
Adventures in Time | TARDIS (Forge)
Aka AIT. Adds the TARDIS from Doctor Who and more into Minecraft 1.20.1 but on Forge.
- Загрузки
- 7K
- Подписчики
- 9
- Обновлён
- 7 сентября 2025 г.
- Лицензия
- ARR-and-LGPL-3.0
Опубликован 23 июня 2025 г.
WARNING
IF YOU DO NOT HAVE A NVIDIA GPU USE CHLORIDE FOR THE BOTI EFFECT, IF THAT DOES NOT FIX IT WE CANNOT DO ANYTHING ABOUT IT.
Versions 1.2.5.2812-1.20.1-release and above will require YACL.
Summary
Apparatus Vivi. Living machine. The TARDIS. Whatever you wish to call it, it grows, learns, with you. It will learn things from you, so make sure to behave yourself around it, or else it might learn something you wish it wouldn't have learnt. In addition the mod adds space, mars, moon and more all for you to explore with your TARDIS. But remember, it is alive, and it will make choices of its own, you are not the one in full control.

What does this mod add?
- A functional TARDIS
- 2 Dimensions (Mars/Moon)
- 20+ Functional Controls
- Immersive Sound Design
- Console Specific Controls (Coffee Machine)
- The Time-Vortex (Customisable aswell)
- Rifts
- An Engine System
- Customisable Animations
- Party TARDIS! (Done via putting a disc into the console port/naming your TARDIS "partytardis")
- Sonic Screwdriver
- Astral Map (Locator)
- Handles
- Ghost Monumenting
- Engine Phasing
- Shader Support
- An unhealthy amount of customisation
- And a lot more
Available for Fabric + Forge on 1.20.1
Recommended to play with 8GB of RAM minimum singleplayer.
Recommended to have 8GB of RAM allocated to the multiplayer servers.
Need Help? Confused? Don't know what a feature does?
If you have confusion about special blocks you are able to check the items tooltip for more info on what conditions you need to be to place the block. We also have a wiki which documents on most things in the mod from blocks and items right to how to add custom datapack exteriors and consoles.

Compatibility
If you have Gravity Changer (qouteall fork)
- You will be able to control your TARDIS interior gravity from the TARDIS Monitor
Credits
Developers:
- Loqor
- Dr. Theo
- Maketendo
- AddieDaBaddie
- Saturn
Artists:
- Westankrang
- Tright
- b2
- Ouro
- Maggie
Sound Design:
- Dian
- Radio
- TARDISSFX (the YouTube channel)
- Uriel_N_Diaz
- Classic
Thank You's:
- duzo
- MagicMan(?) (Help with modeling)
- Bug1312 (Help with code)
- DocArcane (Credit for the Steampunk console design)
- Creativious (Help with code)
- nitrogenez (Ukrainian Translations)
- Codiak (Help with code)
- Theta (Some Vortex's)
Links & Community

Центр версий
1 версийЧенджлог
1.0.4+1.2.12Релиз1.20.1 · 7 сентября 2025 г.
- tweak: breaking down the door of a powered down TARDIS now requires a stronger axe | by @Lt-DO7Lt-DO7 (#1775)
- update bug report version drop down to 1.2.10 | by @rapbattlegod32 (#1748)
- add: Added Hudolin Console! | by @MaketendoDev, @Loqor (#1749)
- fix: Fixed Iris bugs! | by @MaketendoDev, @Loqor (#1749)
- fix: Emission is now really bright!! | by @MaketendoDev, @Loqor (#1749)
- fix: Fog in TARDIS! | by @MaketendoDev, @Loqor (#1749)
- fix: weird emission bug with the War TARDIS! | by @MaketendoDev, @Loqor (#1749)
- fix: fix circular multidim lazy world loading | by @DrTheodor (#1750)
- fix: no more extreme screen shaking when there are no consoles during flight | by @DrTheodor (#1757)
- add: Console Inventory for storing components! | by @Loqor (#1665)
- add: Sonics are now independent of the TARDIS and are stored within the console's data itself! | by @Loqor (#1665)
- fix sonic- and console-port throwing exceptions | by @Mansarde (#1762)
- fix console part eating cartridges when swapping | by @Mansarde (#1762)
- add: rhyno, tendo and dian to the dev team list | by @rapbattlegod32 (#1763)
- add: alarms stop when repairing via sonic | by @rapbattlegod32 (#1763)
- fix occupied slots in waypoint banks from being overridden when trying to insert another cartridge there | by @Mansarde (#1764)
- add sonic screwdriver summon notify if no power | by @rapbattlegod32 (#1770)
- fix: loading of waypoint cartridges now only loads the coordinates instead of starting flight | by @Mansarde (#1769)
- build(ver): 1.2.12 | by @duzos (#1771)
- feat: toggleable darkness effect when the tardis is powered off | by @rapbattlegod32 (#1773)
- fix: unable to move landing pad spots | by @duzos (#1767)
- fix: spots rendering at the wrong position | by @duzos (#1767)
- fix: landing marker failing in unloaded chunks | by @duzos (#1767)
- Update README.md | by @MaketendoDev, @rapbattlegod32 (#1648)
- fix: TARDIS' no longer break when using the default cave interior | by @DrTheodor (#1780)
- add: adaptive exterior | by @DrTheodor (#1779)
- Implemented the chronology disc | by @Saturnorsomthing, @DrTheodor (#1783)
- Made "chronology" play on the main menu | by @Saturnorsomthing, @DrTheodor (#1783)
- add: action-bar message when trying to enter growth TARDIS during its initial interior reconfiguration. | by @Mansarde (#1785)
- chore: fix beta build pipeline | by @Mansarde (#1790)
- tweak: buffed staser damage on entities | by @rapbattlegod32 (#1787)
- add: Sonic Overload mode can now toggle levers and Sonic Interaction mode can press stone buttons | by @Mansarde (#1789)
- add: credits update | by @rapbattlegod32 (#1794)
- api: support for bedrock json models | by @duzos (#1774)
- api: datapacks can now add custom exterior models | by @duzos (#1774)
- api: datapacks can now add custom console models, as well as custom control positioning etc | by @duzos (#1774)
- feat: capaldi vortex | by @Saturnorsomthing (#1797)
- feat: movie vortex | by @Saturnorsomthing (#1797)
- feat: twice upon a time vortex | by @Saturnorsomthing (#1797)
- feat: mccoy vortex | by @Saturnorsomthing (#1797)
- fix: sonics no longer show that they can interact with something when they actually can't | by @drtheodor (#1796)
- minor changes to the buildscript | (#1795)
- build(amblekit): 1.1.12 | by @duzos (#1798)
- feat: portal gun sonic screwdriver skin | by @duzos (#1800)
- feat: pixelator vortex | by @Saturnorsomthing (#1801)
- fix: overload did not break all glass and glass panes | by @Mansarde (#1804)
- feat: food machine! | by @rapbattlegod32, @Saturnorsomthing (#1788)
- fix: food machine | by @rapbattlegod32 (#1807)
- fix: readme typo | by @rapbattlegod32 (#1811)
- feat: overload mode breaks bricks | by @rapbattlegod32 (#1812)
- tweak: Changed rift drops from just being a specific item to randomly choosing from tags "rift_success_extra_item" & "rift_fail_item" | by @MaketendoDev (#1817)
- fix: left-clicking breaks the console generator when in creative instead of browsing to the previous console/variant | by @Mansarde, @drtheodor (#1805)
- fix: description.attack_eyebrows spelling | by @Addi3 (#1821)
- fix: description.attack_eyebrows spelling, for real this time | by @Mansarde, @Addi3, @rapbattlegod32 (#1822)
- chore: make multidim, scheduler and queue libraries transitive | by @Mansarde (#1824)
- chore: updated addie's link | by @Addi3 (#1825)
- add: Added JEI Integration with the Fabricator recipes | by @nanuwo (#1815)
- fix: Fixed blueprint tooltips showing the minimum and maximum number of items the wrong way round | by @nanuwo (#1815)
- chore: updated addie's link | by @Addi3 (#1826)
- add: Display message on action bar (in addition to alarm) to inform about hostile presence. | by @Mansarde (#1827)
- fix: updating addonexteriors to bedrock models causes crash | by @duzos (#1833)
- feat: chronos vortex, rulebreaker vortex, timehole vortex and the stargate vortex | by @Saturnorsomthing (#1835)
- feat: updated the classic vortex and the accursed vortex. | by @Saturnorsomthing (#1835)
- perf: improve client-side performance of TARDIS-related sounds | by @drtheodor (#1837)
- add: a server-side config option to control the volume/distance of mat/demat sounds | by @drtheodor (#1837)
- add: a server-side config option to control the volume of crash sound | by @drtheodor (#1837)
- fix: no more random exterior travel sounds | by @drtheodor (#1837)
- tweak: the mod is now almost twice as smaller! yippe! | by @drtheodor (#1838)
- feat: engine loop sound | by @rapbattlegod32 (#1834)
- fix: Landing in locked worlds was possible via crashing or using engine overload | by @Mansarde (#1836)
- fix: The segments of the flight progress indicator of the interior settings screen did not fill out during flight. | by @Mansarde (#1841)
- feat: check for sonic mode tardis to repair phasing engines | by @rapbattlegod32 (#1839)
- fix: fixed a bug where you could place an engine in a non tardis dimension and it would crash the game | by @rapbattlegod32 (#1842)
- perf: improved tardis world performance | by @drtheodor (#1850)
- Fix regression in #1850 | by @drtheodor (#1854)
- fix: Falling TARDISes destroy Siege Cube exteriors | by @Mansarde (#1855)
- fix: Power Converter could be fueled by an empty hand | by @Mansarde (#1852)
- fix: Power Converter would instantly drain all Artron when trying to fuel it during power off | by @Mansarde (#1852)
- fix: life-support subsystem regeneration effect flicker | by @drtheodor (#1859)
- add: /ait list command is now more useful. Read the wiki for more details. | by @drtheodor (#1860)
- add: /ait unlink | by @drtheodor (#1861)
- fix: no more exterior hum when cloaked | by @drtheodor (#1863)
- add: arming mechanism for engine overdrive | by @Mansarde (#1829)
- fix: Celsius was showing Fahrenheit degrees | by @Mansarde (#1857)
- fix: TARDIS in TARDIS landing was still possible via Hail Mary protocol. | by @Mansarde (#1831)
- fix: The achievements for redecoration, getting owner loyalty and using the sonic on wood did not trigger | by @Mansarde (#1851)
- fix: Exclusive exteriors are now exclusive again | by @Mansarde (#1864)
- fix: Dropped items in interior were being teleported instantly | by @Mansarde (#1865)
- fix: Gamerules did not control all explosions (and their fire creation) | by @Mansarde (#1866)
- fix crashing still allowing to land in locked dimensions | by @Mansarde (#1867)
- fix: handles in item frame | by @duzos (#1869)
- fix: datapack exteriors floating in screen | by @duzos (#1870)
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