
Tired of your contributions going unnoticed in boss fights? Frustrated by not knowing when your teammates actually helped? Want to prove your build works — not just guess? This mod is for you.
AverageDPS gives you real-time feedback on how much damage you’re doing, how long it takes to kill the boss, and how your performance compares to others. No more vague impressions. No more “I think I did okay.” Now you’ll know — and so will your team.
Demonstration
AverageDPS
AverageDPS is a modular combat tracker built for Minecraft boss fights, speedruns, and build testing. It displays real-time overlays showing your damage per second (DPS), total damage, top hit, and combat duration — all centered below the boss bar or configurable to any screen position.
Designed for clarity and fairness, AverageDPS synchronizes combat data across all players. When a boss dies, every participant sees a full summary of everyone's performance directly in chat — no setup required, no commands, just instant feedback.
Whether you're optimizing gear, comparing builds, or pushing for faster kills, this mod gives you the numbers that matter. It activates only during boss encounters, resets cleanly between fights, and stays out of the way when not needed.
Features
- Real-time DPS overlay during boss fights
- Combat summary printed to chat for all participants
- Tracks total damage, strongest hit, hit count, and time
- Multiplayer synchronization and fairness
- Configurable HUD position and visibility (enter edit mode with the letter O)
- Only activates when a boss is nearby
- Clean reset between fights to avoid data leaks
- Ideal for speedruns, build testing, and boss optimization
Mod Configuration Options
The mod adds two types of configuration options that allow players to customize their experience directly in-game.

Move HUD Position
This option allows you to drag the mod’s HUD and place it anywhere on the screen, adapting it to your preferred layout.

Manage Bosses
This option is enabled only for OP players in Creative Mode. Here you will find a list of all available entities. Select the one you want to add to the boss list that will trigger the DPS meter, and then press the ADD button to complete the edit.

If everything worked correctly, you will see the message "Already added". This means the entity has been successfully included in the DPS tracking system.

Compatible Boss Mods
- Minecraft Vanilla
- Mowzie’s Mobs
- Iron’s Spellbooks
- Bosses'Rise
- Dungeons & Combat
- Cataclysm
- Aquamirae
- Terramity
- Bosses of Mass Destruction
- Twilight Forest
- Alex’s Mobs
- Aether
- Blue Skies
- Meet Your Fight
- EEEABS Mobs
- DivineRPG
- Stalwart Dungeons Terra Entity
- Call of Yucatán
- Companions!
- Alex's Caves
- Marium's Soulslike Weaponry
- Foolish
- Epic Fight - The Wraithon
- Aether: Lost Content Addon
- The Conjurer
- Monster Expansion
- Knight Quest [Reforged]
- Legendary Monsters
🌐 Join Our Discord Community
Do you have new ideas, improvements for my mods, or have you found a bug? This is the perfect place to share them!
In our Discord community you can:
💡 Submit proposals and suggestions for improving the mods.
🛠️ Report problems and bugs so we can fix them together.
🎮 Show your creativity: you're free to use my mods in your own modpacks.
📢 Share your modpack on the server and show the community your unique style.
This space is designed for us to grow together, with respect and enthusiasm for creating mods and modpacks. Your contribution is always welcome!

Ченджлог
1.1.7Релиз1.21.1 · 2 мая 2026 г.
- Fixed a bug where the boss list was being rebuilt and not respecting player changes.
- Changed the internal map to prevent loss of contributions upon disconnection.
1.1.7Релиз1.20.1 · 30 апреля 2026 г.
- Fixed a bug where the boss list was being rebuilt and not respecting player changes.
- Changed the internal map to prevent loss of contributions upon disconnection.
1.1.6Релиз1.20.1 · 27 апреля 2026 г.
- The method for detecting pets has been improved.
- Compatibility with Migamigos has been added.
1.1.5Релиз1.21.1 · 24 апреля 2026 г.
- The NeoForge version requirement has changed
1.1.4Релиз1.21.1 · 21 апреля 2026 г.
- Removed the giant AABB per player
- Now uses entity registration per session
- Cleaned up abandoned sessions
- The HUD is now only sent to participants, not everyone as before
- Added a setting to disable the final result message
- The final result message is now per participating player
- Added a setting to increase or decrease the active HUD time
1.1.4Релиз1.20.1 · 20 апреля 2026 г.
- Removed the giant AABB per player
- Now uses entity registration per session
- Cleaned up abandoned sessions
- The HUD is now only sent to participants, not everyone as before
- Added a setting to disable the final result message
- The final result message is now per participating player
- Added a setting to increase or decrease the active HUD time
1.1.3Релиз1.20.1 · 18 апреля 2026 г.
- Fixed NullPointerException when damage source has no direct entity
- Removed unreliable damage attribution fallbacks
- Damage now only counts with clear player/pet source
- Status effect damage no longer counted (couldn't determine source)
1.1.3Релиз1.21.1 · 17 апреля 2026 г.
v1.1.3 - Fixed crash with status effect damage
- Damage from effects like poison/bleed no longer counted (couldn't determine source)
- Fixed NullPointerException when direct damage entity is null
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