
Aeronautics: Winds & Weather
Adds realistic wind, weather and temperature to create aeronautics and create mod
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- 19 августа 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 5 июля 2026 г.
Aeronautics: Winds & Weather
Realistic wind, sails, weather, temperature and more cool shi- (see images in galery, im too lazy to add them here this time) Credit: Hesherovich For the models!!
Features
Sailing & Rigging
- Masts & Yards: Place Masts to have something to attach the sail to.
- Area Selection Rigging: Right-click a Yard with a Cotton Sail or Canvas Sail, then click the lower opposite corner.
- Cloth Simulation: Rigged sails use cloth physics which works with wind direction, wind speed, and ship velocity.
- Moving sails:
- Reefing: Sneak-right-click the cloth to or roll up the sail.
- Rope Stuff: Attach a rope to the sail for a continuous trim.
- Sail Materials:
- Cotton Sail: Lightweight.
- Canvas Sail: Not light weight lol.
- Dye Support: Right-click any sail with dye to recolor the entire sail
- Windcatcher Canvas: Works with windmills and with sable sublevels aka those cool phsyics things aeronautics adds.
Keels & Rudders (Hydrodynamics)
- Keel: Put below the waterline along the hull's forward axis. Provides lateral hydrodynamic resistance to eliminate sideways leeway drift, converting lateral wind push into forward drive and allowing ships to tack into the wind. Connect multiple segments in line to increase grip.
- Rudder: Steer ships using rotation (Who would have thought). Connect a vertical shaft to the Rudder block to set its angle anywhere from 0° to 360°. Stack rudder blocks vertically to increase turning.
Wind Rider
- Basically aliexpress version elytra that works with wind
Instruments
- Anemometer: Measures local wind speed.
- Wind Vane: Tracks wind direction.
- Captain's Hat: Its just cool. (and gives goggles HUD)
Cotton
- Wild Cotton: Generates naturally in warm biomes and appears in shipwreck, villages and stuff.
Weather
- 19 Weather Types: Includes calm breezes, overcast skies, drizzle, heavy rain, thunderstorms, fog, heatwaves, snow, blizzards, hailstorms, sandstorms, and monsoons.
- Altitude Wind: Wind speeds naturally increase with elevation, featuring strong jet streams at high altitudes.
Dependencies & Requirements
| Mod | Version | Note |
|---|---|---|
| Minecraft | 1.21.1 | NeoForge 21.1.228+ |
| Sable | 2.0.3+ | Required physics API |
| Create | 6.0.10+ | Required |
| Create Aeronautics | 1.3.x | Required |
| Curios API / Accessories | Any 1.21.1 build | Optional |
| JEI | Any 1.21.1 build | Optional |
Commands
/aerowind query— Read wind speed, direction, temperature, and pressure at current coordinates./aerowind set <speed> <bearing>— Set a manual wind speed and heading./aerowind clear— Return to simulated weather wind./aerowind mode [windcatchers|everything]— Deprecated/aeroweather query— Check regional weather state./aeroweather set <type> <intensity> [duration]— Set regional weather conditions.
Configuration
Config files are located in config/aeronauticswinds-common.toml and config/aeronauticswinds-client.toml
Ченджлог
1.3.2Релиз1.21.1 · 19 августа 2026 г.
- Fixed weather2 version detection error
1.3.1Релиз1.21.1 · 18 августа 2026 г.
- Fixed unregistered tags
1.3Бета1.21.1 · 17 августа 2026 г.
See video for full changelog
- added sails
- cotton
- real physics
- many bug fixes
- added wind vanes and anemometer
1.2Альфа1.21.1 · 17 июля 2026 г.
1.1.0Альфа1.21.1 · 16 июля 2026 г.

- Made windcatcher block that works as a sail but only for wind, it also works with windmills creating more speed and su when its more windy
- Wind only affects the windcatchers
- Physics actually work now without it looking like paper falling
- There is a command to make wind work with everything
- Removed the annoying ahh particles (i thought they were cool at the time until i played with them for like an hour
- Clouds move clearer and have better rendering
- Contraption diagrams no longer crash your game!!!
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