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Mineforgian

AtomicsLib

This is a library datapack which adds all the annoying things you end up making everytime.

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48
Подписчики
1
Обновлён
24 февраля 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 18 февраля 2026 г.

⚛️What is AtomicsLib?

AtomicsLib is a high-performance utility library for datapack developers that provides powerful backend systems so you can focus on building mechanics instead of rewriting infrastructure.

Designed for scalability, multiplayer safety, and predictable execution.


🔧 Core Features

  • 🎯 Raycasting engine
  • ⏱️ Entity-based scheduler
  • 🏃 Movement detection
  • ❤️ Combat-focused damage detection
  • 🧮 Optimized math utilities

⚡ Built for Developers AtomicsLib is not a gameplay pack — it’s infrastructure.

Use it to power:

  • abilities
  • weapons
  • AI systems
  • cooldowns
  • advanced mechanics
  • large datapack frameworks

📚 Full Documentation The complete Developer API, usage examples, and deep technical explanations are hosted on Discord:

👉 Documentation & Developer API

If you plan to build with AtomicsLib, joining the Discord is strongly recommended.


Build mechanics — not scaffolding.

Ченджлог

V1.2Релиз1.21.2, 1.21.3, 1.21.4 · 24 февраля 2026 г.

Fixed recursion calling wrong function...

V1.2Релиз1.21.2, 1.21.3, 1.21.4 · 22 февраля 2026 г.

Added looping every ticks Added recursion function

V1.1Релиз1.21.2, 1.21.3, 1.21.4 · 21 февраля 2026 г.

Now allows for multiple schedules per entity at a time.

V1.0.1Релиз1.21.2, 1.21.3, 1.21.4 · 18 февраля 2026 г.

Disregard V1 as it contains a fatal flaw in the damage detection code.

V1Релиз1.21.2, 1.21.3, 1.21.4 · 18 февраля 2026 г.

First version! Join the discord for documentation: documentation

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