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Mineforgian

Alchemancy

Turn everything into anything with Alchemancy!

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21 февраля 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 28 декабря 2024 г.

Alchemancy: turn everything into anything

Alchemancy is a mod all about alchemy and artifice. Utilizing the Alchemancy Forge you can take any item and infuse it onto any other item, granting it Infusion Properties based on its functionality, materials, and even appearance! Infuse an Apple onto a block of Cobblestone to make it edible, and apply Blaze Powder to it to make it set you on fire when eaten. Or even make a Bone capable of both mining Obsidian AND shoot arrows at the same time. How about a Mace twice its size that can be thrown and both explode and return to you on impact? With over 200 Infusion Properties added by the mod, anything is possible!

Dependencies

Patchouli can be installed as a soft dependency that provides the Alchemancer's Journal: a guidebook that details every mechanic and recipe, both for crafting and the Alchemancy Forge, introduced by the mod. It is highly recommended you include it if this is your first time playing with the mod, or aren't fully experienced in it yet.

Just Enough Items (JEI) is also recommended as it's currently the only source that covers Infusion Property interactions in great detail.

Getting Started

To get started, you must first venture into The Nether to find the mystical Blazebloom flower growing near lakes and pockets of lava. After gathering a handful of Blazeblooms, they can then be crafted with a book to obtain the Alchemancer's Journal (requires Patchouli to be installed) or brewed at a Brewing Stand with Water Bottles to turn them into Alchemichal Extract.

A patch of Blazeblooms naturally growing next to a lava lake in The Nether

Item Transmutation

With 4 bottles of extract, 4 logs, and an Ender Pearl, you can make the Alchemancy Forge, a block that when placed down can hold and display items by right-clicking them on it. After placing a Block of Emerald above the Alchemancy Forge with a block of air in between and right-clicking the forge, the emerald block will then turn into an Alchemancy Crystal, a device that shoots a beam of energy directly under itself when right-clicked or powered by redstone, transmuting any compatible item on the forge under it into its counterpart. Turning Gold Ingots into Lead Ingots, Iron into Copper, Honey into Slime, and so much more.

A demonstration of the player crafting and setting up the Alchemancy Forge

Item Infusion

After crafting a couple more Alchemancy Forges, these can be transmuted into Infusion Pedestals, which can be placed around the forge to allow it to perform Item Infusion. By placing the desired item in the center of the forge, any items you'd want to infuse onto it on the sides, and then right-clicking the Alchemancy Crystal, all of the surrounding items will be consumed and their corresponding Infusion Properties will be applied to the item in the middle. Up to 4 Infusion Properties can be applied to an item at a time with a handful of exceptions, Infusion Properties that are purely cosmetic are considered "slotless" and will not count towards this limit. Some items can give multiple Infusion Properties at a time, and a handful of Infusion Properties can react with each other, either canceling out or creating completely new ones, so it is highly recommended to infuse items with great care!

A demonstration of the player adding Infusion Pedestals to the forge

Infused Properties can be removed from an item by infusing it with a Lead Ingot, obtained from transmuting Gold Ingots

The player making and using Lead Ingots to remove Infusions from an item

Infusion Codex

The Infusion Codex can be obtained by transmuting a Book at the Alchemancy Forge. It serves as a detailed catalog for every Infusion Property discovered by the player in survival mode across all saves, presenting in great detail the functionality and behavior of each one, as well as any discovered items that the property can be obtained from.

The Infusion Codex

Mod Configuration

  • Infusion Codex Display Mode (Clientside): Lets the user decide whether or not their Infusion Codex displays every single Infusion Property or only discovered entries.
  • Infused Loot: Allows loot obtained from chests and mob equipment to sometimes come with a randomized set of Infusion Properties relevant to the item.
  • Randomized Infusions: Causes every single type of item to come with a unique set of completely randomized Infusion Properties. Perfect for randomizer challenges.

Ченджлог

2.1.3Релиз1.21, 1.21.1 · 21 февраля 2026 г.

Version 2.1.3

Property Changes:

+ Bouncy can no longer activate targetting the user when equipped on the Boots slot
+ Restocker now restocks Scattershot
+ Applying Anti-grav to Dispensing boots now bypasses the need for the user to be grounded to place down blocks
+ Additional items created by Dispensing using an item are now dropped instead of deleted
+ Ticking now automatically starts counting down if it enters a player inventory without an initial timestamp
+ Fungal no longer has a timer-based cooldown after use. Instead, it now consumes 50 points of durability or the item itself whenever it triggers.
- Triggering Fungal's "When Taking Damage" effect puts the item on a 5-second cooldown.

Bug Fixes:

* Fixed Loose blocks being walkable on when not infused with Sturdy
* Fixed Dispensing + Throwable combo shooting out a projectile with an empty itemstack when the thrown item's stack size is 1
* Fixed rotating a Nether Portal with the Rotating property crashing the game
* Fixed the recipe responsible for making Waxed cancel Infernal using Burning instead. Making it so Infernal + Burning creates Waxed
* Fixed Cloud Dash and Crystal Dash not having a dash limit
* Fixed Cloud Dash, Crystal Dash, and Blinking being spammable by cycling through multiple of the same item
* Fixed Dispensing not updating Hollow's item state when used
* Fixed Dispensing Arrows and Tridents duping Encapsulating contents on impact
* Fixed Dispensing disabling further right-click functionality on the item when its effects fail
* Fixed Fungal + Wayward Warp only affecting one target
* Fixed Assembling not reading empty inventory slots as capable of holding crafted items when Activated
* Fixed Ticking not playing sound effects
* Fixed Ticking reactivating when paired with any other property, not just Interactable
* Fixed Ticking activating properties equal to the number of properties that aren't Ticking present on the item
* Fixed Rotating spinning the user 90 degrees instead of 45 when Activated on self
* Fixed the names of the Infusion Flask and Infused Item Projectile entities not being localized
* Corrected Codex Entries for Bouncy and Home Run regarding their "On Activate" effect
* Fixed typo on Tinted Lens' Codex Entry
2.1.2Релиз1.21, 1.21.1 · 18 декабря 2025 г.

Version 2.1.2

Property Changes:

+ Dispensing now uses the item's Hollow contents when activated
+ The Dispensing, Throwable, Hollow interaction will now occur regardless of infusion order
+ Lightweight now prevents the user from trampling crops when applied to worn boots
+ Spiking now increases the target's fall distance by 5 blocks, increasing its damage output and allowing it to better synergize with Dense

Bug Fixes

* Fixed Relentless making the item unbreakable
* Fixed Limit Break not increasing the item's Infusion Slots
* Fixed Hollow making "Right-Click While Rooted" effect fire twice under certain conditions
* Fixed Interactable's "Right-Click While Rooted" effect not registering as successful
2.1.1Релиз1.21, 1.21.1 · 12 декабря 2025 г.

Version 2.1.1

Bug Fixes:

* Fixed a critical crash that prevented servers from starting up when using 2.1.0
2.1.0Релиз1.21, 1.21.1 · 10 декабря 2025 г.

Version 2.1.0

Added 19 new obtainable Infusion Properties:

+ Overgrowth
+ Wildfire
+ Smooth
+ Fleeting
+ Conveyed
+ Dispensing
+ Restocker
+ Nullifier
+ Echoed
+ Deathrattle
+ Death Tracker
+ Charming
+ Putrid
+ Chance Strike
+ Imbued
+ Infernal
+ Corrosive
+ Ender Pocket
+ Ancient

New Features:

+ Added the unobtainable Scattershot Infusion Property
+ Moved Infused Loot experimental setting into the mod's serverside config
+ Added Infusion Randomizer serverside config option, which makes every item type start with a randomized set of Infusions
+ Added Infusion Codex Display Mode clientside config option, which can be used to reveal the names of undiscovered Infusions, or unlock the Infusion Codex in its entirety
+ Added "alchemancy:unmovable" entity type tag for entities that cannot be moved by Gust Baskets or Kinetic Grab

Items and Property Changes:

+ Reworked Eternal's functionality and obtainment, it's old use has been given to the new Ancient property.
+ Innate property effects now trigger before Infusions
+ As per popular demand, you can now drink Alchemical Extract. Still wouldn't recommend it though...
+ Undying can now be applied multiple times onto the same item up to 5 times. Additional stacks are consumed when the Infusion's effect is triggered before removing the Infusion completely, without consuming additional Infusion Slots
+ Added visual effects for when Undying triggers
+ Waxed can now be restored by stacking Honeycomb on the item
+ Absorbent now absorbs items in order to restore Smelting and Waxed
+ Wave Rider now works on dropped items
+ Picking up or stacking an item with Compact onto one without now applies the infusion onto said item if both are identical, allowing them to stack with each other.
+ Insulated now makes dropped items immune to electric damage
+ Elytra and items with the Glider infusion now automatically deploy when shifted from Jump Entangled
+ Rotating now rotates the target when activated or used on an entity
+ Improved Kinetic Grab's entity grabbing detection
+ Dead now cancels the right-click effects of tool-based infusions
+ Infusions that consume durability now obey the "minecraft:unbreakable" tag
+ Air Walker now resets when shifted by any Entangled infusion
+ Athletic now reduces the amount of hunger lost from walking, sprinting, and swimming by 10% when worn
- Set the Vaultpick's durability to 200, removing its durability consumption modifier
* Lowered the effect priority for Loyal
* "Used On Entity" infusion effects now trigger before the item's base entity interaction
* Fungal now affects entities inside of a spherical area instead of a square area

Bug Fixes:

* Fixed major incompatibility issues with several mods such as Truly Modular and Ars Nouveau
* Fixed external mods being incapable of determining Dormant Properties
* Fixed Chroma Lens tinting sometimes not working
* Time-based Infusions have been separated from the time of day, allowing them to work properly when the doDaylightCycle gamerule is disabled
* Air Walker no longer resets if Hollow is present and items are being inserted into it
* Binding no longer applies Unmovable on itself when combining 2 stacks with the infusion
* Fixed sound subtitles for the sound played when an Unshaped Clay item is repaired
* Loyal + Capturing now releases the captured entity on projectile impact
* Fixed Smelting's refuel sound not playing
* Fixed the Chromachine crashing the game when clicking "Apply Hex" while the hex code field is empty
* Fixed Property and Item Forging recipes being flipped in the Alchemancer's Journal
* Fixed Exploding, Random and Sparking crashing the game when activated while Rooted
* Fixed Hellbent not converting attacks into critical hits
2.0.3Релиз1.21, 1.21.1 · 16 сентября 2025 г.

Version 2.0.3

Changes:

+ Added error messages for attempting to use Encapsulating or Captured on a prohibited block or entity

Bug Fixes:

* Fixed the Alchemancy Forge recipe priority for applying Tinted using Chroma Lenses, preventing the Chromachine from being obtainable with a single forge use.
* Fixed the subtitle for repairing Unshaped Clay not showing up
* Wayward Warp now correctly displays an error when the target destination's dimension is different from the user's
* While Being Used and While Equipped related Property functions should no longer trigger while the user is dead or in spectator mode
* Fixed a bug that made it so players dismounting other players wouldn't show correctly for the player being ridden
2.0.2Релиз1.21, 1.21.1 · 30 августа 2025 г.

Version 2.0.2

Changes:

+ The Alchemancy Forge and Infusion Pedestal now provide a signal to the Redstone Comparator
+ Items in your inventory with Unmovable no longer get cleared when shift-clicking the "Destroy Item" slot in the Creative inventory
+ Items with Item Pull with Hollow will now only pick up items of the same type of the one being stored
- Shocking no longer chains into dying entities
* Added disabled_by_dead tag for Data Components that determines what Item Components get ignored when Dead is applied to an item

Bug Fixes:

* Fixed an incompatibility issue with Create's Netherite Backtank and other items with similar rendering techniques
* Fixed a crash regarding using Gust Jet alongside Shocking
* Fixed a crash that would occur when applying Clueless to an item with Loyal or Sparkling obtained from a Property Capsule
* Fixed getting close to a dropped item with both Jagged and Shocking dealing way too much damage
* Fixed entries in the Infusion Codex going to the top of the list when sorted by "Last Unlocked" that are first read while in Creative Mode
* Alchemancy's creative tabs no longer have a chance to appear in the first page of the Creative menu
2.0.1Релиз1.21, 1.21.1 · 23 августа 2025 г.

Version 2.0.1

Technical Changes:

* Renamed alchemancy:fragmented_does_not_clone_data item tag to alchemancy:cannot_clone_data

Bug Fixes:

* Fixed Encapsulating, Bucketing, Capturing, and Hollow placing down their contents when an arrow shot by an Infinity bow is destroyed, creating a duplication glitch.
* Fixed Infusion Flasks and the Dreamsteel Bow not copying Property Data such as item tint or Crackling explosion effect to their targets
* Fixed Infusion Flasks not ignoring items with the alchemancy:ignored_by_infusion_flask when equipped
2.0.0Релиз1.21, 1.21.1 · 20 августа 2025 г.

Alchemancy Version 2.0.0: Entangled Abyss

New Features:

+ Added 44 new Infusion Properties, all of which are obtainable in Survival Mode.
+ Added Voidborn: a mysterious new Property obtained by tossing an item Infused with Depth Dweller and Undying into the void
+ Added the Entangled family of Properties: capable of permanently binding 2 items together, shifting between the two if their conditions are met.
...and many more!
	
+ Added 2 additional properties exclusive to Creative Mode: Living Battery and Battery Powered. These will be fully implemented at a later date, but for now can be used by datapack and modpack developers to create mod compatibilities.

+ Added 38 new items: 4 new blocks, 3 new rings, 7 new gadgets, 4 new weapons, 4 new boots, 3 new leggings, and 1 new helmet
+ Added the Infusion Codex: an in-game guide for every property in the game
+ Added the Dreamsteel Bow: an upgrade to the Bow capable of applying its Infusions to the arrows it fires
+ Added the Infusion Flask: a powerful new item capable of applying its Infusions to up to 32 items it splashes
+ Added the Leaden Sponge: an item capable of scrubbing off the Infusions of any item
+ Added Chroma Lenses and the Chromachine: items that give you full control over the color spectrum when paired together
	...and many more!

+ Added /infuse command

Items and Property Changes:

+ Reworked the unlock requirements for some Advancements and Journal Entries to be clearer to obtain
- Reworked Assembling's functionality into something more appropriate to the progression stage in which it's obtained. Its original functionality has been transferred to the new Replicating property.
- Reworked Shocking's effect to perform a chain attack rather than Area-of-effect damage
* Barrel's Warhammer now emits pink flame particles
+ Glowing Orbs now emit particles
* Hollow Right-Click interaction now drops items with a pickup delay
+ Buffed Bouncy's attack/activate bouncyness by 50%
- Interactable now has a 1-second cooldown
- Taking damage while stuck to a wall or ceiling with Sticky now knocks you off
+ Increased Relentless' maximum damage reduction to 20% from 2%
- Reduced Relentless' maximum chance to not consume durability to 60% from 80%
+ Seethrough now disables helmet overlays
- Slippery now disables the item's Right-Click behavior entirely
- Greatly nerfed Infected's infection rate
- Infected items now display with a color tint to better communicate that they're not safe to hold
+ Scoping, Smelting, and Wise now work with Pearlescent Rings
+ Projectiles with Bouncy now bounce off of blocks
+ Sporadic now activates randomly when Rooted
* Edible no longer lets the item be eaten regardless of food value, this behavior has been moved to the Sweet property
+ Assimilating now absorbs enchantments and infusions
+ Lowered the Infusion Priority of Sweet so it always works alongside Edible, regardless of application order
+ Improved the collision of falling blocks deployed from Loose + Sturdy blocks
+ Changed the order that infused items and properties show up in JEI recipes to better describe the order of operations
* The Infusion Catalyst now emits a Sculk Sensor signal when used
+ Assembling and Replicating can now use items from the user's offhand and armor slots
+ Energized items inside of Dispensers now power the block in front of them when dispensed
- Hellbent now consume 5 points of durability or the item when attacking
+ Toggleable is now slotless
+ Increased Infusion Priority for Sharpshooting
- Spirit Bond now recovers 5 durability points per health point recovered instead of 10
+ Crafty can now be used while Rooted

A full list with all the new properties can be found here.

Technical Changes:

+ Added block tag that prevents blocks from being Encapsulated
+ Added property tag that determines what properties can disable Enderman aggro when worn in the helmet slot
+ Added a dynamic item tag for infused items

Bug Fixes:

* The Alchemancy Forge and Infusion Pedestals now interact item transportation methods added by other mods
* Phase Stepping through blocks no longer forces you to crouch or crawl
* Targeted and Light-Seeking no longer freezes projectiles at the edge of its radius, but has a bigger radius to accommodate
* Fixed Concealed and Resized not working on armor
* On Fall effects now work in Creative Mode
* Fixed damage-reducing properties making the user immune to instakill attacks
* Fixed Anti-grav not triggering On Impact effects for most projectiles when completely still
* Encapsulating now correctly picks up and places down double-tall blocks, Chests, and Beds
* Fixed game crash related to storing enchanted items inside of Hollow (special thanks to JadedDraconevix for submitting this fix)
* Fixed general incompatibilities with mods that access item components before the game is done loading
* Fixed Toggleable disabling max stack size and max durability modifications when turned off
* Fixed Lustrous and other tool properties not working well with each other
* Made Boats and Minecarts With Chest uncapturable to prevent duplication glitches
* Fixed Armor Pulse crashing the game when activated by Entities that aren't Players
* Fixed "Endless Possibility" advancement being obtained any time the Alchemancy Catalyst is fired, instead of when any property is applied to an item
* Fixed Death Ward's activation displaying a Totem of Undying instead of the item
* Ominous no longer gets reapplied when Trial Omen and Raid Omen are present
* Fixed Arcane weapons not taking durability damage when used for melee attacks
* Some Alchemancy items will no longer be consumed instantly when eaten using Edible
* Players riding the client are now displayed correctly when mounted using Saddled

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