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annihilationbladeEX

Annihilation Blade · Terminus is an extended demonic blade crafted for the SlashBlade mod, themed around "Void, Causality, and Spatial Fracture".

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24 июля 2026 г.
Лицензия
MIT

Опубликован 4 июля 2026 г.

Annihilation Blade · Terminus

Annihilation Blade · Terminus is an extended demonic blade created for the SlashBlade mod, themed around "Void, Causality, and Spatial Fracture". Rather than merely boosting raw combat stats, it delivers a deeply oppressive combat experience built around high-speed mobility, wide-area crowd clearing, spatial rifts, and Terminus executions.

This blade boasts a range of powerful special effects:

  • Shatterstep: Teleports the wielder in rapid consecutive blinks through enemy ranks, ideal for long-range pursuit and quickly taking out scattered targets. Hold Shift to temporarily disable this mechanic for stationary melee combat.
  • Worldrend: Tears open spatial rifts on hit, delivering devastating strikes to all nearby enemies.
  • Abyssal Resonance: Unleashes multi-wave resonant slashes with each swing to apply sustained forward pressure.
  • Void Dominion: Deploys a large-scale annihilation field that drags enemies into the final terminus.
  • Causal Collapse: Triggers chain erasure across enemy groups upon landing a hit.
  • Stellar Verdict: Fires a wide-area verdict wave forward, excelling in large-scale battles.

Visually, the mod preserves the crisp, clean white particle effects of the original SlashBlade, while adding new effects including enchanting table rune particles, spatial fissures, and execution bursts. These details imbue the combat with a solemn ritualistic quality worthy of the "Terminus Demonic Blade".

It is tailored for players who enjoy high-intensity combat, dazzling visual effects, formidable demonic blades, and satisfying wide-area crowd clearing gameplay.


Annihilation Blade · Terminus

Annihilation Blade · Terminus(湮灭之刃 · 终焉) 是一把以“虚空、因果、空间断裂”为主题制作的 SlashBlade 扩展妖刀。它并不只是单纯提高数值,而是围绕高速位移、大范围清场、空间裂隙与终焉处决构建出一套极具压迫感的战斗体验。

这把刀拥有多种强力 Special Effect:

  • 断空:在敌群之间高速连续闪现,适合远距离追击与快速清理分散目标。按住 Shift 时可暂时关闭该机制,方便站桩近战。
  • 裂界:命中目标后撕开空间裂隙,对周围敌人造成毁灭打击。
  • 归墟回响:挥刀释放多段回响斩击,形成连续的前方压制。
  • 虚无权域:展开大范围湮灭领域,将敌人卷入终焉。
  • 因果坍缩:命中后沿敌群连锁抹消。
  • 星寂裁决:向前方释放宽域裁决波,适合大规模战斗。

视觉效果方面,本模组保留了拔刀剑原本干净利落的白色粒子表现,并加入附魔台符文粒子、空间裂痕、处决爆发等效果,让战斗看起来更有“终焉妖刀”的仪式感。

适合喜欢高强度战斗、华丽特效、强力妖刀和大范围清场体验的玩家。

Ченджлог

2.7.0-1.20.1-forgeРелиз1.20.1 · 17 июля 2026 г.

2.7.0-1.20.1-forge

Features & Refactoring

  • Added Ultimate Weapon SlashBlade "Infinity Stellaris" (annihilationblade:infinity_stellaris):
    • Ultimate Weapon Profile: Base attack damage increased to 1,000,000.0, durability increased to 2,147,483,647 (uncraftable, un-levelable).
    • Passive Power: Grants flight, invulnerability, instant death protection, kill fallback safeguard, void fall protection, and fullbright vision when held or kept in inventory.
    • Enchantment Suite: Preserves level 10 sword, bow, and crossbow enchantments; removed Fire Aspect and Flame per weapon settings.
    • Cleaned up Maxwell's demon siphon and fake ultimate protocols; aligned language files, tooltips, and JEI entries with the ultimate weapon profiles.
  • Overhauled Exclusive Special Effects (SE):
    • entropy_dissolution: Hits accumulate stacks; 10 stacks trigger Heat Death reset execution and strip target of all death-prevention fallbacks.
    • curvature_rupture: Freezes targets in a 25-block radius; permanently locks AI, navigation, and movement (removed performance-intensive displacement drag pull logic).
    • gamma_thunderburst: Spawns 12 random colored lightning bolts per tick within 128 blocks for 3 ticks. Rewritten with custom bolt entities and a dedicated renderer for execution efficiency, removing the old mixin targeting vanilla lightning rendering.
    • cosmic_string_cut: Refactored to fire via native DoSlashEvent triggers, removing the sneak-right-click entry that blocked normal right-clicks and SA releases. Visually optimized to display only a local 5×5×5 starline instead of wide plane meshes.
  • Overhauled Exclusive Slash Arts (SA):
    • vacuum_decay_collapse (Reconstructed as "Absolute Annihilation Zone"): Deploys a horizontal 128×128 (about 64 blocks high) square zone at the looked-at position for 100 ticks. Instantly executes targets with drops and XP suppressed; blocks are no longer replaced with air to keep server frame rates high.

Visuals & UI Aesthetics

  • Designed Ultimate "Infinity Stellaris" Hover Tooltip Renderer:
    • Backdrop & Circles:
      • Replaces default tooltip container with a custom black hole backdrop and star chart overlays.
      • Draws segmented glowing frames alongside orbiting and rotating white hexagram/diamond symbols.
      • Implemented a complex hand-drawn multi-layered magic circle (concentric circles, star nodes, scale lines) rendered in real-time with differential rotation speeds.
      • Constrained backdrop boundaries to prevent extreme widths in inventory or Creative/JEI menus.
    • Flowing Titles & Layout Zones:
      • The title line Ultimate Weapon: Infinity Stellaris uses real-time char-by-char RGB flowing spectral gradients with safe index sampling, eliminating rare client crashes on color index bounds.
      • Tabulated specifications: details are categorized into Core Power, Attribute Logs, Cosmic Chips, and Enchantment Circuits, with micro-animations applied to status bars.
      • Decoupled tooltip insertion logic into a dedicated client-side handler class, removing core weapon combat dependency on tooltip client APIs.

Improvements & Bug Fixes

  • Hotkeys & Combat Fixes: Fixed Cosmic String Cut intercepting normal right-click charges, returning full control back to normal SlashArts.
  • Render Optimizations: Removed the pre-packed high-resolution asset infinity_stellaris_cosmic_backdrop.png from GUI asset paths, rendering the magic circle entirely in real-time GUI code to save file size.
  • Localization & Assets Sync: Synced Simplified Chinese, Traditional Chinese, Hong Kong Traditional Chinese, and English language resources. Aligned named blade JSON definitions, JEI entries, and README formats.

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