
AutoSwitch
Automatic switching of tools when you perform an action.
Обновлён 16 июня 2026 г. · опубликован 14 декабря 2020 г.
AutoSwitch
AutoSwitch is a Minecraft mod (for Fabric / NeoForge) that automatically swaps the held item based on what you’re about to do - mining, attacking, interacting, or when specific stats change and what is available on your hotbar (i.e. you hit a stone block with your fist, it will switch to a pickaxe).
It’s rule-driven and highly configurable via a HOCON config file autoswitch.conf,
located in the config folder which is next to the resource pack folder.
A quick way to navigate there is by going to Options > Resource Packs > navigate up one folder.
The mod can be toggled on/off dynamically in game by pressing R.
Configuration
This section only applies to AutoSwitch 12+. Earlier versions used a different config format.
There are four sections in the config file - three for defining selectors and targets when various actions occur, and one for general feature configuration:
attack-action- rules used when attacking (entities or blocks).interact-action- rules used when interacting (right-click-like actions).stat-change-action- rules triggered by stat events (e.g., using a totem of undying).feature-config- Controls the overall behaviour of the mod.
Each rule contains:
priority- integer; higher values are given precedence what multiple targets match.target- what this rule matches (types:BLOCK,ENTITY,STAT, or anEXPRESSIONallowing the combination of other targets). Targets can reference tags or specific explicit IDs (minecraft:ender_chest,sugar_cane).tools- ordered array of candidates to switch to. Each must be anITEMor anEXPRESSIONofITEMs, or be an empty list (to disable switching for that target).
EXPRESSIONs can have as many elements or as much depth as you wish, allowing for a great deal of control.
The default config covers a wide range of cases and should serve as a great basis for expanding.
Tools and targets can have an optional data field to control things like enchantments or blockstates that should be matched.
Live edits
Simply resave the config file when ingame for it to be automatically reloaded.
The Gritty Details
Expressions
Expressions can be nested to any depth you desire.
Expressions support the following operations:
OR- Match any one of its childrenAND- Match all of its childrenNOT- Match none of its childrenXOR- Match only one of its children
Data
Currently, the following data types are supported:
BlockState- The block state to matchComponent- Currently only supportsPOTION_CONTENTSon itemsEnchantment- The enchantments an item hasEntityEquipment- The equipment an entity is wearing, such as a pig with a saddle
Selection Priority
Decision order (first thing that differs wins):
- Target Priority - rules with higher priority are preferred.
- Target Rating (multi-level) - compare rating level 0 - n up to the configured maximum.
At each level compare, in order:
isGroup(prefer non-groups)hasData(prefer those with data)typeRating(higher preferred, e.g. weapon DPS or mining level)dataRating(higher preferred, e.g. normalized enchantment level)
- Tool Priority - prefer tools that are intrinsically prioritized higher.
- Tool Rating (multi-level) - same multi-level comparison logic as Target Rating (isGroup → hasData → typeRating → dataRating).
- Is the slot currently selected? - prefer the currently held slot if tied so far.
- Smallest slot index - final tie-breaker: lowest (leftmost) inventory slot wins.
Text-based Flowchart
START: candidate inventory slots (all slots that matched a selector)
|
v
Compare Target Priority
|-- if different --> choose highest Target Priority --> END
|
v (same)
Compare Target Rating (levels 0..N)
For each level:
- compare: isGroup? (non-group preferred)
- compare: hasData? (with data preferred)
- compare: typeRating (higher wins)
- compare: dataRating (higher wins)
|-- if difference found --> choose winner --> END
|
v (no difference)
Compare Tool Priority
|-- if different --> choose highest Tool Priority --> END
|
v (same)
Compare Tool Rating (levels 0..N)
(same per-level rules as Target Rating)
|-- if difference found --> choose winner --> END
|
v (still tied)
Prefer currently selected slot?
|-- Yes --> choose currently selected --> END
|-- No --> choose smallest (leftmost) slot --> END
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 16.0.0 | Релиз | 26.2-pre-6, 26.2-rc-1, 26.2-rc-2, 26.2 | neoforge | 16 июня 2026 г. | .jar (985 КБ) |
| 16.0.0 | Релиз | 26.2-pre-6, 26.2-rc-1, 26.2-rc-2, 26.2 | fabric | 16 июня 2026 г. | .jar (972 КБ) |
| 16.0.0-alpha.1 | Альфа | 26.2-pre-4, 26.2-pre-5, 26.2-pre-6, 26.2-rc-1 | fabric | 11 июня 2026 г. | .jar (972 КБ) |
| 15.0.1 | Релиз | 26.2-snapshot-1, 26.1.2-rc-1, 26.1.2, 26.2-snapshot-2 | neoforge | 11 апреля 2026 г. | .jar (985 КБ) |
| 15.0.1 | Релиз | 26.2-snapshot-1, 26.1.2-rc-1, 26.1.2, 26.2-snapshot-2 | fabric | 11 апреля 2026 г. | .jar (972 КБ) |
| 15.0.0 | Релиз | 26.1-rc-2, 26.1-rc-3, 26.1, 26.1.1 | neoforge | 24 марта 2026 г. | .jar (985 КБ) |
| 15.0.0 | Релиз | 26.1-rc-2, 26.1-rc-3, 26.1, 26.1.1 | fabric | 24 марта 2026 г. | .jar (973 КБ) |
| 15.0.0-alpha.3 | Альфа | 26.1-snapshot-1, 26.1-snapshot-2, 26.1-snapshot-3 | fabric | 18 января 2026 г. | .jar (972 КБ) |
| 13.3.0 | Релиз | 1.21.11-pre5, 1.21.11-rc1, 1.21.11-rc2, 1.21.11-rc3 | neoforge | 18 января 2026 г. | .jar (985 КБ) |
| 13.3.0 | Релиз | 1.21.11-pre5, 1.21.11-rc1, 1.21.11-rc2, 1.21.11-rc3 | fabric | 18 января 2026 г. | .jar (982 КБ) |
| 14.1.0 | Релиз | 1.21.11 | neoforge | 18 января 2026 г. | .jar (985 КБ) |
| 14.1.0 | Релиз | 1.21.11 | fabric | 18 января 2026 г. | .jar (981 КБ) |
| 12.3.0 | Релиз | 25w33a, 25w34a, 25w34b, 25w35a | neoforge | 18 января 2026 г. | .jar (966 КБ) |
| 12.3.0 | Релиз | 25w33a, 25w34a, 25w34b, 25w35a | fabric | 18 января 2026 г. | .jar (963 КБ) |
| 15.0.0-alpha.2 | Альфа | 26.1-snapshot-1 | fabric | 30 декабря 2025 г. | .jar (973 КБ) |
Показаны последние 15 из 140 версий. Все версии — на Modrinth.
Ченджлог
16.0.0Релиз26.2-rc-1, 26.2-rc-2, 26.2 · 16 июня 2026 г.
- Update for 26.2
16.0.0Релиз26.2-rc-1, 26.2-rc-2, 26.2 · 16 июня 2026 г.
- Update for 26.2
16.0.0-alpha.1Альфа26.2-pre-5, 26.2-pre-6, 26.2-rc-1 · 11 июня 2026 г.
- Fix crash on joining world
15.0.1Релиз26.1.2-rc-1, 26.1.2, 26.2-snapshot-2 · 11 апреля 2026 г.
- Fix crash on joining world
15.0.1Релиз26.1.2-rc-1, 26.1.2, 26.2-snapshot-2 · 11 апреля 2026 г.
- Fix crash on joining world
15.0.0Релиз26.1-rc-3, 26.1, 26.1.1 · 24 марта 2026 г.
- Update for 26.1 and unobfuscated Minecraft
- Fix an error when writing an ExpressionTree to the config file
- Fix an error when writing data to the config file
- Add support for "exploded data" - that is, the outer
data {}tag is now optional. If present, it will take precedence over the implicitly defineddata. - Improve the maintainability of the ToolSorter
- Remove unnecessary
ORstatements from the default config - Allow eliding
type=<enchantment|item>intoolslist, offhand selectors, andenchantmentsdefinitions - Fix usage of neoforge-replaced way of getting item enchantments
- Add a default target for ores
- By default, prefers pickaxes with fortune over those with silk touch, unless the player is crouching, in which case the opposite occurs with silk touch being preferred.
- Ported Fabric API's "Client Tags" module to Neoforge
- Now conventional tags (eg
c:ores) will work when connecting to a vanilla server from a Neoforge client
- Now conventional tags (eg
- Fix more complicated
datastructures not being written correctly - Fix Neoforge update url
- Separate
preserve-damaged-itemsout fromskip-depleted-itemsto allow these behaviors to be controlled independently - Add
Playerdata type, mostly to support things like the maceUsable in any
IdSelector(anywhere you can have adataentry)Supports the same sort of value comparison as Enchantment Levels
Example
target { type=BLOCK id="obsidian" data { player { isCrouching = true distance { GREATER = 2 } } } }Currently Available Entries
Type Description Type isFlying If the player is flying Boolean isCrouching If the player is crouching Boolean isPassenger If the player is riding something Boolean isOnGround If the player is on the ground Boolean isSprinting If the player is sprinting Boolean distance The distance between the player and target Number fallDistance The distance the player has fallen Number hasItem If the player has the given item ExpressionTree hasHotbarItem If the player has the given item on their hotbar ExpressionTree
15.0.0Релиз26.1-rc-3, 26.1, 26.1.1 · 24 марта 2026 г.
- Update for 26.1 and unobfuscated Minecraft
- Fix an error when writing an ExpressionTree to the config file
- Fix an error when writing data to the config file
- Add support for "exploded data" - that is, the outer
data {}tag is now optional. If present, it will take precedence over the implicitly defineddata. - Improve the maintainability of the ToolSorter
- Remove unnecessary
ORstatements from the default config - Allow eliding
type=<enchantment|item>intoolslist, offhand selectors, andenchantmentsdefinitions - Fix usage of neoforge-replaced way of getting item enchantments
- Add a default target for ores
- By default, prefers pickaxes with fortune over those with silk touch, unless the player is crouching, in which case the opposite occurs with silk touch being preferred.
- Ported Fabric API's "Client Tags" module to Neoforge
- Now conventional tags (eg
c:ores) will work when connecting to a vanilla server from a Neoforge client
- Now conventional tags (eg
- Fix more complicated
datastructures not being written correctly - Fix Neoforge update url
- Separate
preserve-damaged-itemsout fromskip-depleted-itemsto allow these behaviors to be controlled independently - Add
Playerdata type, mostly to support things like the maceUsable in any
IdSelector(anywhere you can have adataentry)Supports the same sort of value comparison as Enchantment Levels
Example
target { type=BLOCK id="obsidian" data { player { isCrouching = true distance { GREATER = 2 } } } }Currently Available Entries
Type Description Type isFlying If the player is flying Boolean isCrouching If the player is crouching Boolean isPassenger If the player is riding something Boolean isOnGround If the player is on the ground Boolean isSprinting If the player is sprinting Boolean distance The distance between the player and target Number fallDistance The distance the player has fallen Number hasItem If the player has the given item ExpressionTree hasHotbarItem If the player has the given item on their hotbar ExpressionTree
15.0.0-alpha.3Альфа26.1-snapshot-1, 26.1-snapshot-2, 26.1-snapshot-3 · 18 января 2026 г.
- Update for 26.1 and unobfuscated Minecraft
- Fix an error when writing an ExpressionTree to the config file
- Fix an error when writing data to the config file
- Add support for "exploded data" - that is, the outer
data {}tag is now optional. If present, it will take precedence over the implicitly defineddata. - Improve the maintainability of the ToolSorter
- Remove unnecessary
ORstatements from the default config - Allow eliding
type=<enchantment|item>intoolslist, offhand selectors, andenchantmentsdefinitions - Fix usage of neoforge-replaced way of getting item enchantments
- Add a default target for ores
- By default, prefers pickaxes with fortune over those with silk touch, unless the player is crouching, in which case the opposite occurs with silk touch being preferred.
- Ported Fabric API's "Client Tags" module to Neoforge
- Now conventional tags (eg
c:ores) will work when connecting to a vanilla server from a Neoforge client
- Now conventional tags (eg
- Fix more complicated
datastructures not being written correctly - Fix Neoforge update url
- Add
Playerdata type, mostly to support things like the maceUsable in any
IdSelector(anywhere you can have adataentry)Supports the same sort of value comparison as Enchantment Levels
Example
target { type=BLOCK id="obsidian" data { player { isCrouching = true distance { GREATER = 2 } } } }Currently Available Entries
Type Description Type isFlying If the player is flying Boolean isCrouching If the player is crouching Boolean isPassenger If the player is riding something Boolean isOnGround If the player is on the ground Boolean isSprinting If the player is sprinting Boolean distance The distance between the player and target Number fallDistance The distance the player has fallen Number hasItem If the player has the given item ExpressionTree hasHotbarItem If the player has the given item on their hotbar ExpressionTree
Полная история изменений — на Modrinth.
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