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Mineforgian

Animal Husbandry

Deeper livestock gameplay with animal care, genetics, sickness and breeding traits

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2K
Подписчики
15
Обновлён
16 августа 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 24 мая 2026 г.

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Raise livestock that feels alive

Animal Husbandry turns passive farm animals into a proper part of your world. Animals have care needs, genetics, traits, sickness, breeding control, and special interactions that make ranching feel closer to managing a real herd than babysitting a few mobs.

Overview

This mod adds a full animal-care system built around domestication, happiness, genetics, health, and advanced feeding. It is designed for players who want farming and animal breeding to have more depth, more personality, and more long-term progression.

Features

Domesticate animals by feeding them their preferred food.  Track animal care over time with happiness, sickness, hunger,   dehydration, and grooming needs.

 Use the Brush to restore happiness and keep animals in good   condition.

 Cure sick animals with Animal Medicine.

 Check an animal’s genetics and care stats with the Magnifying   Glass.

 Open a more detailed animal report with the Farm Ledger.

 Use Fertility Potion to boost breeding readiness and improve   genetics for one breeding cycle.

 Breed animals with inherited genetics, including traits, color,   pattern, yield, fertility, growth, and constitution.

 Feed and water animals with Feeding Troughs.

 Give pigs a chance to hunt for truffles in the ground.

 Support multiple personality traits, including glutton, cuddly,   grumpy, energetic, and none.

 Add species-flavored behavior like improved yield, faster   growth, and trait-based bonuses.

 It also supports modpack creators through a configurable   gameplay system, so you can tune the experience for a hard   survival pack, a cozy farm-focused world, or something in   between.

Gameplay Highlights

Animals are not just decorative anymore. They can become domesticated, gain happiness from proper care, get sick if neglected, and respond to your management choices over time.

Pigs can dig for truffles on suitable blocks, and their behavior can change depending on their genetics and care state. Truffle hunting can also alter the ground, turning grass into dirt and dirt into coarse dirt.

Feeding troughs let you stock food and water for animals, so ranches can feel more automated and less repetitive.

Supported Platforms

Fabric NeoForge

Requirements

Minecraft 1.21.1 Java 21 Architectury

Notes

This mod focuses on gameplay depth rather than one-off novelty items. The balance is intentionally configurable so modpacks can decide how punishing or forgiving animal care should feel. If you are building a pack, the config file is the main place to tune difficulty and progression.

Ченджлог

0.4.0Релиз1.21.1 · 16 августа 2026 г.

Changelog Update

✨ New Content & Items

Golden Beef: Premium Cows now have a chance to yield an exclusive new food item: Golden Beef, which replaces the previous Golden Apple drop. This rare meat can be cooked into Cooked Golden Beef, that grants massive nutrition, Regeneration, and Absorption, and can be eaten even when your hunger bar is completely full!

Chicken Nests: Hens now require a proper Chicken Nest to lay their eggs and hatch new chicks. Nests can be crafted using trapdoors, sticks and hay block.

🧬 Genetics & Breeding Overhaul

Ancestry Tracking: The mod now actively tracks animal lineage. Whenever animals breed, the offspring's generation count naturally advances.

Inbreeding Penalties (Genetic Degradation): Breeding closely related animals now carries steep penalties. Inbred offspring have a much higher risk of developing negative mutations, such as reduced constitution or a slower growth rate. Players will need to actively diversify their gene pool by trading with other farms or introducing wild animals to their herds!

⏳ Dynamic Gestation & Incubation

Species-Specific Gestation: Pregnancy is no longer hardcoded to a flat 24,000 ticks (one in-game day) for all animals. Gestation times are now fully dynamic based on the species. For example, cows now require three full in-game days to give birth.

Nest Incubation Cycle: Eggs safely deposited in a Chicken Nest will now undergo a realistic 1 to 2 day incubation cycle before hatching.

Hatch Survival Rates: To help optimize performance and prevent entity explosions in mega-farms, eggs in nests no longer have a 100% guaranteed hatch rate.

Manual Egg Collection: If you prefer omelets over chicks, you can manually collect an incubating egg from a nest before it hatches to receive a standard, edible vanilla egg.

🧠 AI & Pathfinding Improvements

Strict Enclosure Pathfinding: Animals are now much smarter about locating resources! They will actively verify if a path is physically reachable before attempting to claim feeding troughs, brushing posts, or chicken nests. This prevents animals from endlessly walking into fences trying to access blocks in adjacent pens.

0.4.0Релиз1.21.1 · 16 августа 2026 г.

Changelog Update

✨ New Content & Items

Golden Beef: Premium Cows now have a chance to yield an exclusive new food item: Golden Beef, which replaces the previous Golden Apple drop. This rare meat can be cooked into Cooked Golden Beef, that grants massive nutrition, Regeneration, and Absorption, and can be eaten even when your hunger bar is completely full!

Chicken Nests: Hens now require a proper Chicken Nest to lay their eggs and hatch new chicks. Nests can be crafted using trapdoors, sticks and hay block.

🧬 Genetics & Breeding Overhaul

Ancestry Tracking: The mod now actively tracks animal lineage. Whenever animals breed, the offspring's generation count naturally advances.

Inbreeding Penalties (Genetic Degradation): Breeding closely related animals now carries steep penalties. Inbred offspring have a much higher risk of developing negative mutations, such as reduced constitution or a slower growth rate. Players will need to actively diversify their gene pool by trading with other farms or introducing wild animals to their herds!

⏳ Dynamic Gestation & Incubation

Species-Specific Gestation: Pregnancy is no longer hardcoded to a flat 24,000 ticks (one in-game day) for all animals. Gestation times are now fully dynamic based on the species. For example, cows now require three full in-game days to give birth.

Nest Incubation Cycle: Eggs safely deposited in a Chicken Nest will now undergo a realistic 1 to 2 day incubation cycle before hatching.

Hatch Survival Rates: To help optimize performance and prevent entity explosions in mega-farms, eggs in nests no longer have a 100% guaranteed hatch rate.

Manual Egg Collection: If you prefer omelets over chicks, you can manually collect an incubating egg from a nest before it hatches to receive a standard, edible vanilla egg.

🧠 AI & Pathfinding Improvements

Strict Enclosure Pathfinding: Animals are now much smarter about locating resources! They will actively verify if a path is physically reachable before attempting to claim feeding troughs, brushing posts, or chicken nests. This prevents animals from endlessly walking into fences trying to access blocks in adjacent pens.

0.3.0Релиз1.21.1 · 26 июня 2026 г.

v0.3.0 -  Scritchy Scratchy

Blocks: Added Brushing Post block to automate the brushing system.

Features: Added Pregnancy Cycle. Now, animals don't spawn their babies instantly. They have a pregnancy system that takes one day for the baby to get out. 

Changes: Added pregnancy status to female animals in Magnifying Glass. 

Fixes: Fixed a bug that allowed to milk the cows infinitely.  Fixed a bug that allowed eggs to spawn chickens when break. (I hope)

0.3.0Релиз1.21.1 · 26 июня 2026 г.

v0.3.0 -  Scritchy Scratchy

Blocks: Added Brushing Post block to automate the brushing system.

Features: Added Pregnancy Cycle. Now, animals don't spawn their babies instantly. They have a pregnancy system that takes one day for the baby to get out. 

Changes: Added pregnancy status to female animals in Magnifying Glass. 

Fixes: Fixed a bug that allowed to milk the cows infinitely.  Fixed a bug that allowed eggs to spawn chickens when break. (I hope)

0.2.3Релиз1.21.1 · 22 июня 2026 г.

v0.2.3 - Domestication Hotfix

Fixed critical bug that stopped domestication feature.

0.2.3Релиз1.21.1 · 22 июня 2026 г.

v0.2.3 - Domestication Hotfix

Fixed critical bug that stopped domestication feature.

0.2.2Релиз1.21.1 · 20 июня 2026 г.

v0.2.2 - English or Spanish?

Features: Added Spanish & Romanian translation

Config: Added 'enableSicknessSystem' to be able to disable the Sickness System. Added a lot of variables to be able to configure the Sickness system even more.

Bugs:

Fixed a bug that will enable Sickness system for all animals (Including Dogs, Cats, etc..)

0.2.2Релиз1.21.1 · 20 июня 2026 г.

v0.2.2 - English or Spanish?

Features: Added Spanish & Romanian translation

Config: Added 'enableSicknessSystem' to be able to disable the Sickness System. Added a lot of variables to be able to configure the Sickness system even more.

Bugs:

Fixed a bug that will enable Sickness system for all animals (Including Dogs, Cats, etc..)

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