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Mineforgian

Arsenal

A weapons mod focused on adding few but qualitative weapons

207K загрузок657 подписчиковLicenseRef-All-Rights-Reservedfabricquilt

Обновлён 16 декабря 2024 г. · опубликован 26 ноября 2024 г.

  • An Anchorblade in the back slot of a player holding a Scythe
  • Weapon Racks
  • Some of the weapon cosmetics

Arsenal

A weapons mod focused on adding few but qualitative weapons

Features

Weapons

  • Scythe
    • Reaps in and stuns entities (making them unable to attack for half a second), as well as disable shields, on critical hit
    • Can be used as a hoe for mining blocks (Netherite level)
    • Comes with custom full swing hit sound effects and sweep particles
    • Special enchantments:
      • Spewing: Using the Scythe will spew out a blood blade damaging you and transferring half the duration of your potion effects to any entity hit
    • Obtained from Vindicators (6.5% chance of one to spawn with it)
  • Anchorblade
    • Right-click to throw the Anchorblade, can be used to significantly knock back hit entities or entities in the radius of the block hit
    • Can be used as a pickaxe for mining blocks (Netherite level) and mines two times faster underwater
    • Comes with custom full swing hit sound effects and sweep particles
    • Special enchantments:
      • Reeling: Using the Anchorblade will no longer knock back entities but instead reel you or the hit entity in like a grapple
    • Obtained from Drowned (6.5% of chance one to spawn with it)

Other Items

  • Weapon racks
    • Crafted like an item frame but replacing the two middle sticks with two iron ingots
    • Can display weapons, tools and shields at their full size
    • When placed:
      • Right-click to orient
      • Sneak-right-click to make invisible (if a weapon is racked)
      • Punch to drop the weapon out of the rack
      • Sneak-punch (with no weapon racked) to drop the rack

Tweaks / Additional Features

  • Back slot
    • Can be used to store an item for display on your back and quick access!
    • Comes with two keybinds for storing an item in the back slot (by default and unsheathing it without removing it from the slot
    • If you have a cape, its visual movement will be limited by the item on your back
  • Fire charges can be thrown directly by using them
  • Drowned with tridents are guaranteed to drop them, as well as with full durability

Supporter Bonuses

For Ko-Fi and YouTube members, you get weapon cosmetics:

  • Your selected cosmetics are visible to other players.
  • Can be changed by sneak-right-clicking an Arsenal weapon on either an anvil or smithing table
  • Cosmetics are set per item stack name, not individual item stack, meaning they are synchronized across worlds.
    • For example, if you have a Scythe named "Bingle" with a Guilded skin, any Scythe named "Bingle" you pick up or display in any world will have the Guilded skin (and change if you select another skin for it).
    • This also means that if you change the skin of a weapon with no name, you will be changing the default skin you are seen with for that weapon, meaning you will not have to visit an anvil / smithing table to get that skin the moment you pick up any unnamed weapon of that type.
    • As a result, if you give a skinned weapon to a non-supporter, the cosmetics will not show for them, but will show for you the moment you get it back.
  • Each weapon skin comes with its own custom colored hits (as well as chain for the Anchorblades)

Compatibility

If you want your weapon mod to be compatible and have your items display properly on weapon racks and back slots, Arsenal provides some tags to which you can add them:

  • "displayable": What items can be displayed in a weapon rack. By default, contains the "tools" Vanilla tag and "big_weapons", "tridents", "shields" and "ranged_weapons" Arsenal tags.
  • "big_weapons": Weapons that have a 32x32 handheld sprite and therefore should be displayed scaled up. By default, contains the Scythe and Anchorblade.
  • "tridents": Tridents. By default, contains the Minecraft Trident item.
  • "shields": Shields. By default, contains the Minecraft Shield item.
  • "ranged_weapons": Ranged weapons. By default, contains the Minecraft Bow and Crossbow items.

Gallery

An Anchorblade in the back slot of a player holding a Scythe Weapon Racks Some of the weapon cosmetics

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
0.1.5-1.20.1Бета1.20.1fabric, quilt16 декабря 2024 г..jar (846 КБ)
0.1.4-1.20.1Бета1.20.1fabric, quilt14 декабря 2024 г..jar (845 КБ)
0.1.3-1.20.1Бета1.20.1fabric, quilt13 декабря 2024 г..jar (844 КБ)
0.1.2-1.20.1Бета1.20.1fabric, quilt12 декабря 2024 г..jar (728 КБ)
0.1.1-1.20.1Бета1.20.1fabric, quilt10 декабря 2024 г..jar (718 КБ)
Winweapons-1.21.3Альфа1.21.3fabric, quilt9 декабря 2024 г..jar (320 КБ)
0.1.0-1.20.1Бета1.20.1fabric, quilt9 декабря 2024 г..jar (714 КБ)

Ченджлог

0.1.5-1.20.1Бета1.20.1 · 16 декабря 2024 г.

Arsenal 0.1.5 - 1.20.1:

  • Fixed Vindicators from raids never spawning with a Scythe
  • Fixed inability to reel back in the anchor when anything is in your off-hand

see full changelog here

0.1.4-1.20.1Бета1.20.1 · 14 декабря 2024 г.

Arsenal 0.1.4 - 1.20.1:

  • Changed the Anchorblade knockback logic
    • Now adds velocity instead of setting it
    • Makes pogo-jumping harder yet still possible
    • Makes using two Anchorblades in a short time (e.g. when dual wielding them) actually knock you further
  • Reduced the Anchorblade knockback strength
    • Shockwave strength divided by 2
    • Direct hit strength divided by 3
    • This is to make the Anchorblade a little less obnoxious and strong in PvP, but if you liked its previous kick, don't fret, just keep an eye out
  • Fixed Tridents duplicating when thrown from the back slot
  • Fixed the Blood Scythe bypassing invulnerability ticks when used with Enchancement
  • Fixed the back slot display widget being darker than the off hand display widget

see full changelog here

0.1.3-1.20.1Бета1.20.1 · 13 декабря 2024 г.

Arsenal 0.1.3 - 1.20.1:

  • Fixed weapon rendering crashing with Iris shaders
  • Made the Anchorblade dual-wieldable
    • Using one Anchorblade in each hand no longer instantly recalls both of them, instead throwing the main hand one on the first click and the off hand one on the second click (if the first one is still thrown)
  • Added a "Classic Look" integrated resource pack
    • Replaces the default Scythe texture with the original Clown Scythe by Jomk, and the Anchorblade with the original Luxintrus Anchorblade model by Diansu
  • Added iron ingots as a repair material for the Scythe and Anchorblade
  • Added a Scissors Scythe skin
  • Tweaked the Crescent Blade Anchorblade skin's texture

see full changelog here

0.1.2-1.20.1Бета1.20.1 · 12 декабря 2024 г.

Arsenal 0.1.2 - 1.20.1

  • Added a Winsweep themed Anchorblade skin (Wanchorblade)
  • Added an Arcane Ambessa themed Anchorblade skin (Crescent Blade)
  • Reworked the cosmetics system:
    • Skins are no longer stored per individual item stack but instead per item stack name, meaning they are synchronized across worlds.
    • For example, if you have a Scythe named "Bingle" with a Guilded skin, any Scythe named "Bingle" you pick up or display in any world will have the Guilded skin (and change if you select another skin for it).
    • This also means that if you change the skin of a weapon with no name, you will be changing the default skin you are seen with for that weapon, meaning you will not have to visit an anvil / smithing table to get that skin the moment you pick up any unnamed weapon of that type.
    • As a result, if you give a skinned weapon to a non-supporter, the cosmetics will not show for them, but will show for you the moment you get it back.

see full changelog here

0.1.1-1.20.1Бета1.20.1 · 10 декабря 2024 г.

Arsenal 0.1.1 - 1.20.1:

  • Added item tags to dictate what items can be displayed (for weapon racks) and how they should be displayed (for back slot and weapon racks):
    • "displayable": What items can be displayed in a weapon rack. By default, contains the "tools" Vanilla tag and "big_weapons", "tridents", "shields" and "ranged_weapons" Arsenal tags.
    • "big_weapons": Weapons that have a 32x32 handheld sprite and therefore should be displayed bigger. By default, contains the Scythe and Anchorblade.
    • "tridents": Tridents. By default, contains the Minecraft Trident item.
    • "shields": Shields. By default, contains the Minecraft Shield item.
    • "ranged_weapons": Ranged weapons. By default, contains the Minecraft Bow and Crossbow items.
  • Added a new "Folly Tree Branch" Scythe skin for supporters
  • Fixed some issues with the back slot and Trinkets
  • Supporter cosmetic switching now checks for the anvil tag instead of anvil blocks, fixing switching cosmetics not working on damaged and modded anvils
  • Fixed Drowned holding an Anchorblade not being guaranteed to drop it
  • Toned down the saturation of the orange swing of the L'Ancre Anchorblade skin

see full changelog here

Winweapons-1.21.3Альфа1.21.3 · 9 декабря 2024 г.

A standalone fork of Arsenal, containing two weapons, the Balance and the Cha-Ching.

Made in a day for a Winsweep video:

Balance

  • An iron sword upgrade with custom swing particles and sounds
  • Right-click to spawn a magic dagger, left-click to shoot spawned daggers, homes on where you're aiming (and up to 50 blocks only when aimed at nothing)

Cha-Ching

  • A mace upgrade with a custom hit mechanic
  • When hitting an entity with a full swing, rolls a number between 1 and 7:
    • 1-2: Bad roll, deals 8 damage
    • 4-6: Decent roll, deals 10 damage
    • 7: Jackpot, deals 15 damage and emits coins from the hit entity
0.1.0-1.20.1Бета1.20.1 · 9 декабря 2024 г.

Arsenal 0.1.0 - 1.20.1:

Initial release (beta)

see full changelog here

Полная история изменений — на Modrinth.

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