Anti-Projectile-Ghosting
Paper plugin that effectively patches cases where projectiles should hit not hitting
143 загрузок1 подписчиковMITpaper
Обновлён 23 февраля 2026 г. · опубликован 22 февраля 2026 г.
This is a Paper plugin which aims to resolve a common issue in PvP: Projectile Ghosting. "Projectile Ghosting" is defined as when a projectile that should have hit an entity fails to hit them, and happens for one of three reasons:
- The entity moved out of the way before the projectile does its collision logic, causing it to miss.
- The projectile could not have hit the entity whatsoever, but looks like it should due to its hitbox colliding.
- The client has a desynced projectile, causing it to visually hit the entity, but not be able to on the server.
This plugin resolves 1 and 2, but not 3, as 3 is subjective and is a result of Minecraft's netcode, not actual logical errors with projectiles. It does so in two ways:
- When an entity moves, checks if it would have been possible to collide with the projectiles nearby.
- Add additional hitbox based collision to the projectiles rather than using raycasting, resolving unintuitive collision.
Версии
| Версия | Канал | Игра | Загрузчики | Дата | Скачать |
|---|---|---|---|---|---|
| 1.0.1 | Релиз | 1.21.11 | paper | 23 февраля 2026 г. | Скачать (7 КБ) |
| 1.0.0 | Релиз | 1.21.11 | paper | 23 февраля 2026 г. | Скачать (7 КБ) |
| 1.0.0 | Релиз | 1.21.11 | paper | 22 февраля 2026 г. | Скачать (6 КБ) |
Ченджлог
1.0.1Релиз1.21.11 · 23 февраля 2026 г.
- Added config
1.0.0Релиз1.21.11 · 23 февраля 2026 г.
- Fix plugin.yml
1.0.0Релиз1.21.11 · 22 февраля 2026 г.
Initial Release
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