
Ala Industrial
A technology mod featuring an EU energy system, machines, generators, and ore processing for Minecraft.
- Загрузки
- 5K
- Подписчики
- 8
- Обновлён
- 25 августа 2026 г.
- Лицензия
- MIT
Опубликован 4 июля 2026 г.
Ala Industrial is a technology mod for Minecraft 26.2 on Fabric and NeoForge, built around a complete EU/FE power system with voltage tiers. The full guide - every block, recipe and balance number - lives in the Wiki and Discord

Ala Industrial adds a full EU power system: generators produce energy, cables carry it with distance-based loss, storage buffers the load, and machines process ore, craft items and automate the busywork around your base.
Progression is staged, not front-loaded. Start with a single Solar Panel and a Macerator that doubles your ore, then build up to pipe-based logistics, a Garden Drone Station, and an Assembler that crafts entirely on its own. Every block below has a full page in the wiki, with exact recipes and current balance numbers.
🆕 What's new
The base just got a lot more hands-off - machines now farm, build and fly all on their own.
🤖 Garden Drone Station - hands-off farming

Dock a Garden Drone, feed the station seeds, bone meal and power, and walk away.
- Patrols the plot around the station and tills, plants, fertilizes and harvests crops on its own.
- Ripe crops go straight into the station's storage - nothing is left lying on the ground.
- Out of tools, seeds or power? The screen tells you exactly what's missing.
Endgame Power: The Nuclear Reactor

The mod's biggest power source. A multiblock room fuelled by enriched uranium rods, cooled by a
water-to-steam loop, and capable of up to 512 EU/t - enough to run a whole factory floor.
⚙️ Assembler - the first machine that crafts for you

Teach it a recipe once. It stamps out copies forever, as long as power and materials hold out.
- A new kind of machine - set a crafting-table recipe in its window, or hand it a pre-recorded Assembly Blueprint.
- Pulls ingredients from its own attachable Storage Modules, not your inventory - chain more of them together whenever you need more room.
- No redstone needed: it idles for free and spends power only on a finished craft.
🚀 Jetpack - fly on stored EU

Hold jump in the air, and the ground stops being the limit.
- Worn in the chest slot: hold jump to thrust on stored power, for a solid stretch of flight on a full charge.
- Run dry mid-air and the same held jump turns into a free, safe glide back to the ground - no fall damage.
- Charges in the Battery Box or from an Energy Pack in your inventory, and adds a bit of extra protection while worn.
📊 Player Dashboard - your personal profile screen

Press
Kand see your whole career in the mod.
- Your character on the left, stats on the right: EU produced and usefully spent, machine uptime, and a breakdown by generator type.
- A dedicated Mastery progression - climb through ranks from Apprentice all the way to Legend - earned mainly by keeping machines actually working, not by letting generators idle into a full buffer.
- Fully private on servers: you only ever see your own career.
🌀 Teleporter - come home in seconds

Park a station at your base, keep the remote in your pocket, and the mine is never far from home again.
The station is basically a small power bank of its own - it quietly stores a deep reserve of energy, enough for many trips before it needs a top-up. It pays for the jump, not the remote, so a trip is exactly as reliable as your base is charged.
- The jump is a scene, not a wait - a swirl of purple vortex and rising hum, the screen fades to black, and you are somewhere else. Move, take damage or die and it cancels - and a cancelled jump costs nothing.
- One remote, many stations - name them, or let them be Teleporter 1, 2, 3. Opens from either hand, and from a click on any plain block: a mine has no sky to point at.
- A stolen remote is useless - it binds to whoever first uses it. Stations are private by default, and both the privacy switch and the Delete button sit behind a padlock, so no stray click opens your base or erases the way home.
🚰 Item & Fluid Pipes - logistics without a single hopper

Wrench a side to set it, and the line runs itself - no power required.
- Item Pipes move stacks between chests and machines, any distance, with branching a hopper line can't match.
- Fluid Pipes carry water, lava, oil and other mods' fluids between tanks, pumps and machines - you can watch the liquid's own color flow through the glass.
- Each pipe carries one fluid at a time, so water and lava never mix mid-line.
📡 Network Analyzer - see your grid

Right-click any cable with the Network Analyzer to read cable count, producers, consumers, storage, supply, demand and EU moved - and watch the whole network light up in the world.
🎒 Battery Pouch - power on the go

The Battery Pouch is a carry-along storage bag that runs on EU. It works like a bundle, but with a twist: it holds its charge while you carry items inside, and when that charge runs out, the pouch locks itself shut until you recharge it.
- Holds a solid chunk of extra inventory - right-click with an item to drop it in (topping up existing stacks first); right-click in the air to pull the top stack back out.
- Carries its own EU charge that slowly drains while the pouch holds items in your inventory.
- Locks when empty - no insert, no extract until recharged in the Battery Box.
💧 Water Mill - one more way to keep the lights on

No single generator carries the whole base - Ala Industrial gives you a family to mix and match. The Water Mill turns flowing water (not a still pond) into steady EU from its wheel, right alongside the Solar Panel's day/night cycle, the Geothermal Generator's lava, and the three-strong wind family (Wind Turbine, Sky Mill, Tempest Mill). Build near a river, under a waterfall, or wherever the terrain gives you flow - the network doesn't care where the EU comes from, only that it keeps coming.
🌍 Languages
Localized into 21 languages: English, Українська, Русский, বাংলা, العربية, Tiếng Việt, Deutsch, Nederlands, Svenska, Español, Français, Italiano, Bahasa Indonesia, हिन्दी, 日本語, 한국어, Polski, Português (Brasil), Türkçe, 简体中文, 繁體中文.
What's inside
- A full EU power core - generators, storage, machine power handling and live network diagnostics. EU interoperates with Team Reborn Energy (Fabric) and Forge Energy (NeoForge), so the mod plays nicely with other tech mods.
- Generators - a fuel-burning Generator, a Geothermal Generator running on lava, a Solar Panel with day/night evolution branches (Daylight / Moonlit panels), a Water Mill running on flowing water, and a wind family: Wind Turbine, Sky Mill (high altitude) and Tempest Mill (storm).
- Copper Cable with realistic distance-based loss, plus the in-world Network Analyzer for inspecting and highlighting energy networks.
- Battery Box - a hefty energy buffer with charge/discharge slots for load balancing.
- Processing machines - Macerator, Electric Furnace, Extractor and Compressor, plus the Assembler, our first auto-crafter - all data-driven, with REI recipe-viewer categories.
- Ore processing through dust-based chains, plus four custom ore lines - Tin, Silver, Nickel and Uranium (standard + deepslate, raw/dust/ingot).
- Tempered Iron - a full material line (tools + armor), a soft upgrade over vanilla iron without breaking the diamond progression.
- Logistics - Item and Fluid Pipes for power-free automation, and a Garden Drone Station that tends farmland hands-off.
- Teleporter - an endgame station + remote pair with named jump points and privacy locks.
- Storage and tools - Iron, Silver and Gold Chests for ever-bigger storage, chainable Storage Modules for the Assembler, the EU-fed Electric Drill, the chest-slot Energy Pack, the flight-ready Jetpack, and the Battery Pouch.
- Progression - a personal Dashboard (press
K) tracking your EU output and machine uptime, a deep Mastery ladder with its own ranks, and a full tree of in-game achievements guiding your first power, machine and solar-evolution milestones. - Extras - Enriched Uranium Torch (green flame, burns underwater), Vacuum Capsule fluid transport, a multi-tier Scythe line, an Upgrade Panel + Mute Chip for every machine, and the
/aladiagnostics command:/ala version/ala status/ala net
Requirements
- Minecraft 26.2.
- NeoForge 26.2.0.67 or newer. Older builds are refused at load with a message naming both versions — the mod is built and tested against the current stable line.
- Fabric Loader 0.19.3 or newer, plus Fabric API. Team Reborn Energy is bundled inside the Fabric JAR — no separate install needed.
Ченджлог
0.1.117+neoforgeРелиз26.2 · 25 августа 2026 г.
0.1.117

Crystals are the headline: you no longer craft them, you charge them into being.
New
- EU crystals — charge a blank, get a crystal. Craft the blank, drop it into any charge slot, and once it fills up it becomes the finished crystal: an ordinary crafting material with no charge of its own. Three tiers, each built around the one below it.
- The Macerator grinds stone. Basalt, andesite, diorite and granite give gravel; blackstone gives cobblestone. Gravel finally has a machine source — and with it, a path to flint.
Fixed
- Oil deposit sizes in the guide now match what you actually find underground.
0.1.117+fabricРелиз26.2 · 25 августа 2026 г.
0.1.117

Crystals are the headline: you no longer craft them, you charge them into being.
New
- EU crystals — charge a blank, get a crystal. Craft the blank, drop it into any charge slot, and once it fills up it becomes the finished crystal: an ordinary crafting material with no charge of its own. Three tiers, each built around the one below it.
- The Macerator grinds stone. Basalt, andesite, diorite and granite give gravel; blackstone gives cobblestone. Gravel finally has a machine source — and with it, a path to flint.
Fixed
- Oil deposit sizes in the guide now match what you actually find underground.
0.1.116+neoforgeРелиз26.2 · 24 августа 2026 г.
0.1.116

A shovel that switches to Silk Touch mid-dig — and the mod is ready for the new renderer.
New
- Diamond-Tipped Electric Shovel — digs faster and can keep the block. Sneak + right-click toggles Silk Touch: grass, podzol, mycelium, clay and snow drop as themselves.
- The toggle is free. Keep Fortune on for flint, flip to silk only when you want the block itself. A plain right-click still lays a dirt path and douses a campfire.
Improved
- Both electric shovels have new icons. They read as a matched pair now; an empty battery still shows as a faded charge stripe and a red LED.
Changes
- Ready for the experimental Vulkan renderer. The mod no longer depends on any single graphics backend, so it keeps drawing correctly whichever one Minecraft uses.
- Deprecated Minecraft calls are now tracked by name. Nothing changes in-game — it means less breaks on the day the next Minecraft version lands.
0.1.116+fabricРелиз26.2 · 24 августа 2026 г.
0.1.116

A shovel that switches to Silk Touch mid-dig — and the mod is ready for the new renderer.
New
- Diamond-Tipped Electric Shovel — digs faster and can keep the block. Sneak + right-click toggles Silk Touch: grass, podzol, mycelium, clay and snow drop as themselves.
- The toggle is free. Keep Fortune on for flint, flip to silk only when you want the block itself. A plain right-click still lays a dirt path and douses a campfire.
Improved
- Both electric shovels have new icons. They read as a matched pair now; an empty battery still shows as a faded charge stripe and a red LED.
Changes
- Ready for the experimental Vulkan renderer. The mod no longer depends on any single graphics backend, so it keeps drawing correctly whichever one Minecraft uses.
- Deprecated Minecraft calls are now tracked by name. Nothing changes in-game — it means less breaks on the day the next Minecraft version lands.
0.1.115+neoforgeРелиз26.2 · 24 августа 2026 г.
0.1.115

Uranium is dangerous to leave lying around now — and there is finally a chest that makes it safe.
New
- Shielding Chest — the one container uranium cannot escape. Whatever you store in it irradiates nobody, at any range, through any wall.
- Every other chest leaks. Uranium left in a plain chest, a barrel or any storage chest now irradiates the room. A box holds some of it back, so it warns you before it hurts — but a stockpile needs the shielding chest.
- Craft: an iron chest plus four shielding plates. 36 slots, same as the iron chest — you buy it for what it stops, not for what it fits. Two side by side merge into a double.
Fixed
- Oil is a liquid again — you could not step into it, it behaved like a solid block.
- No more getting stuck in diesel or fuel oil: hold jump to climb out. Each of the three fluids now has its own look while you are submerged.
0.1.115+fabricРелиз26.2 · 24 августа 2026 г.
0.1.115

Uranium is dangerous to leave lying around now — and there is finally a chest that makes it safe.
New
- Shielding Chest — the one container uranium cannot escape. Whatever you store in it irradiates nobody, at any range, through any wall.
- Every other chest leaks. Uranium left in a plain chest, a barrel or any storage chest now irradiates the room. A box holds some of it back, so it warns you before it hurts — but a stockpile needs the shielding chest.
- Craft: an iron chest plus four shielding plates. 36 slots, same as the iron chest — you buy it for what it stops, not for what it fits. Two side by side merge into a double.
Fixed
- Oil is a liquid again — you could not step into it, it behaved like a solid block.
- No more getting stuck in diesel or fuel oil: hold jump to climb out. Each of the three fluids now has its own look while you are submerged.
0.1.114+neoforgeРелиз26.2 · 23 августа 2026 г.
0.1.114

The reactor airlock now slides into the floor instead of swinging open.
Improved
- The panel sinks and rises. It drops out of the doorway like a pressure bulkhead and comes back up when the door shuts — about four tenths of a second each way.
- An open airlock is a real opening. Nothing is left standing in the doorway, so radiation escapes through it while the door is open.
- New art. Both halves of the panel and the door's inventory icon have been redrawn.
0.1.114+fabricРелиз26.2 · 23 августа 2026 г.
0.1.114

The reactor airlock now slides into the floor instead of swinging open.
Improved
- The panel sinks and rises. It drops out of the doorway like a pressure bulkhead and comes back up when the door shuts — about four tenths of a second each way.
- An open airlock is a real opening. Nothing is left standing in the doorway, so radiation escapes through it while the door is open.
- New art. Both halves of the panel and the door's inventory icon have been redrawn.
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