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Create Aeronautics: Ship Saver

Save and load Create: Aeronautics ships physical structures with their mounted contraptions, swivel bearings and wireless redstone using a simple command and an in-game menu. No items, no blocks, no network packets of its own, so installing it on

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690
Подписчики
5
Обновлён
22 июля 2026 г.
Лицензия
CC-BY-NC-4.0

Опубликован 18 июня 2026 г.

AeroShip Saver

Save and load Create: Aeronautics ships physical structures with their mounted contraptions, swivel bearings and wireless redstone using a simple command and an in-game menu. No items, no blocks, no network packets of its own, so installing it on your client won't stop you logging in to a server that doesn't have it.

UI

Features

  • Save the ship you're standing on / looking at: /aeroship save
  • Load it back anywhere: /aeroship load
  • Press G for a clean menu with:
  • A rotatable 3D preview of each saved ship (drag to rotate, scroll to zoom)
  • A Nearby ships tab to delete loose physical structures, filtered by range
  • A delete flow that swings the camera to the ship and highlights it so you see exactly what you're removing with confirmation
  • Saves persist across worlds and restarts (enxv_aeronautics_structures/*.excraft)

Requirements

  • Minecraft 1.21.1, NeoForge 21.1.230+
  • Create, Create: Aeronautics, and Sable (this mod calls into their physics engine)

Singleplayer vs servers

  • Aeronautics ships are server-side physics objects, so saving/loading runs on your singleplayer integrated server. The mod adds no synced content, so you can keep it in the same instance you use to join servers without it.

Credits & license

This mod bundles and adapts the ship save/load engine from the Create Aeronautics: Toolgun by enxv233, with all item/block/network registration removed so it stays content-free. Full credit for that engine goes to enxv233. Released under CC BY-NC 4.0, the same license as the bundled code non-commercial use only.

Github

Ченджлог

1.1.0Релиз1.21.1 · 22 июля 2026 г.

Changelog

1.1.0

Multiplayer (Essential / LAN)

  • Saved ships now land on your own machine, not just the host's. /aeroship save runs server-side, so on a hosted world the file used to be written only to the host's game directory. The blueprint is now synced back to the player who saved it.
  • Loading works for ships the server has never seen. The menu's Load button sends the blueprint's contents with the request, so a ship saved in another world - or by a guest on someone else's world - loads correctly.
  • Both networking channels are registered as optional, so the mod still doesn't prevent you joining a server that doesn't have it.
  • Host and guest must be on the same version of the mod for the sync to work.

New menu (press G)

  • Redesigned with two tabs: Saved ships and Nearby ships.
  • Rotatable 3D preview of the selected saved ship - drag to rotate, scroll to zoom - plus sub-level count, block count and dimensions.
  • Nearby ships tab lists loaded physical structures with distance and size, filtered by an adjustable range, so you can clean up stray structures.
  • Delete confirmation now shows you what you're deleting: the menu collapses to a bar, the camera swings round to face the structure, and its outline pulses in the world. Deleting also works on everything in range at once.
  • Failed loads now report the actual reason instead of a misleading "not found".

Fixes

  • Fixed the range control not filtering the nearby list.
  • Removed dead code from the old block-copy prototype.

Known limitation

  • After loading, some swivel bearings may revert to locked even if they were unlocked. Re-toggle them after loading. This is a timing quirk in the engine's contraption re-assembly.
1.0.0Релиз1.21.1 · 18 июня 2026 г.

Save and load real Create: Aeronautics ships

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