
Autowork
Vanilla+ industrialization/automation mod.
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- Обновлён
- 6 августа 2026 г.
- Лицензия
- MIT
Опубликован 10 мая 2026 г.
Autowork expands Minecraft's vanilla automation experience with a set of simple and highly composable utility blocks.
Instead of introducing power systems, cables, or complex machine networks, Autowork focuses on automation through movement, logistics, and redstone.
You can build factories using item movement, airflow and minecart transport.
No FE/RF, just Vanilla+ automation.

- Build chains of simple machines instead of having several "All-in-one" machines.
- Build infrastructure; not magical pipes.
- No unnecessary intermediate ingredients just for the sake of complexity.

This mod adds some machines that assist you in making farms.

- Extractor - transfers items from one storage to another when powered
- Breeze Collector - collects items in front of itself and puts them in the storage behind when powered
- Drill - uses given tool to mine blocks in front of it
- Placer - places given blocks in front of itself
- Chutes - faster hopper alternative; has variation with filter
- Minecart loader/unloader - loads and unloads minecarts, making using minecarts for automation way easier
- Ticker block - emits redstone signal every N tick, configurable
- Distributor - made to evenly distribute items between different storages
- And Gate - emits signal when powered from both sides
- Transmitter - emits signal charge when powered, which can be caught by another transmitter.
- A fan block.
- ..And more!
The mod also has built-in tooltips so you won't get lost while exploring this mod :D
This mod is great for those who want simple automation without complex concepts.
Heavily inspired by Create mod.
Ченджлог
0.4s2Альфа1.21.1 · 6 августа 2026 г.
Autowork 0.4s2
Content updates won't release as frequently as they did before, for which I am sorry <3
No content for now
Technical
- Added 'show blockhelp tooltip' option in config
- Fixed Canner
- Fixed Ponder/Flywheel dependency as it didn't work correctly
0.4s1Альфа1.21.1 · 13 июля 2026 г.
Autowork 0.4 Snapshot 1
First snapshot of 0.4. Anything can and will change in newer versions/release. It may be unstable.
New Content
- Harvester

It collects crops in front of itself in range of 3 without breaking them. Also can use hoe. Power it with continuous redstone signal
- Saw

Requires fuel and continous redstone signal to work
- Fisher

Auto-fishing! Place fisher in aquatic biome (river, ocean etc), give it a fishing rod and redstone signal to make it work. It also requires block of water in front of itself.
Cans and Canner
Can
Contains up to 9 foods. Closed variation can be stacked up to 16.

If all the items in can are the same, the can will have miniature item shown in inventory.

You can open the can by right-clicking on it with wrench. Then you can right-click on open can to eat its contents.

After all the food is gone, it'll become empty can which stacks to 64 like any other normal item.
- Canner

Used to make cans. The process is described in Ponder
Technical stuff
- Harvester uses
autowork:harvestableblock tag to detect whether the crop is harvestable or not.autowork:harvestable/fruitmarks block to be harvested like melons or pumpkins - just to be broken,autowork:harvestable/no_breakforces Harvester to ignore certain block,autowork:harvestable/multiblockmarks block to be harvested like sugar cane/cactus, only blocks above will be broken - Saw uses
autowork:sawableblock tag as filter for blocks that could be broken using it; by default has only#minecraft:logsin it - Added first Ponders for Saw and Canner. More ponders coming in future updates
- We use FancyTabSection v4.0 now to be fancy and compatible
0.3.6Релиз1.21.1 · 3 июля 2026 г.
Autowork 0.3.6
The last-last content release for 0.3.x trust me
Dye Cartridges
To dye blocks using Painter more efficiently you can use dye cartridges now! They work like bundles: you can put dyes in them (but never get them back). Then you put them in painter and it'll use the dyes put in cartridges. Each dye has 8 usages, so in total cartridge can be used 512 times.


Also you can automate refilling cartridges with dyes by using Crafter (and Templater if you feel like doing it):

Other stuff
- Now Placer won't erase all the experience by placing sculk cell
- Now most of Smelter recipes use 100mb of lava instead of 1000mb
0.3.5Релиз1.21.1 · 1 июля 2026 г.
Autowork 0.3.5
Hello everyone! It is the last content release of 0.3.X versions.
Bulbs
New bulbs that react to redstone signals
Amethyst Bulb
Emits signal when input redstone signal disappears

Quartz Bulb
Emits signal when input redstone signal appears

Experience
Sculk Cell
It stores experience. Shift + Right-click or Right-click to interact with it

Controlled Catalyst
Catches experience orbs and puts experience in sculk cell below when powered

Smither
aka Repair Station
Repairs tools using experience from Sculk Cell below and materials put in it.


Misc
Changed Template Card's texture

0.3.4Бета1.21.1 · 25 июня 2026 г.
Autowork 0.3.4
Rotator


It rotates block in front of itself by set angle (which is configurable by right-clicking: 90, 180 or 270)
Carrier


Moves block in front of itself along when powered and rotated
Modular Carrier

It's carrier's variant that can't be controlled by power but, in exchange, carriers can be stacked on top of each other
Templater
And Template Card

New block that lets you automatically put items in specific slot, with specific count. It uses Template Card as a config item.
Shift + Right-click on any block's side with template card so the configuration is saved. Also note: side DOES matter! For example, if you click on side of furnace, only fuel info will be copied, if you click on top of furnace - only input info will be copied. So to fully automate the process you need to click on both sides.

Then put the card into templater. Once it receives redstone signal AND has items, it'll put them in configured slots.

Technical
Added tags: autowork:immovable/carrier and autowork:immovable/sculk_mover for making blocks immovable for Carriers and Sculk Movers
0.3.3Бета1.21.1 · 23 июня 2026 г.
Autowork 0.3.3
New block - painter
It can dye block in front of it using provided dye. Currently it can dye concrete, glass and wool, but the list will expand with new updates


Crushing enchant changes
Thanks to meeprdib for suggestion!
- Now crushing recipes are actually recipes and not datamaps as it was before
- We have Enchantment Descriptions compat now
- Tweaked compat with JEI, now it actually can into tags AND the looks of it changed


0.3.2.1Бета1.21.1 · 20 июня 2026 г.
HOTFIX! Autowork 0.3.2.1
Enricher now can be broken with pickaxe :/
0.3.2Бета1.21.1 · 20 июня 2026 г.
Autowork 0.3.2
- Holder
It can hold one item and proxy it's capabilities (for example, if fluid barrel is in the holder, it'll use fluid barrel as source/destination for fluids)

- Enricher
When has fuel inside, it'll enrich ores in front of itself into their enriched variations that might drop a little bit more of resources when broken

- Enriched Ores

- New Creative Tab sections



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