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Mineforgian

Apothecary

A potion expansion with a large variety of different effects

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2K
Подписчики
6
Обновлён
7 августа 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 8 июня 2025 г.

Potions

Description:

Apothecary is a potion expansion designed to introduce a diverse selection of potion effects that enhance both utility, combat and more. With many new beneficial and harmful effects included this mod offers a more lively alchemy experience, with it also including some potions for existing vanilla effects as well. While also including some overall potion related features such as potion effect descriptions or world events.

This mod comes with extensive configurability so you can customize potions/effects your liking.

As of now this mod adds 25 new effects

Effects:

Spoiler

**Positive Effects: **

Iron Skin - Provides +4 Armor points

Diamond Skin - Provides +4 Armor toughness

Archery - Increases arrow damage by +3

Wrath - Increases all damage dealt by +10%

Flight - Grants creative flight

Reach - Increases reach by +1

Repairing - Repairs items in inventory at random intervals

Magic Power - Increases magic damage by +10%

Mana Regeneration - Increases mana regeneration by +25% (irons spellbooks)

Thorns - Reflect 20% of damage dealt back to attackers

Purification - Grants immunity to all harmful effects

Extension - Increases the duration of all active effects

Negative Effects:

Broken Armor - Reduces -4 Armor points

Ruptured Armor - Reduces -4 Armor toughness

Misfire - Decreases arrow damage by -4

Feeble - Decreases damage dealt by -10%

Vunerable - Increases damage taken by -20%

Magic Drain - Decreases magic damage by -10%

Magic Exhaustion - Decreases mana regeneration by -25% (irons spellbooks)

Confusion - Inverts controls

Corruption - Grants immunity to all beneficial effects

Burning - Sets you ablaze with fire doing more damage per level

Shocked - Decreases movement speed by -50%

Reversion - Decreases the duration of all active effects

Vanilla Potions:

Health Boost

Wither

Luck (recipe)

Resistance

As of 1.5.0 this mod also includes some attributes that go along with the new effects

Attributes:

Spoiler

Damage Resistance - Increases damage resistance, replaces vanilla resistance mechanics with this attribute

Damage Multiplier - Increases ALL damage dealt, used in wrath and frail effects

Jump Height - Increase jump height based in blocks, replaces vanilla jump boost with this attribute

Dig Speed - Increase the players dig speed. replaces vanilla haste with this attribute

Magic Damage - Increases magic damage, used in magic power and magic drain effects. If irons spellbooks is installed this will also increase spell damage

Magic Shielding - Increases magic resistance, used in the magic shield effect, if irons spellbooks is installed this will also increase spell resistance

Projectile Damage - Increases  projectile damage, used in archery and misfire effects

All of these attributes also apply to any living entity (besides dig speed) For more information about how these attributes work refer to this

Apothecary also adds new game mechanics called 'world events' that make effects more interactive, As going about playing the game you could get inflicted with a dangerous negative effect or a positive one. These events can spice up gameplay quite alot, adding an exciting layer of unpredictability to gameplay.

World Events:

Spoiler

Vanilla Events:

Broken armor effect can be inflicted by explosions when wearing armor

Ruptured armor effect can be inflicted by explosions when wearing armor and the damage of the explosion reaches a certain amount, also applied by piglin brutes

Direct lightning strikes can inflict the shocked effect

Any mob attack can inflict the feeble effect very rarely

Blazes can occasionally inflict the burning effect for a short time

Illusioners can inflict the confusion effect rarely

Allows witches to throw many new potions added by this mod when attacking a player

Compat Events:

Necromancers can inflict mana exaustion and magic drain (ironsspellbooks)

Blood can inflict indolence (biomesoplenty)

Acid can inflict corrosion (alexscaves)

World event features will be expanded upon

Also adds a few potion related features that should exist in minecraft (all configurable)

Adds an option to make potions have an enchanted glow (disabled by default)

Adds an option to change max potion stack size (vanilla stack size by default)

Adds an option to enable potion description tooltips to display what the effect does (disabled by default) Highly inspired by Enchantment Descriptions! Replace this with a description

This mod also adds an armor overlay thats highly inspired by potion core, this adds over-capped armor, armor toughness, and resistance overlays (may be expanded upon)

This mod is planned to expand more on effects and mod compatabilities

Retextures for most effect icons are planned

Ченджлог

1.5.0.6Релиз1.21.1 · 7 августа 2026 г.

1.5.0.6

1.21.1 Neoforge port

1.5.0.6Релиз1.20.1 · 5 августа 2026 г.

1.5.0.6

Fixed archery and misfire effect issue

This should be the last hotfix for a while

1.5.0.5Релиз1.20.1 · 3 августа 2026 г.

1.5.0.5

Fixed flight not working correctly in multiplayer

Reworked extension/reversion effects to strictly increase duration instead of re applying the effects, this should fix issues with effects like flight being canceled

Fixed magic power/magic drain not working correctly

1.5.0.2Релиз1.20.1 · 1 августа 2026 г.

1.5.0.2

Improved projectile damage attribute to function differently based on what attribute operation its using

1.5.0

Re-textures for the majority of effect icons (still subject to change)

Renamed feeble potions and effect to -> Frail

Added a global toggle for this mod in the common config

Added 7 new attributes:

Damage Resistance Damage Multiplier Jump Height Dig Speed Magic Damage Magic Shielding Projectile Damage

Disabled vanilla mechanics for haste, resistance, and jump boost and replaced them with their corresponding attributes, Existing effects now use new attributes

Added irons spellbook compat to magic damage and magic shielding attributes, spell damage will increase with magic damage and spell resistance will increase magic shielding

Added new potion: Magic Shield

Added an armor overlay thats highly inspired by potion core, this adds over-capped armor, armor toughness, and resistance overlays

Added events for all the new attributes and added attribute documentation for use outside of this mod

1.5.0.1Релиз1.20.1 · 31 июля 2026 г.

1.5.0.1

Fixed crash with apothic attributes

Fix mod not loading without irons spellbooks

1.5.0

Re-textures for the majority of effect icons (still subject to change)

Renamed feeble potions and effect to -> Frail

Added a global toggle for this mod in the common config

Added 7 new attributes:

Damage Resistance Damage Multiplier Jump Height Dig Speed Magic Damage Magic Shielding Projectile Damage

Disabled vanilla mechanics for haste, resistance, and jump boost and replaced them with their corresponding attributes, Existing effects now use new attributes

Added irons spellbook compat to magic damage and magic shielding attributes, spell damage will increase with magic damage and spell resistance will increase magic shielding

Added new potion: Magic Shield

Added an armor overlay thats highly inspired by potion core, this adds over-capped armor, armor toughness, and resistance overlays

Added events for all the new attributes and added attribute documentation for use outside of this mod

1.5.0hotfixРелиз1.20.1 · 30 июля 2026 г.

1.5.0hotfix

Fix mod not loading without irons spellbooks

1.5.0

Re-textures for the majority of effect icons (still subject to change)

Renamed feeble potions and effect to -> Frail

Added a global toggle for this mod in the common config

Added 7 new attributes:

Damage Resistance Damage Multiplier Jump Height Dig Speed Magic Damage Magic Shielding Projectile Damage

Disabled vanilla mechanics for haste, resistance, and jump boost and replaced them with their corresponding attributes, Existing effects now use new attributes

Added irons spellbook compat to magic damage and magic shielding attributes, spell damage will increase with magic damage and spell resistance will increase magic shielding

Added new potion: Magic Shield

Added an armor overlay thats highly inspired by potion core, this adds over-capped armor, armor toughness, and resistance overlays

Added events for all the new attributes and added attribute documentation for use outside of this mod

1.5.0Релиз1.20.1 · 30 июля 2026 г.

1.5.0

Re-textures for the majority of effect icons (still subject to change)

Renamed feeble potions and effect to -> Frail

Added a global toggle for this mod in the common config

Added 7 new attributes:

Damage Resistance Damage Multiplier Jump Height Dig Speed Magic Damage Magic Shielding Projectile Damage

Disabled vanilla mechanics for haste, resistance, and jump boost and replaced them with their corresponding attributes, Existing effects now use new attributes

Added irons spellbook compat to magic damage and magic shielding attributes, spell damage will increase with magic damage and spell resistance will increase magic shielding

Added new potion: Magic Shield

Added an armor overlay thats highly inspired by potion core, this adds over-capped armor, armor toughness, and resistance overlays

Added events for all the new attributes and added attribute documentation for use outside of this mod

1.3.5Релиз1.20.1 · 17 июля 2026 г.

1.3.5

Fixed feeble effect not working

Improve potion tooltips to make them to be more informative

Small optimizations

Added new world event: Potion Sickness

Potion sickness is a new effect that is applied to players who have more than 10 active positive effects active at once, once applied this effect has a small chance every second to either apply a random harmful effect, half the duration of all positive effects, or rarely remove all active effects. Purification and milk cannot be used to get rid of potion sickness.

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