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Mineforgian

Autowork

Vanilla+ industrialization/automation mod.

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2K
Подписчики
67
Обновлён
6 августа 2026 г.
Лицензия
MIT

Опубликован 10 мая 2026 г.


Autowork expands Minecraft's vanilla automation experience with a set of simple and highly composable utility blocks.

Instead of introducing power systems, cables, or complex machine networks, Autowork focuses on automation through movement, logistics, and redstone.

You can build factories using item movement, airflow and minecart transport.

No FE/RF, just Vanilla+ automation.

Autowork's design is around the idea of vanilla industrialization

  • Build chains of simple machines instead of having several "All-in-one" machines.
  • Build infrastructure; not magical pipes.
  • No unnecessary intermediate ingredients just for the sake of complexity.

Features

This mod adds some machines that assist you in making farms.


  • Extractor - transfers items from one storage to another when powered
  • Breeze Collector - collects items in front of itself and puts them in the storage behind when powered
  • Drill - uses given tool to mine blocks in front of it
  • Placer - places given blocks in front of itself
  • Chutes - faster hopper alternative; has variation with filter
  • Minecart loader/unloader - loads and unloads minecarts, making using minecarts for automation way easier
  • Ticker block - emits redstone signal every N tick, configurable
  • Distributor - made to evenly distribute items between different storages
  • And Gate - emits signal when powered from both sides
  • Transmitter - emits signal charge when powered, which can be caught by another transmitter.
  • A fan block.
  • ..And more!

The mod also has built-in tooltips so you won't get lost while exploring this mod :D

This mod is great for those who want simple automation without complex concepts.

Heavily inspired by Create mod.

Ченджлог

0.4s2Альфа1.21.1 · 6 августа 2026 г.

Autowork 0.4s2

Content updates won't release as frequently as they did before, for which I am sorry <3

No content for now

Technical

  1. Added 'show blockhelp tooltip' option in config
  2. Fixed Canner
  3. Fixed Ponder/Flywheel dependency as it didn't work correctly
0.4s1Альфа1.21.1 · 13 июля 2026 г.

Autowork 0.4 Snapshot 1

First snapshot of 0.4. Anything can and will change in newer versions/release. It may be unstable.

New Content

  • Harvester

Harvester

It collects crops in front of itself in range of 3 without breaking them. Also can use hoe. Power it with continuous redstone signal

  • Saw

Saw

Requires fuel and continous redstone signal to work

  • Fisher

Fisher

Auto-fishing! Place fisher in aquatic biome (river, ocean etc), give it a fishing rod and redstone signal to make it work. It also requires block of water in front of itself.

  • Cans and Canner

  • Can

Contains up to 9 foods. Closed variation can be stacked up to 16.

Can

If all the items in can are the same, the can will have miniature item shown in inventory.

etc

You can open the can by right-clicking on it with wrench. Then you can right-click on open can to eat its contents.

Open Can

After all the food is gone, it'll become empty can which stacks to 64 like any other normal item.

  • Canner Canner

Used to make cans. The process is described in Ponder

Technical stuff

  • Harvester uses autowork:harvestable block tag to detect whether the crop is harvestable or not. autowork:harvestable/fruit marks block to be harvested like melons or pumpkins - just to be broken, autowork:harvestable/no_break forces Harvester to ignore certain block, autowork:harvestable/multiblock marks block to be harvested like sugar cane/cactus, only blocks above will be broken
  • Saw uses autowork:sawable block tag as filter for blocks that could be broken using it; by default has only #minecraft:logs in it
  • Added first Ponders for Saw and Canner. More ponders coming in future updates
  • We use FancyTabSection v4.0 now to be fancy and compatible
0.3.6Релиз1.21.1 · 3 июля 2026 г.

Autowork 0.3.6

The last-last content release for 0.3.x trust me

Dye Cartridges

To dye blocks using Painter more efficiently you can use dye cartridges now! They work like bundles: you can put dyes in them (but never get them back). Then you put them in painter and it'll use the dyes put in cartridges. Each dye has 8 usages, so in total cartridge can be used 512 times.

Cartridges

Put dye into cartridge

Also you can automate refilling cartridges with dyes by using Crafter (and Templater if you feel like doing it):

AUTOMATION

Other stuff

  • Now Placer won't erase all the experience by placing sculk cell
  • Now most of Smelter recipes use 100mb of lava instead of 1000mb
0.3.5Релиз1.21.1 · 1 июля 2026 г.

Autowork 0.3.5

Hello everyone! It is the last content release of 0.3.X versions.

Bulbs

New bulbs that react to redstone signals

Amethyst Bulb

Emits signal when input redstone signal disappears

Amethyst Bulb

Quartz Bulb

Emits signal when input redstone signal appears

Quartz Bulb

Experience

Sculk Cell

It stores experience. Shift + Right-click or Right-click to interact with it

Sculk Cell

Controlled Catalyst

Catches experience orbs and puts experience in sculk cell below when powered

Catalyst

Smither

aka Repair Station

Repairs tools using experience from Sculk Cell below and materials put in it.

Smither

Smither Gui

Misc

Changed Template Card's texture

New Texture

0.3.4Бета1.21.1 · 25 июня 2026 г.

Autowork 0.3.4

Rotator

Rotator

Rotator work

It rotates block in front of itself by set angle (which is configurable by right-clicking: 90, 180 or 270)

Carrier

Carrier

Carrier work

Moves block in front of itself along when powered and rotated

Modular Carrier

Modular Carrier

It's carrier's variant that can't be controlled by power but, in exchange, carriers can be stacked on top of each other

Templater

And Template Card

Templater

New block that lets you automatically put items in specific slot, with specific count. It uses Template Card as a config item.

Shift + Right-click on any block's side with template card so the configuration is saved. Also note: side DOES matter! For example, if you click on side of furnace, only fuel info will be copied, if you click on top of furnace - only input info will be copied. So to fully automate the process you need to click on both sides.

Getting Template Card

Then put the card into templater. Once it receives redstone signal AND has items, it'll put them in configured slots.

Templater Work

Technical

Added tags: autowork:immovable/carrier and autowork:immovable/sculk_mover for making blocks immovable for Carriers and Sculk Movers

0.3.3Бета1.21.1 · 23 июня 2026 г.

Autowork 0.3.3

New block - painter

It can dye block in front of it using provided dye. Currently it can dye concrete, glass and wool, but the list will expand with new updates

Painter

Painters

Crushing enchant changes

Thanks to meeprdib for suggestion!

  • Now crushing recipes are actually recipes and not datamaps as it was before
  • We have Enchantment Descriptions compat now
  • Tweaked compat with JEI, now it actually can into tags AND the looks of it changed

Crushing JEI

Crushing Description

0.3.2.1Бета1.21.1 · 20 июня 2026 г.

HOTFIX! Autowork 0.3.2.1

Enricher now can be broken with pickaxe :/

0.3.2Бета1.21.1 · 20 июня 2026 г.

Autowork 0.3.2

  • Holder

It can hold one item and proxy it's capabilities (for example, if fluid barrel is in the holder, it'll use fluid barrel as source/destination for fluids)

Holder

  • Enricher

When has fuel inside, it'll enrich ores in front of itself into their enriched variations that might drop a little bit more of resources when broken

Enricher

  • Enriched Ores

Enriched Ores

  • New Creative Tab sections

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