Перейти к содержимому
Mineforgian

Ascendant Arcana

A complete enchantment overhaul with dozens of new enchantments and enhanced progression.

Загрузки
946
Подписчики
22
Обновлён
3 августа 2026 г.
Лицензия
GPL-3.0-or-later

Опубликован 7 мая 2026 г.

Ascendant Arcana

Ascendant Arcana is a mod that completely overhauls enchanting and enchantment-related progression, focusing on making enchantments unique modifiers to your tools, rather than glorified stat bonuses that made up most of your vanilla power.

Progression

Enchanting is now open to the user much earlier than it previously was. An early version of the enchanting table, the Copper Enchanting Table, can now be crafted with copper, restorine, and a book! This Enchanting Table can only make common and uncommon enchantments, but its a very good source for early game enchantments!

Enchanting

Enchanting Tables are no longer random. Enchantments are instead obtained with recipes inside the enchantment table, although what recipes you can and can't see depend on the surrounding blocks. Like before, the Enchanting Table gains power from Bookshelves. But unlike before, Chiseled Bookshelves now also contribute. Enchantments are locked based on their rarity and require a certain amount of power to unlock each rarity. Rare and Very Rare enchantments require Chiseled Bookshelves to become unlocked, gaining extra power from each Enchanted Book inside.

Treasure Enchantments can also be placed inside nearby Chiseled Bookshelves to unlock their recipes in the Enchanting Table.

Most enchantments require Magical Scrap, which can be crafted with Gold Nuggets, Amethyst, and Lapis or obtained by scrapping enchanted items in the Grindstone.

List of Enchantments

Bow/Crossbow

Archer's Gambit, a bow and crossbow enchantment that grants faster draw speed for each consecutive shot landed.

Evoker's Wrath, a bow enchantment that summons an Evoker Fang under the feet of the target.

Hobbling Shot, a bow and crossbow enchantment that very slightly reduces movement speed and jump height of shot targets, but stacks with each hit shot.

Rejuvenating Shot, a bow and crossbow enchantment that makes it heal for half the damage it would have otherwise done.

Ricochet, a bow enchantment that reduces base damage but makes the arrow ricochet and increase damage each bounce.

Tool

Smelting, a tool enchantment that smelts the results of items mined.

Shield

Cleanse, a shield enchantment that clears all status effects after blocking for a short duration.

Deflect, a shield enchantment that deflects most projectiles.

Sonic Blast, a shield enchantment that charges up a powerful sonic boom that ignores most forms of protection.

Cross Counter, a shield enchantment that increases attack damage after blocking an attack immediately after raising the shield.

Melee

Debilitating Chain, a melee enchantment that sends all status effects to the nearest enemy after slaying an afflicted target.

Pincushion, a melee enchantment that reduces base damage and increases it for each arrow stuck in the target.

Soul Burst, a melee enchantment that makes slain enemies explode with AoE size and damage based on maximum health of the target.

Trident

Ambush, a Trident enchantment that teleports you to hit enemies.

Lifetide, a trident enchantment that makes thrown tridents stick into their targets, healing them over time. You heal half as much.

Sundering, a trident enchantment that makes thrown trident stick into their targets, dealing slight damage over time and reducing the target's armor.

Chestplate

Protective Echo, a chestplate enchantment that nullifies large instances of damage, instead spreading them out over time.

Heart Enchantments are a unique group of chestplate enchantments that provide passive benefits and are meant to be the cornerstone of a build. You can only have one heart enchantment at a time.

Heart of the Nether, a heart enchantment that increases all fire damage dealt.

Bladeheart, a heart enchantment that slightly increases all physical damage dealt.

Witch Heart, a heart enchantment that slightly increases all magical damage dealt.

Heart of the Turtle, a heart enchantment that reduces incoming and outgoing damage.

Alchemist's Heart, a heart enchantment that increases the amplifier of all positive potion effects applied to you.

Leggings

Strafe, a leggings enchantment that reduces the slow while using an item and allows you to sprint in any direction.

Surefoot, a leggings enchantment that significantly increases kockback resistance and reduces the effect of slows on you.

Boots

Hellwalker, a boots enchantment that crystalizes lava below you temporarily.

Curses

Curse of the Depths, an armor curse that drags you to the bottom of water.

Curse of Enfeeblement, a curse that reduces maximum health.

Curse of Inaccuracy, a bow/crossbow curse that reduces accuracy.

Repairing and Upgrades

Stat bonuses are now found from Relics, a new item that can be found in chests, obtained from archaeology, vanilla bosses, and some magical enemies. Early relics can be crafted from fairly simple resources, while later relics must be found or obtained by slaying bosses. Relics can provide bonuses to attack/mining speed, durability, damage, protection, or enchantment capacity.

Mending has also been removed. Instead, caves can now generate with a new resource, Restorine, which acts as a universal repair ingredient. Restorine even regrows on its own, similar to Amethyst Clusters, so once you've found a source you can keep going back for more. If you decide to use the item's original repair ingredient, it will repair double the amount it previously did!

Compatibility

Feature Compatibility:

  • EMI is supported and HIGHLY encouraged for this mod!
    • EMI Loot has an issue that shows relics as "Unknown Relic" instead of the relic actually dropped by that loot table.

Supported Enchantment Mods:

What's Next?

Potion Overhaul, complete with completely revamped recipes, new potions, new ingredients, and more uses for old ingredients.

Spellbooks, active use enchantments that can be applied to a new spellbook item, meant to be a late-game alternative to bows and crossbows.

More Enchantments, a host of new enchantments for armor, tridents, crossbows, and more!

And More!

Ченджлог

0.12.1Релиз1.20.1 · 3 августа 2026 г.
  • Fixed Protection Relic not working
  • Fixed Damage Relics incorrectly applying damage resistances and even granting health if you reach above 100% value.
  • Fixed an issue that allowed you to put damage and haste relics on items that shouldn't accept them.
  • Fixed an issue where Enchanted Books enchanted via the Enchanting Table did not work like regular Enchanted Books such as not providing enchanting power and not properly working in an anvil.
  • Fixed an issue where attempting to upgrade Enchanted Books enchanted via the Enchanting Table would add two instances of the same enchantment rather than upgrading it.
  • Changed default rarity of Vein Mining from the Vein Mining mod to Common.
0.12.1Релиз1.20.1 · 3 августа 2026 г.
  • Fixed Protection Relic not working
  • Fixed Damage Relics incorrectly applying damage resistances and even granting health if you reach above 100% value.
  • Fixed an issue that allowed you to put damage and haste relics on items that shouldn't accept them.
  • Fixed an issue where Enchanted Books enchanted via the Enchanting Table did not work like regular Enchanted Books such as not providing enchanting power and not properly working in an anvil.
  • Fixed an issue where attempting to upgrade Enchanted Books enchanted via the Enchanting Table would add two instances of the same enchantment rather than upgrading it.
  • Changed default rarity of Vein Mining from the Vein Mining mod to Common.
0.12Релиз1.20.1 · 27 июля 2026 г.
  • New enchantments Blazebolt, Shattershot for Crossbows.
    • Blazebolt: Changes ammo type to Blaze Rods which fire a piercing, incinerating beam.
    • Shattershot: Changes ammo type to Amethyst Shards which fire a short-ranged blast of shrapnel that knocks enemies back and applies Sundered.
  • New enchantment Singularity for Tridents
    • Singularity: Summons a singularity on hit, dealing damage and pulling in nearby enemies after a slight delay.
  • New enchantment Bashing for Shields.
    • Bashing: While blocking press attack to charge forward and knock an enemy back.
  • New enchantment Cushioning for Elytra.
    • Cushioning: Reduces damage dealt by colliding with blocks and other surfaces.
  • Books and Enchanted Books can now be enchanted at an Enchanting Table.
  • Completely overhaul Restorine generation.
    • No longer spawns in the Nether
    • Now spawns between Y=0 and Y=64 in the Overworld with uniform distribution
    • Now much easier to find, deposits should be larger
    • Restorine now generates as fissures in the ground with crystals growing inward, rather than as spikes.
  • New Restorine Block
  • Reduced default Enchantment Capacity bonus by 5.
    • Dormant Relics of Magic now give a 5 (down from 10) bonus and Ascendant relics now give 25 (down from 30).
  • New config option for Relics of Immutability to apply multiplicatively instead of additively.
  • New books_remove_scrap_cost and books_tier_bypass config options.
  • Firework Rockets enchanted with Rocketry now correctly account for knockback resistance on entities other than the owner
    • Functionality for the owner is unchanged.
  • Firework Rockets enchanted with Rocketry can no longer send entities other than the owner flying into the air
    • Functionality for the owner is unchanged. Enjoy rocket jumping.
  • Fixed an issue where crossbows would show a rocket if any rocket was loaded, regardless of position. Crossbows now only show the next projectile to be fired.
  • Changed rarity for the following enchantments in the default config:
    • Respiration: Uncommon -> Common
    • Sweeping Edge: Uncommon -> Common
    • Aqua Affinity: Rare -> Uncommon
    • Channeling: Very Rare -> Uncommon
    • Feather Falling: Uncommon -> Common
    • Swift Sneak: Very Rare -> Rare
    • Soul Speed: Very Rare -> Rare
0.12Релиз1.20.1 · 27 июля 2026 г.
  • New enchantments Blazebolt, Shattershot for Crossbows.
    • Blazebolt: Changes ammo type to Blaze Rods which fire a piercing, incinerating beam.
    • Shattershot: Changes ammo type to Amethyst Shards which fire a short-ranged blast of shrapnel that knocks enemies back and applies Sundered.
  • New enchantment Singularity for Tridents
    • Singularity: Summons a singularity on hit, dealing damage and pulling in nearby enemies after a slight delay.
  • New enchantment Bashing for Shields.
    • Bashing: While blocking press attack to charge forward and knock an enemy back.
  • New enchantment Cushioning for Elytra.
    • Cushioning: Reduces damage dealt by colliding with blocks and other surfaces.
  • Books and Enchanted Books can now be enchanted at an Enchanting Table.
  • Completely overhaul Restorine generation.
    • No longer spawns in the Nether
    • Now spawns between Y=0 and Y=64 in the Overworld with uniform distribution
    • Now much easier to find, deposits should be larger
    • Restorine now generates as fissures in the ground with crystals growing inward, rather than as spikes.
  • New Restorine Block
  • Reduced default Enchantment Capacity bonus by 5.
    • Dormant Relics of Magic now give a 5 (down from 10) bonus and Ascendant relics now give 25 (down from 30).
  • New config option for Relics of Immutability to apply multiplicatively instead of additively.
  • New books_remove_scrap_cost and books_tier_bypass config options.
  • Firework Rockets enchanted with Rocketry now correctly account for knockback resistance on entities other than the owner
    • Functionality for the owner is unchanged.
  • Firework Rockets enchanted with Rocketry can no longer send entities other than the owner flying into the air
    • Functionality for the owner is unchanged. Enjoy rocket jumping.
  • Fixed an issue where crossbows would show a rocket if any rocket was loaded, regardless of position. Crossbows now only show the next projectile to be fired.
  • Changed rarity for the following enchantments in the default config:
    • Respiration: Uncommon -> Common
    • Sweeping Edge: Uncommon -> Common
    • Aqua Affinity: Rare -> Uncommon
    • Channeling: Very Rare -> Uncommon
    • Feather Falling: Uncommon -> Common
    • Swift Sneak: Very Rare -> Rare
    • Soul Speed: Very Rare -> Rare
0.11.5Релиз1.20.1 · 15 июля 2026 г.
  • EMI now properly detects custom infusion recipes.
  • EMI no longer shows items in the Restorine blacklist as repairable with Restorine.
  • EMI no longer shows items in the Infusion blacklist as being infusable.
  • Fixed an issue where sticking Tridents (Lifetide, Sundering) could re-stick to a mob after detatching, sometimes even the same mob.
  • Fixed an issue where sticking Tridents would jitter and rubber band while on Forge.
  • Fixed an issue where resource bars (armor, food, air, etc) would not be in the correct place in Forge by default.
  • Updated to Architectury Loom 1.17 (this should be a backend change that has minimal user impact)
  • Moved resource bars up by 1 pixel while XP bar is hidden.
  • Fixed an issue where the Hellwalker enchantment would cause crashes.
0.11.5Релиз1.20.1 · 15 июля 2026 г.
  • EMI now properly detects custom infusion recipes.
  • EMI no longer shows items in the Restorine blacklist as repairable with Restorine.
  • EMI no longer shows items in the Infusion blacklist as being infusable.
  • Fixed an issue where sticking Tridents (Lifetide, Sundering) could re-stick to a mob after detatching, sometimes even the same mob.
  • Fixed an issue where sticking Tridents would jitter and rubber band while on Forge.
  • Fixed an issue where resource bars (armor, food, air, etc) would not be in the correct place in Forge by default.
  • Updated to Architectury Loom 1.17 (this should be a backend change that has minimal user impact)
  • Moved resource bars up by 1 pixel while XP bar is hidden.
  • Fixed an issue where the Hellwalker enchantment would cause crashes.
0.11.4Релиз1.20.1 · 13 июля 2026 г.
  • Edited comments in the config.
  • Edited the explanation in the enchanting GUI.
  • Fixed several issues that could prevent items from stacking together.
0.11.4Релиз1.20.1 · 13 июля 2026 г.
  • Edited comments in the config.
  • Edited the explanation in the enchanting GUI.
  • Fixed several issues that could prevent items from stacking together.

Комментарии

Загружаем…