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Mineforgian

Atlas

an image-based world generator

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6K
Подписчики
120
Обновлён
7 июня 2023 г.
Лицензия
CC0-1.0

Опубликован 8 января 2023 г.

Looking for Atlas for newer versions? Try TheDeathlyCow's NovoAtlas, a port of Atlas to newer Minecraft versions!

Atlas

A meadow in Minecraft. Tall pine trees encircle a clearing, and a mountain peak can be seen in the distance. atlas is a data-driven image-based world generator. give the mod a heightmap and biome map image, and you can incorporate it into a datapack dimension!

how to use

  • create or find a grayscale heightmap. save it as a png with 8bpc, RGBA encoding. the image should be saved in a datapack-- see the example below for more details. A grayscale heightmap of the Avila mountains. The mountain range appears as a white, branching line across the map. Image courtesy Irene Alvarado, https://medium.com/energeia/printing-mountains-6bbf577294b6
  • create a copy of the image and paint over it with whatever colors you like. each color corresponds to a different biome. do not mix or blend the colors. save this image with the same encoding to your datapack (see the Github for more information). An image of the same terrain, overlaid with roughly a dozen discrete colors, each corresponding to a particular biome.
  • create a datapack and put your dimension file in as normal. an example dimension file, along with an explanation of the parameters, can be found here.
  • load up the world! if something has gone wrong, you'll get a datapack error in your logs. A screenshot from inside Minecraft. The player is standing on a small hill looking up at a mountain whose biomes and elevation correspond to the previous images.

if you're still having trouble, send a message in the discord #help-and-support channel.

some tips:

  • when you're drawing the biomes, it may be helpful to be able to see the heightmap as a contour map. you can emulate this in your preferred photo editor by selecting a black pixel and then using "select by color" with varying thresholds to get varying contour lines of your map.
  • if your maps are not the same size, you might have regions of void that are mapped to biomes, or regions of terrain that are just your default biome. you can use this to save yourself some time!
  • your map will be centered at 0,0. up in the image is north. if your map is an uneven number of pixels, the last pixel on the south and/or east side will be cut off.
  • if starting_y in your dimension is less than your dimension's min_y, you can create areas of void. use this to create non-rectangular maps!
  • anything outside of the world will be void, but certain hardcoded structures may still spawn, depending on what features are in your default biome.

Центр версий

9 версий
  • Релиз169 КБ
  • Релиз169 КБ
  • Бета79 КБ
  • Бета79 КБ
  • Релиз32 КБ
  • Релиз32 КБ
  • Релиз28 КБ
  • Релиз31 КБ
  • Релиз25 КБ

Ченджлог

1.3.0+1.20Релиз1.20, 1.20.1 · 7 июня 2023 г.
  • the biome map is now more lenient about the colors you use

  • you can now include biomes that will be conditionally loaded if their origin datapack or mod is installed (useful for when you want to use a different biome if a certain datapack is installed) (acikek)

  • cave biomes and noise caves can now spawn in atlas worlds, fully configurably

  • as a side effect, some of an atlas world can be generated with noise

-assorted bug fixes and optimizations

1.3.0+1.19.3Релиз1.19.3 · 7 июня 2023 г.
  • the biome map is now more lenient about the colors you use

  • you can now include biomes that will be conditionally loaded if their origin datapack or mod is installed (useful for when you want to use a different biome if a certain datapack is installed) (acikek)

  • cave biomes and noise caves can now spawn in atlas worlds, fully configurably

  • as a side effect, some of an atlas world can be generated with noise

  • assorted bug fixes and optimizations

1.3.0-beta+1.20Бета1.20-pre3, 1.20-pre4, 1.20-pre5 · 23 мая 2023 г.
  • the biome map is now more lenient about the colors you use

  • you can now include biomes that will be conditionally loaded if their origin datapack or mod is installed (useful for when you want to use a different biome if a certain datapack is installed) (acikek)

  • cave biomes and noise caves can now spawn in atlas worlds, fully configurably

  • as a side effect, some of an atlas world can be generated with noise

-assorted bug fixes and optimizations

1.3.0-beta+1.19.3Бета1.19.3 · 23 мая 2023 г.
  • the biome map is now more lenient about the colors you use

  • you can now include biomes that will be conditionally loaded if their origin datapack or mod is installed (useful for when you want to use a different biome if a certain datapack is installed) (acikek)

  • cave biomes and noise caves can now spawn in atlas worlds, fully configurably

  • as a side effect, some of an atlas world can be generated with noise

-assorted bug fixes and optimizations

1.2.0+1.19.2Релиз1.19, 1.19.1, 1.19.2 · 16 января 2023 г.

-added support for aquifers: they work the same as the heightmap, but dictate the sea level instead of the terrain level

-eased up on the encoding, now most PNG encodings should work

-the atlas biome source can now be used independent of the chunk generator, and vice versa

-misc. optimizations and bug fixes

-1.19.2 is now up to date with 1.19.3

1.2.0+1.19.3Релиз1.19.3 · 16 января 2023 г.

-added support for aquifers: they work the same as the heightmap, but dictate the sea level instead of the terrain level

-eased up on the encoding, now most PNG encodings should work

-the atlas biome source can now be used independent of the chunk generator, and vice versa

-misc. optimizations and bug fixes

1.1.0Релиз1.19.3 · 13 января 2023 г.

-images are now saved to datapacks (thanks acikek)

-multithreading for the generator

-vertical and horizontal scale factors [beta]

1.0.0Релиз1.19, 1.19.1, 1.19.2 · 9 января 2023 г.

-backport to 1.19.2

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