
ALL YOU NEED: APOCALYPSE
Apocalyptic Weather, No nether, no the end,...
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- 20 мая 2026 г.
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- All-Rights-Reserved
Опубликован 28 июня 2025 г.
🧟 Survive the Apocalypse
The world doesn’t end suddenly. It decays… slowly.
For the first 10 days, you might find a false sense of peace in the silence. Do not let it deceive you. This mod turns your survival experience into a calculated nightmare. The environment is hostile, and the mobs are no longer just mindless drones—they are hunters.
Survival Guidelines:
The Calm (Days 1–10):
The silence is a trap. The world is watching, waiting for you to let your guard down.
The Descent (Days 40+):
This is where the game breaks. The apocalypse is no longer random—it is organized. Starting at Day 40, mobs will attack in coordinated Waves at 10 PM.
No Sanctuary:
Think you’re safe on high ground? Think again. Creepers now utilize a "Leap & Detonate" mechanic to drag you down, and mobs have learned to place blocks to reach your fortifications. Walls are merely temporary obstacles to be breached.
Developer's Note:
I highly recommend pairing this mod with weapon or firearm add-ons; you are going to need the extra firepower. If you insist on playing "pure hardcore" without high-tier gear, let's be honest: you won't survive past Day 40. I’ve personally struggled to even make it to Day 50—I’ve had to resort to cheating just to stay alive (or maybe I'm just too "noob" at my own mod, who knows?).
The apocalypse was never loud—it was just waiting for you to run out of time.
Thank you for downloading and trying out the mod.
This project is currently in beta, so feedback, suggestions, and bug reports are greatly appreciated.
Ченджлог
1.09Бета1.20.1 · 20 мая 2026 г.
🛠 Change Log v[1.09]
Advanced AI - Creeper:
Creepers are no longer restricted by gravity or terrain. They now utilize a "Leap & Detonate" mechanic, launching themselves at players on elevated positions to drag them back down to the ground.
Tactical AI - Block Placement:
Hostile mobs have evolved. They will now actively place blocks to bypass obstacles or reach fortified positions. Your verticality is no longer a safety net.
The "Wave" Protocol (Day 40+):
Post-day 40, survival shifts from sporadic encounters to organized chaos. Mobs now attack in structured Waves, coordinated specifically to strike at 10 PM . The apocalypse is no longer random; it is calculated.
Boss Balancing:
Significantly reduced spawn rates for Warden and Wither to ensure focus remains on the core wave-based survival threats.
1.08Бета1.20.1 · 29 января 2026 г.
📜 Changelog
🧩 HUD & UI
Added toggle options for individual HUD elements:
Total kills display
Survival streak display
Total survival days display
Kill streak UI
In-game time display
🧟 World & Spawning
Introduced a dynamic mob spawning system that scales with in-game days.
Mob variety and spawn intensity increase progressively over time.
Early days focus on basic hostile mobs.
Later days introduce more aggressive, durable, and unpredictable enemies.
👁️ Environmental Horror (Minor Teaser)
After day 35, some passive animals may behave… unnaturally.
Certain animals can stare at the player for extended periods.
As days progress, these entities become more disturbing and intrusive.
In later stages, some may even open doors and enter player structures.
🔊 Atmosphere
Added subtle ambient sound cues to increase tension and unease.
Certain behaviors are now accompanied by unsettling audio feedback.
Horror elements scale gradually to avoid sudden difficulty spikes.
⚠️ Notes
Changes are designed to escalate slowly, preserving early-game survival balance.
Not all hostile behaviors are immediately obvious—stay alert.
More disturbing behaviors and entities will be expanded in future updates.
1.076_serverfixБета1.20.1 · 2 сентября 2025 г.
“Someone told me my mod wasn’t working on the server, so I fixed it. If anything else isn’t working properly, let me know.” ✅
1.076Бета1.20.1 · 3 августа 2025 г.
🛠️ This is the final update of the year. Thanks for sticking around. New Features: ([View animation kill_banner in gallery])
🌟 Kill Streak System Overhaul
Kill streaks now trigger custom messages at each milestone (10, 20, 30, 40, 50, 60+ kills).
Added a combo timer — if you don’t get a kill within 5 seconds, your streak drops to the nearest lower milestone.
🎨 New Overlay System
Displays your current kill streak level and remaining combo time on screen.
Smooth transitions and automatic reset when the streak ends.
⚠️ Yeah, the animation sucks. If you're good at drawing and feel generous, feel free to help. Otherwise... well, this is probably its final form.
🧠 Attribute Buffs (optional)
Each kill streak tier can grant temporary attribute bonuses (e.g., speed, damage).
1.07Бета1.20.1 · 30 июля 2025 г.
Added Kill Streak Counter: Displays consecutive kills.
Improved Performance: Optimized to only update and render when necessary.
Auto Reset After 2 Seconds: Kill streak resets if no new kill is made within 2 seconds.
Smaller GUI Display: Reduced text size for less screen obstruction.
1.065Бета1.20.1 · 24 июля 2025 г.
🧠 Core Features ⚡ One More Chance Mechanic On lethal damage, you swap health with a mob and get a second life—with improved strength.
🧟♂️ Smarter Zombies (AI Overhaul)
Detect and use trapdoors during pathfinding
Interact with redstone: press buttons, pull levers
Break wooden doors if stuck
Call reinforcements after 2 mins (Brute Zombie with iron gear)
💥 Brute System
Spawns if zombies can't reach the player in time
After 20s, Brute breaks blocks to chase the player
🕒 In-Game Clock Overlay See the current time, track day/night cycles, and prepare accordingly
🌍 World-Synced Events
Events persist across logout/server restarts
Prevents random apocalypses after AFK sessions
🧰 Configurable Zombie Spawning
Time-based: morning, day, evening, night
Adjustable spawn rates (max at day 50)
Optional light-blocking rules
Separate from vanilla zombie spawns
🎨 Customizable Credit UI Adjustable logos, backgrounds, buttons & text Optional credit toggle
📷 Note: The crafting recipe in the gallery may be outdated—it's now easier and more balanced in the latest version.
🔗 More Info & Additional Features on CurseForge with the same name: All You ..
1.01Бета1.20.1 · 28 июня 2025 г.
Survive the Apocalypse
The longer you survive, the worse the world becomes. Weather, fog, and sky change based on day count (25, 30, ..., 100). At day 101, the world ends and a credits screen appears.
⚠ Currently, credits and more... are not customizable — they will be in a future update.
✔ Supports fog, blood rain, block changes, skill activation, and custom difficulty selection. Works only in Overworld — Nether and The End are blocked.
✅ Features available
🌍 Fog & weather progressively change from day 25 onward.
Day counter, Kill counter
Custom zombie drop item.upgrade smith 0.1% - 1% and orther items...depends on how many days you have survived 🌩 Thunder and red rain appear on later days.
🔒 Nether and End are disabled.
🔴 Fog turns red, gets thicker each milestone day.
💀 Day 101: Ends the game, shows credit screen.
🛠 Config not yet available — default credits only for now.
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