
Adventure Items Stats
Gaussian variation on base stats of naturally-spawned items — every found sword and armor piece rolls a little different.
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- 19 июля 2026 г.
- Лицензия
- PolyForm-Shield-License-1.0.0
Опубликован 26 мая 2026 г.
Adventure Item Stats
Every sword and every breastplate you loot rolls a little different.
Adventure Item Stats adds subtle Gaussian (bell-curve) variation to the base combat stats of items generated by Minecraft's loot tables. Two Iron Swords pulled from two different chests are no longer identical — one swings a touch faster, the other hits a touch harder. Found gear finally feels found.
No new items. No new blocks. No menus to configure. Just every weapon and armor piece you discover becoming a little bit unique.
What it does
Whenever the game rolls an item from a loot table — a chest, a mob drop, a fishing catch, an archaeology dig — Adventure Item Stats nudges its stats by a random multiplier drawn from a bell curve. Most rolls land close to vanilla; a lucky few roll well above, and some roll below. Four stats vary:
- ⚔️ Attack damage
- 🏃 Attack speed
- 🛡️ Armor
- 💎 Armor toughness
It uses a two-axis quality / tradeoff model instead of a flat random roll:
- Quality lifts a piece overall — a "good" sword hits harder and swings faster; a "good" chestplate gives more armor and more toughness.
- Tradeoff plays the paired stats against each other — a heavy blade trades swing speed for raw damage; a sturdy plate trades toughness for raw armor.
Variation is centered on vanilla with a typical swing of about ±20%, and every roll is hard-capped between 0.5× and 1.5× the vanilla value — so the best find is meaningfully better, never game-breaking.
Why you'll want it
- Loot worth looting. Every drop carries a little surprise. "Just one more chest" hits different when the chest might hold a standout blade.
- Pure vanilla feel. It doesn't add content — it deepens the content already there. Plays nicely with vanilla and most modpacks.
- Built for RPG & adventure play. Made for dungeon-crawl and adventure packs where you open a lot of loot.
- Works on modded gear too. Any weapon or armor rolled through a loot table that uses the standard attack/armor attributes gets varied — including items from other mods.
- Zero setup. Drop it in and play. No config file, no menu.
Pairs with Adventure Item Names
Adventure Item Stats is the sister mod to Adventure Items Names. Run both and a single looted sword can come out with both a generated name and rolled stats — a one-of-a-kind blade that's also named for the occasion. Each mod works perfectly well on its own.
Both were built for Dungeon Train.
Compatibility
| Minecraft | 1.21.1 |
| Loaders | Fabric · Forge · NeoForge |
| Side | Server-side. Install it on the server, or just play singleplayer — the work happens wherever loot is generated. Vanilla clients connecting to a server that has it still see the varied stats, because they're stored on the item itself. |
| Dependencies | Fabric build requires Fabric API. Forge and NeoForge builds need only the loader. |
| Config | None required |
For modpack & mod developers
Have your own custom loot system? Depend on Adventure Item Stats and call its public API to roll stats on your own items:
StatsModifier.applyStats(stack, randomSource);
It writes rolled attribute modifiers onto any stack with a base attack or armor stat, and no-ops on everything else.
Source-available under PolyForm Shield 1.0.0.
Ченджлог
v0.7.0+neoforgeБета1.21.1 · 19 июля 2026 г.
0.7.0
Armor keeps improving past 1.5 bars
Vanilla Minecraft quietly caps a player's armor at 30 points — one and a half full armor bars — and throws away anything above it. High-tier gear could promise more armor in its tooltip than the game would ever grant, so late-run armor stopped improving while weapons kept scaling. That ceiling is now raised, and armor toughness along with it.
- Armor above 30 points now actually protects you instead of being silently discarded
- Armor toughness is no longer capped at 20 either
- Set raiseAttributeCaps=false in config/adventureitemstats.properties to restore vanilla clamping
v0.7.0+forgeБета1.21.1 · 19 июля 2026 г.
0.7.0
Armor keeps improving past 1.5 bars
Vanilla Minecraft quietly caps a player's armor at 30 points — one and a half full armor bars — and throws away anything above it. High-tier gear could promise more armor in its tooltip than the game would ever grant, so late-run armor stopped improving while weapons kept scaling. That ceiling is now raised, and armor toughness along with it.
- Armor above 30 points now actually protects you instead of being silently discarded
- Armor toughness is no longer capped at 20 either
- Set raiseAttributeCaps=false in config/adventureitemstats.properties to restore vanilla clamping
v0.7.0+fabricБета1.21.1 · 19 июля 2026 г.
0.7.0
Armor keeps improving past 1.5 bars
Vanilla Minecraft quietly caps a player's armor at 30 points — one and a half full armor bars — and throws away anything above it. High-tier gear could promise more armor in its tooltip than the game would ever grant, so late-run armor stopped improving while weapons kept scaling. That ceiling is now raised, and armor toughness along with it.
- Armor above 30 points now actually protects you instead of being silently discarded
- Armor toughness is no longer capped at 20 either
- Set raiseAttributeCaps=false in config/adventureitemstats.properties to restore vanilla clamping
v0.6.0+neoforgeБета1.21.1 · 24 июня 2026 г.
0.6.0
Optional progression bonus for item stats
Adds a hook for mods that bundle Adventure Item Stats: they can apply a flat bonus to an item's primary stat (attack damage for weapons, armour for armour) on top of the usual roll — for example, to scale found loot with a difficulty level. Standalone Adventure Item Stats is unchanged; the bonus defaults to zero.
- New applyStats overload that adds a flat bonus to an item's primary stat (attack damage / armour)
- Standalone behaviour is unchanged — the bonus defaults to zero
v0.6.0+forgeБета1.21.1 · 24 июня 2026 г.
0.6.0
Optional progression bonus for item stats
Adds a hook for mods that bundle Adventure Item Stats: they can apply a flat bonus to an item's primary stat (attack damage for weapons, armour for armour) on top of the usual roll — for example, to scale found loot with a difficulty level. Standalone Adventure Item Stats is unchanged; the bonus defaults to zero.
- New applyStats overload that adds a flat bonus to an item's primary stat (attack damage / armour)
- Standalone behaviour is unchanged — the bonus defaults to zero
v0.6.0+fabricБета1.21.1 · 24 июня 2026 г.
0.6.0
Optional progression bonus for item stats
Adds a hook for mods that bundle Adventure Item Stats: they can apply a flat bonus to an item's primary stat (attack damage for weapons, armour for armour) on top of the usual roll — for example, to scale found loot with a difficulty level. Standalone Adventure Item Stats is unchanged; the bonus defaults to zero.
- New applyStats overload that adds a flat bonus to an item's primary stat (attack damage / armour)
- Standalone behaviour is unchanged — the bonus defaults to zero
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