
AtomicsLib
This is a library datapack which adds all the annoying things you end up making everytime.
- Загрузки
- 48
- Подписчики
- 1
- Обновлён
- 24 февраля 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 18 февраля 2026 г.
⚛️What is AtomicsLib?
AtomicsLib is a high-performance utility library for datapack developers that provides powerful backend systems so you can focus on building mechanics instead of rewriting infrastructure.
Designed for scalability, multiplayer safety, and predictable execution.
🔧 Core Features
- 🎯 Raycasting engine
- ⏱️ Entity-based scheduler
- 🏃 Movement detection
- ❤️ Combat-focused damage detection
- 🧮 Optimized math utilities
⚡ Built for Developers AtomicsLib is not a gameplay pack — it’s infrastructure.
Use it to power:
- abilities
- weapons
- AI systems
- cooldowns
- advanced mechanics
- large datapack frameworks
📚 Full Documentation The complete Developer API, usage examples, and deep technical explanations are hosted on Discord:
👉 Documentation & Developer API
If you plan to build with AtomicsLib, joining the Discord is strongly recommended.
Build mechanics — not scaffolding.
Ченджлог
V1.2Релиз1.21.2, 1.21.3, 1.21.4 · 24 февраля 2026 г.
Fixed recursion calling wrong function...
V1.2Релиз1.21.2, 1.21.3, 1.21.4 · 22 февраля 2026 г.
Added looping every ticks Added recursion function
V1.1Релиз1.21.2, 1.21.3, 1.21.4 · 21 февраля 2026 г.
Now allows for multiple schedules per entity at a time.
V1.0.1Релиз1.21.2, 1.21.3, 1.21.4 · 18 февраля 2026 г.
Disregard V1 as it contains a fatal flaw in the damage detection code.
V1Релиз1.21.2, 1.21.3, 1.21.4 · 18 февраля 2026 г.
First version! Join the discord for documentation: documentation
Комментарии
Загружаем…