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Mineforgian

Attribute Adventure

Add attribute mechanics similar to those in Monster Hunter to the vanilla game, including attribute damage and attribute absorption.

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180
Подписчики
0
Обновлён
19 июня 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 26 августа 2025 г.

Add attribute mechanics similar to those in Monster Hunter to the vanilla game, including attribute damage and attribute absorption.

You can use the Attribute Book in the game on an anvil to add new attributes to a sword.

You can also use the Attribute Book to refresh attributes.

Additionally, the game's critical hit system has been revised. Players can only achieve critical hits using weapons with critical rate or by using the Critical Hit enchantment.

Ченджлог

0.2.0Бета1.20.1 · 19 июня 2026 г.

Attribute Adventure — Update Changelog

New Feature: Talisman System

Players can now equip talismans. As a brand-new type of equipment, each talisman can have up to 2 initial skills. Like other gear, talismans also feature jewel slots, which can be fitted with various jewel to gain additional skills. Replace this with a description Replace this with a description

New Item

Skill Fruit

When used, they grant temporary skill effects, and only one fruit effect can be active at a time. Replace this with a description

GUI

Add new jewel item tooltip Replace this with a description

World

Players will now see damage numbers displayed when they deal melee damage. Replace this with a description

0.1.0Релиз1.20.1 · 19 марта 2026 г.

Attribute Adventure — Update Changelog

New Features

Skill System

Added a Skill System. Players can now view their current skills by opening the Slot UI/Skill UI. The skill design references elements from Monster Hunter 5th generation, and skills have also been localized. Players can now add decorations to equipment that has available slots. The slot logic follows that of Monster Hunter. Replace this with a description Replace this with a description

Defense System

The original defense system has been replaced with the defense mechanics from Monster Hunter Rise. Additionally, elemental resistances have been introduced to reduce elemental damage taken by players. Replace this with a description Replace this with a description

Items

Replace this with a description Replace this with a description

Detailed adjustments

using more Monster Hunter textures to match the Monster Hunter aesthetic, and resetting some effects. Replace this with a description

0.0.3Бета1.20.1 · 22 ноября 2025 г.

Attribute Adventure — Update Changelog

New Features

Sharpness System Added

  • Added a full weapon sharpness system inspired by Monster Hunter.
  • Weapons now possess sharpness levels that influence their combat performance.
  • Includes updated tooltip display to show sharpness information.

Data-Driven Custom Material System

  • Introduced a new data-driven system for defining monster materials.
  • Allows modpack or data pack creators to configure materials through JSON, including:
    • Material names
    • Rarity
    • Tooltip content
  • Supports automatic localization.

New Consumable Items

  • Reworked Whetstone, Potion, and Mega Potion items.
  • Updated behavior, visuals, and effects.
  • Integrated with the new sharpness system for improved functionality. New Items!

Tooltip Interface Redesign

  • Added a completely redesigned tooltip interface inspired by Monster Hunter.
  • Cleaner layout and clearer stat organization.
  • Improved readability for attack, affinity, attributes, and decorations. Tooltip Interface Redesign

Bug Fixes

Fixed Anvil Client-Side Item Seed Desync

  • Resolved an issue where item seeds were desynchronized on the client when using anvils.

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