache — C-Rank Contribution Chest
  • averagedps:boss_cache/d_cache — D-Rank Contribution Chest
  • averagedps:boss_cache/e_cache — E-Rank Contribution Chest
  • averagedps:boss_cache/f_cache — F-Rank Contribution Chest

Mod Configuration Options

The mod adds two types of configuration options that allow players to customize their experience directly in-game.

Configuration Options Screenshot

Move HUD Position

This option allows you to drag the mod's HUD and place it anywhere on the screen, adapting it to your preferred layout.

Move HUD Position Screenshot

Manage Bosses

This option is enabled only for OP players in Creative Mode. Here you will find a list of all available entities. Select the one you want to add to the boss list that will trigger the DPS meter, and then press the ADD button to complete the edit.

Manage Bosses Screenshot

If everything worked correctly, you will see the message "Already added". This means the entity has been successfully included in the DPS tracking system.

Already Added Confirmation Screenshot

Compatible Boss Mods

  • Minecraft Vanilla
  • Mowzie's Mobs
  • Iron's Spellbooks
  • Bosses'Rise
  • Dungeons & Combat
  • Cataclysm
  • Aquamirae
  • Terramity
  • Bosses of Mass Destruction
  • Twilight Forest
  • Alex's Mobs
  • Aether
  • Blue Skies
  • Meet Your Fight
  • EEEABS Mobs
  • DivineRPG
  • Stalwart Dungeons Terra Entity
  • Call of Yucatán
  • Companions!
  • Alex's Caves
  • Marium's Soulslike Weaponry
  • Foolish
  • Epic Fight - The Wraithon
  • Aether: Lost Content Addon
  • The Conjurer
  • Monster Expansion
  • Knight Quest [Reforged]
  • Legendary Monsters

🌐 Join Our Discord Community

Do you have new ideas, improvements for my mods, or have you found a bug? This is the perfect place to share them!

In our Discord community you can:

💡 Submit proposals and suggestions for improving the mods.

🛠️ Report problems and bugs so we can fix them together.

🎮 Show your creativity: you're free to use my mods in your own modpacks.

📢 Share your modpack on the server and show the community your unique style.

This space is designed for us to grow together, with respect and enthusiasm for creating mods and modpacks. Your contribution is always welcome!

Discord XP

Ченджлог

1.2.0Релиз1.20.1 · 2 августа 2026 г.
  • Added automatic detection of the "Bosses" tag so that the mod adds any entity with this tag upon world startup.
  • Added a Rank system for bosses.
  • Integrated the rank reward system into the editing window.
  • Rank rewards are editable from the new Reward file.
  • Added 7 new items to the mod; these are crates containing loot.
  • The loot in the new crates is editable via Datapack.
  • Updated the boss list with default assigned ranks (these are editable).
  • Added a blacklist.
  • Improved default configurations.
  • Chinese translation added
  • Korean translation added
1.1.8Релиз1.20.1 · 26 июля 2026 г.
  • The cleanupExpiredSessions method has been changed to a more stable implementation that preserves the ability to resume combat.
  • The time limit is now set per boss session, not per player.
  • Session status handling has been improved so it is less likely to be lost.
  • EntityId has been replaced with UUID for better entity identification.
  • The boss lists for Legendary Monsters and Iron’s Spellbooks have been updated.
  • The code has been reorganized.
  • The code and files have been cleaned up.
1.1.8Релиз1.21.1 · 26 июля 2026 г.
  • The cleanupExpiredSessions method has been changed to a more stable implementation that preserves the ability to resume combat.
  • The time limit is now set per boss session, not per player.
  • Session status handling has been improved so it is less likely to be lost.
  • EntityId has been replaced with UUID for better entity identification.
  • The boss lists for Legendary Monsters and Iron’s Spellbooks have been updated.
  • The code has been reorganized.
  • The code and files have been cleaned up.
1.1.7Релиз1.21.1 · 2 мая 2026 г.
  • Fixed a bug where the boss list was being rebuilt and not respecting player changes.
  • Changed the internal map to prevent loss of contributions upon disconnection.
1.1.7Релиз1.20.1 · 30 апреля 2026 г.
  • Fixed a bug where the boss list was being rebuilt and not respecting player changes.
  • Changed the internal map to prevent loss of contributions upon disconnection.
1.1.6Релиз1.20.1 · 27 апреля 2026 г.
  • The method for detecting pets has been improved.
  • Compatibility with Migamigos has been added.
1.1.5Релиз1.21.1 · 24 апреля 2026 г.
  • The NeoForge version requirement has changed
1.1.4Релиз1.21.1 · 21 апреля 2026 г.
  • Removed the giant AABB per player
  • Now uses entity registration per session
  • Cleaned up abandoned sessions
  • The HUD is now only sent to participants, not everyone as before
  • Added a setting to disable the final result message
  • The final result message is now per participating player
  • Added a setting to increase or decrease the active HUD time

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