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Mineforgian

Advanced TreeCapitator

Advanced TreeCapitator enables fast tree felling on Paper 1.21. Sneak with an axe to chop entire trees, with configurable durability loss, world restrictions, and a reload command.

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7 июня 2026 г.
Лицензия
Apache-2.0

Опубликован 9 марта 2026 г.

Advanced TreeCapitator

Version: 1.5.3 | API: Paper 1.21+ | Author: Duong2012G License: Apache-2.0 | Link: Modrinth

Fell an entire tree with a single axe swing — Fortune, Silk Touch, and realistic tool durability fully supported.


Features

Feature Description
BFS tree felling Finds and breaks all connected logs using a 26-direction breadth-first search. Handles Big Oak, Acacia, and Dark Oak diagonal logs correctly.
Configurable horizontal cap Limits horizontal BFS spread — keeps nearby trees from being merged into one fell. Default: 8 blocks. Configurable via max-horizontal-distance (added v1.5.0).
Configurable 3-D distance cap max-distance limits total BFS depth in all three axes. Default: 50 — accommodates Jungle trees up to 30+ blocks tall. Configurable via max-distance (added v1.5.1; was hardcoded 30).
require-leaves guard Checks for adjacent leaves before felling — prevents accidental activation on player-built log walls and cabins. Now correctly covers stripped-log variants (fixed v1.5.1).
Protection plugin support Fires BlockBreakEvent for each extra block — WorldGuard, GriefPrevention, Lands, and Residence can cancel individual blocks.
Anti-recursion guard breakingTrees set prevents the plugin from re-triggering itself when it fires protection events. Mutable-set exposure removed (fixed v1.5.1).
Fortune & Silk Touch Work automatically on every block via breakNaturally(tool), no extra configuration needed.
Durability pre-check Calculates max breakable logs before breaking any — the axe can never fell more than its remaining durability allows.
Vanilla Unbreaking rolls Durability loss uses per-hit random rolls matching Minecraft's actual Unbreaking formula (fixed v1.5.0).
Config validation All numeric values are clamped to a valid range — a malformed config cannot crash or break the plugin.
Configurable leaf cost leaf-durability-ratio controls how many leaves equal one durability hit (default: 10). Partial hits resolved probabilistically (fixed v1.5.1).
Partial chop Trees larger than max-blocks are chopped up to the limit; remaining logs can be harvested with additional swings.
Per-player toggle Each player can enable/disable tree felling with /atc toggle without affecting others. Toggle state resets on disconnect.
Plugin API TreeCapitatorEvent lets other plugins cancel felling or grant custom rewards. All API methods annotated @NotNull (added v1.5.1).
World whitelist/blacklist Restrict which worlds allow tree felling.
Nether & Bamboo support Crimson Stem, Warped Stem, and Bamboo Block are supported. require-leaves is automatically bypassed for these types.
Particle & sound effects Visual feedback on each fell. Sound plays at the tree base so nearby players hear it correctly (fixed v1.5.0).
Hot reload Apply config changes with /atc reload, no restart needed.
Realistic break time Optional realistic-break-time spreads the fell out over real mining time instead of breaking every log instantly — closes the "instant wood farm" exploit. Default: off (added v1.5.3).

Installation

  1. Download AdvancedTreeCapitator-1.5.3.jar
  2. Place it in your server's plugins/ folder
  3. Restart or reload the server
  4. Edit plugins/AdvancedTreeCapitator/config.yml as needed
  5. Run /atc reload to apply changes without restarting

Requirements: Paper (or any Paper fork) 1.21+, Java 17+


Permissions

Permission Description Default
advancedtreecapitator.use Use tree felling + /atc toggle true (all players)
advancedtreecapitator.admin Reload config with /atc reload op

Commands

Command Description Permission
/atc toggle Enable or disable tree felling for yourself advancedtreecapitator.use
/atc reload Reload the configuration file advancedtreecapitator.admin

How to Use

  1. Hold an axe listed in tool-whitelist
  2. Sneak (Shift) if require-sneak: true
  3. Break the base log of a tree — the entire connected tree drops at once

Fortune: All logs and leaves receive Fortune bonus drops automatically. Silk Touch: Logs and leaves drop as their block form instead of items.


Configuration Reference

# ── Activation ──────────────────────────────────────────────────
enabled: true
require-axe: true          # must hold an axe from tool-whitelist
require-sneak: true        # must be sneaking (Shift)
require-leaves: true       # at least 1 adjacent leaf required — prevents structure damage
                           # covers stripped-log variants since v1.5.1

# ── Tree detection ───────────────────────────────────────────────
max-blocks: 100            # max logs per fell (partial chop above limit)
max-horizontal-distance: 8 # BFS horizontal spread cap (added v1.5.0, was hardcoded before)
max-distance: 50           # BFS 3-D Manhattan cap — increase for tall Jungle trees
                           # (added v1.5.1, was hardcoded 30 in v1.5.0)

# ── Timing ──────────────────────────────────────────────────────
cooldown-ms: 200           # per-player cooldown in milliseconds
realistic-break-time: false # spread the fell over real mining time instead of
                             # breaking every log/leaf in the same tick (added v1.5.3)

# ── Leaves ──────────────────────────────────────────────────────
break-leaves: false        # also break adjacent leaves

# ── Durability ──────────────────────────────────────────────────
damage-axe: true           # apply durability loss proportional to blocks broken
damage-multiplier: 1.0     # durability cost per log block (Unbreaking respected)
leaf-durability-ratio: 10  # how many leaves = 1 durability hit (when break-leaves: true)
                           # partial hits now use probabilistic roll (fixed v1.5.1)

# ── Effects ─────────────────────────────────────────────────────
particle-effect: true
sound-effect: true         # sound plays at the tree base (fixed v1.5.0)

# ── World restrictions ───────────────────────────────────────────
whitelist-worlds: []       # only these worlds (empty = all)
blacklist-worlds: []       # block these worlds (empty = none)

World Restrictions

# Allow only specific worlds:
whitelist-worlds:
  - world
  - world_nether

# Or block specific worlds:
blacklist-worlds:
  - creative_world

Adding Custom Log Types

Add any Material enum name (case-insensitive) to log-types:

log-types:
  - OAK_LOG
  - STRIPPED_OAK_LOG    # stripped variants are now subject to require-leaves (v1.5.1)
  - MUSHROOM_STEM       # enables huge mushroom felling
  # add more as needed...

Plugin API — TreeCapitatorEvent

Other plugins can hook into tree felling via the TreeCapitatorEvent:

import dev.duong2012g.atc.TreeCapitatorEvent;
import org.bukkit.event.EventHandler;
import org.bukkit.event.Listener;

public class MyListener implements Listener {

    @EventHandler
    public void onTreeFell(TreeCapitatorEvent event) {
        Player player   = event.getPlayer();
        int    logCount = event.getLogs().size(); // includes the origin block

        // Example: cancel felling in a protected region
        if (isProtectedRegion(player.getLocation())) {
            event.setCancelled(true);
            return;
        }

        // Example: reward economy based on tree size
        economy.depositPlayer(player, logCount * 0.5);
    }
}

Event fields:

Method Returns Description
getPlayer() @NotNull Player The player who triggered the fell
getLogs() @NotNull Set<Block> (unmodifiable) All log blocks scheduled to break, including the origin block. Size = full tree size.
getLeaves() @NotNull Set<Block> (unmodifiable) Leaf blocks scheduled to break (empty if break-leaves: false or set was trimmed)
setCancelled(true) Cancels the entire tree felling; cooldown is refunded (fixed v1.5.0)

Note (fixed v1.5.0): In v1.4.0 and earlier, the Javadoc incorrectly stated that getLogs() excluded the origin block. It has always included it. If your plugin subtracted 1 from getLogs().size() as a workaround, remove that adjustment when upgrading to v1.5.0+.


What's New in v1.5.3

# Feature Impact
1 New realistic-break-time option (default: false) When enabled, a felled tree is broken one log/leaf at a time instead of all at once, with each delay equal to that block's real vanilla mining time for the player's current tool. Closes the "swing once, get an entire tree instantly" wood-farming exploit while keeping one-swing auto-felling.

What's New in v1.5.2

# Fix Impact
1 api-version raised from '1.20' to '1.21' Plugin no longer loads on 1.20.x servers where Particle.BLOCK doesn't exist — prevents NoSuchFieldError on enable
2 Correct break sound for Nether stems and Bamboo CRIMSON_STEM/WARPED_STEM now play BLOCK_NETHER_WOOD_BREAK; BAMBOO_BLOCK plays BLOCK_BAMBOO_WOOD_BREAK
3 cfg fetched fresh in task execution, not at construction A /atc reload in the one-tick window between event and task now always takes effect

What's New in v1.5.1

# Fix Impact
1 BFS distance check moved before logsToBreak.add() max-horizontal-distance now works correctly at the boundary — blocks just beyond the limit are no longer included in the fell
2 cooldown-ms overflow on extreme YAML values Values > Integer.MAX_VALUE no longer silently disable the cooldown
3 max-distance is now configurable (default 50, was hardcoded 30) Tall Jungle trees no longer get truncated mid-trunk
4 getBreakingTrees() public getter removed Anti-recursion guard can no longer be corrupted by external plugins
5 isOverworldLog() covers stripped-log variants STRIPPED_OAK_LOG etc. in log-types now correctly honour require-leaves
6 Leaf durability partial hits resolved probabilistically Breaking fewer leaves than leaf-durability-ratio no longer silently discards the hit
7 @NotNull on TreeCapitatorEvent public API IDE and static analysis support for third-party integrations

What's New in v1.5.0

# Fix Impact
1 Enchantment.UNBREAKING constant replaces deprecated getByKey() Unbreaking now works correctly on Paper 1.21+
2 isOnline() guard before task execution No more unsafe calls when player disconnects in 1-tick window
3 PlayerQuitEvent clears all per-player state Toggle state and cooldown reset correctly on disconnect
4 Cooldown refunded when TreeCapitatorEvent is cancelled Players aren't penalised when another plugin blocks a fell
5 TreeCapitatorEvent Javadoc corrected ("includes origin") Third-party plugins now get accurate tree size from getLogs().size()
6 Unbreaking uses per-hit random rolls (vanilla-accurate) Durability loss now feels natural and varies like vanilla
7 Sound plays at tree base, not the player Nearby players hear the fell; audio matches the visual
8 max-horizontal-distance is now configurable Modpack trees with wide canopies no longer need a code change

Known Issues

  • Folia incompatibility — Folia's RegionScheduler API is not yet used. Planned for v1.6.0.

Changelog

See CHANGELOG.md


License

Apache-2.0 © Duong2012G

Ченджлог

1.5.2Релиз1.21.9, 1.21.10, 1.21.11 · 7 июня 2026 г.

[1.5.2] — 2025-06-07

Fixed — Bug Fixes

# Bug Details
1 api-version: '1.20' in plugin.yml while compiling against Paper 1.21.4 API The plugin declared api-version: '1.20', which allowed Paper to load it on 1.20.x servers. Particle.BLOCK was renamed from Particle.BLOCK_CRACK in Paper 1.21+; running on a 1.20 server would produce a NoSuchFieldError at class-loading time, crashing the plugin on enable. Fixed by raising api-version to '1.21', which prevents the plugin from loading on incompatible servers and eliminates the runtime risk.
2 Sound.BLOCK_WOOD_BREAK played for Nether stems and Bamboo blocks All felled trees used the overworld wood-break sound (Sound.BLOCK_WOOD_BREAK) regardless of log type. In vanilla Minecraft, Nether stems (CRIMSON_STEM, WARPED_STEM) use block.nether_wood.break and Bamboo blocks use block.bamboo_wood.break. Playing the wrong sound for these types is audibly incorrect and breaks immersion. Fixed by adding a fellSound(Material) helper that dispatches to Sound.BLOCK_NETHER_WOOD_BREAK for Nether-type stems, Sound.BLOCK_BAMBOO_WOOD_BREAK for Bamboo, and Sound.BLOCK_WOOD_BREAK for all overworld logs. Detection uses a name-prefix check so future variants are covered automatically.
3 cfg field in TreeCapitatorTask captured at construction time, not at execution time TreeCapitatorTask stored the Config instance as a field initializer (private final Config cfg = getInstance().getPluginConfig()), which ran when new TreeCapitatorTask(...) was called inside onBlockBreak. Since the task executes one tick later via runTask(), a /atc reload issued in that one-tick window would leave the task using a stale pre-reload Config snapshot — the new configuration was silently ignored for that fell. Fixed by removing the field and fetching the config fresh at the top of doFell() via plugin.getPluginConfig(), always reflecting the most recent reload.
1.5.1Релиз1.20.4, 1.20.5, 1.20.6 · 2 июня 2026 г.

[1.5.1] — 2025-06-03

Fixed — Bug Fixes

# Bug Details
1 BFS adds out-of-range blocks to the break-set before checking distance caps In TreeFinder.findLogs(), logsToBreak.add(current) ran unconditionally at the start of the loop body — before the dist > MAX_DISTANCE and hdist > maxHorizontalDistance checks. A block at the outer edge of the BFS scan (e.g. hdist == maxHorizontalDistance + 1) was enqueued as a neighbour of an in-range block, then added to the break-set when dequeued, even though the check immediately after prevented its own neighbours from being explored. Result: logs slightly beyond max-horizontal-distance were still felled, making the config option unreliable at the boundary. Fixed by moving both distance checks before the logsToBreak.add() call.
2 cooldownMs loaded with (int) cast before clamping — silent integer overflow cooldownMs = clamp((int) cfg.getLong("cooldown-ms", 200L), 0, 60_000) cast the raw YAML long to int before clamping. Any value larger than Integer.MAX_VALUE (2 147 483 647) in the config file overflowed to a negative number, which clamp() then floored to 0, silently disabling the per-player cooldown entirely. Fixed by clamping on the long value first: (int) Math.min(Math.max(...), 60_000L). Field type also changed from long to int for consistency; getCooldownMs() now returns int.
3 Hardcoded MAX_DISTANCE = 30 truncated tall Jungle trees The 3-D Manhattan BFS safety cap was hardcoded as private static final int MAX_DISTANCE = 30 in TreeFinder. Jungle trees can reach 30+ blocks tall; a player chopping from a non-base position (reducing the vertical budget) or a tree with any horizontal spread would have its top logs excluded from the fell silently. Exposed as max-distance in config.yml with a default of 50. Configurable range: 10 – 200.
4 getBreakingTrees() exposed the internal mutable anti-recursion set The public getter getBreakingTrees() returned the raw ConcurrentHashMap.newKeySet() directly. External code (another plugin or a misbehaving task) could call .add(uuid) to permanently lock a player out of tree felling, or .clear() to disable the anti-recursion guard entirely mid-fell. Fixed by removing the public getter and replacing it with the package-private helpers markFelling(UUID) and unmarkFelling(UUID), used only by TreeCapitatorTask.
5 isOverworldLog() did not cover stripped-log variants — require-leaves bypass The method used a hard-coded switch that only listed nine non-stripped log variants (e.g. OAK_LOG). If a server operator added a stripped variant (e.g. STRIPPED_OAK_LOG) to log-types in config.yml, isOverworldLog() returned false (default case), and the require-leaves check was silently skipped. A player-built wall of stripped logs could be felled with a single swing even with require-leaves: true. Fixed by replacing the switch with a Material name-suffix check: any material ending in _LOG or _WOOD returns true. Nether stems (CRIMSON_STEM, WARPED_STEM), hyphae, and BAMBOO_BLOCK end in _STEM, _HYPHAE, or _BLOCK and continue to return false correctly.
6 Leaf durability hits silently discarded by integer truncation leafBreaks / safeRatio used integer division, dropping the remainder entirely. With the default leaf-durability-ratio: 10, breaking fewer than 10 leaves contributed exactly 0 durability hits — so a small tree with leaves produced no leaf-based durability cost at all. Fixed by resolving the remainder probabilistically: remainder / safeRatio gives the probability of one additional hit, resolved with a ThreadLocalRandom roll, consistent with the existing fractional-hit logic in calcDamage().
7 TreeCapitatorEvent API lacked @NotNull annotations All three public getters (getPlayer(), getLogs(), getLeaves()) and the constructor parameters had no nullability contract. Third-party plugins integrating the API had no IDE or static-analysis guidance about null safety. Added @NotNull (from org.jetbrains:annotations:24.1.0) to all public constructor parameters and return types. org.jetbrains:annotations added to pom.xml as a provided dependency.
1.5.0Релиз1.20.4, 1.20.5, 1.20.6 · 21 мая 2026 г.

[1.5.0] — 2025-05-21

Fixed — Bug Fixes

# Bug Details
1 Enchantment.getByKey() silently returned null on Paper 1.21+ DurabilityHandler.getUnbreakingLevel() used the deprecated Enchantment.getByKey(NamespacedKey.minecraft("unbreaking")) lookup. On Paper 1.21+ this returns null if the registry isn't fully initialised, causing the method to always return 0 — i.e. Unbreaking was completely ignored and axes lost durability as if they had no enchantment. Fixed by using the stable constant Enchantment.UNBREAKING.
2 Player offline during 1-tick scheduling delay caused unsafe state TreeCapitatorTask ran 1 tick after BlockBreakEvent. If the player disconnected in that window, player.getInventory() and player.playSound() were called on an invalid player. Fixed by adding an isOnline() guard at the top of doFell().
3 disabledPlayers set accumulated stale UUIDs indefinitely When a player used /atc toggle to disable felling and then quit the server, their UUID was never removed from disabledPlayers. On re-join, felling remained disabled without the player having toggled it again. Fixed by handling PlayerQuitEvent and clearing all per-player state (disabledPlayers, cooldowns, breakingTrees).
4 Cooldown was consumed even when TreeCapitatorEvent was cancelled The cooldown timestamp was written in onBlockBreak() before the task ran. If a third-party plugin cancelled TreeCapitatorEvent (e.g. an economy plugin denying the action), the player was still forced to wait out the full cooldown. Fixed by refunding (removing) the cooldown entry inside doFell() immediately after a cancellation is detected.
5 TreeCapitatorEvent Javadoc incorrectly stated "excludes origin" The @param logs Javadoc said the set excluded the origin block. In reality trimmedLogs always includes the origin. Third-party plugins that relied on the documented behaviour miscounted tree size and produced incorrect reward calculations. Corrected the Javadoc; no runtime behaviour changed.
6 Unbreaking durability calculation was deterministic (did not match vanilla) calcDamage() multiplied hits by the expected-value probability 1/(level+1), producing the same result every time. Vanilla Minecraft rolls each hit independently: each has a 1/(level+1) chance to deal damage. With Unbreaking III chopping 20 logs, the plugin always applied exactly 5 durability; vanilla would apply anywhere from 0 to 20. Fixed by replacing the formula with a per-hit ThreadLocalRandom roll matching the vanilla mechanic.
7 Sound effect played at player location instead of the tree player.playSound(player.getLocation(), ...) meant the wood-break sound originated from the player rather than the tree. Players nearby heard nothing; the audio source felt disconnected from the visual effect. Fixed by using world.playSound(startBlock.getLocation(), ...) so the sound radiates from the felled tree's base and all nearby players can hear it.

Added — New Features

Feature Details
max-horizontal-distance is now configurable Previously MAX_HORIZONTAL_DISTANCE = 8 was a hardcoded constant in TreeFinder. It is now exposed as max-horizontal-distance in config.yml (default: 8). Modpack trees with unusually wide canopies can increase this; densely planted farms can decrease it to prevent cross-tree BFS merging.

Changed — Code Improvements

  • Cooldown cleanup interval is now dynamic: entries are removed after max(5 s, 10 × cooldown-ms) instead of a flat 60 seconds. With the default 200 ms cooldown this reduces the time stale entries linger from 60 s to 2 s.
  • Config.getMaxHorizontalDistance() added; TreeFinder.findLogs() now accepts this as a parameter instead of reading a static field.
  • AdvancedTreeCapitator.getCooldowns() added to allow TreeCapitatorTask to refund cooldowns without reflection.
  • All per-player state is now cleared in PlayerQuitEvent in addition to each task's finally block.
1.4.0Релиз1.21.9, 1.21.10, 1.21.11 · 14 мая 2026 г.

[1.4.0] — 2026-05-14

Fixed

  • [CRITICAL] Forced Java 21 requirement — The pom.xml compile target has been lowered from Java 21 to Java 17. Previously the plugin threw UnsupportedClassVersionError on any server running Java 17 (Paper 1.20.x, Purpur, Pufferfish, most shared hosting providers). No source changes were needed because the code does not use any Java 21-specific APIs.
  • [CRITICAL] Protection plugin bypass — Extra log blocks (every block other than the origin) were broken with breakNaturally() without first firing a BlockBreakEvent, meaning WorldGuard, GriefPrevention, Lands, and Residence had no opportunity to intervene. A dedicated BlockBreakEvent is now fired for each extra block before it is broken; if any protection plugin cancels that event, the block is silently skipped.
  • [CRITICAL] Missing anti-recursion guard — The protection-plugin fix above fires BlockBreakEvent programmatically, which caused the plugin's own listener to trigger again for each block, creating an infinite loop. A breakingTrees Set<UUID> now marks any player whose felling session is currently in progress; the listener returns immediately if the player's UUID is already present. The set is always cleared inside a finally block so a player can never get permanently stuck.
  • [MEDIUM] BFS linking two nearby trees — The 26-direction BFS could follow diagonal log connections to merge two adjacent trees into one oversized fell. A new MAX_HORIZONTAL_DISTANCE = 8 constant (Manhattan X+Z distance from the origin block) causes BFS to skip any candidate block beyond that threshold. The value of 8 is wide enough to accommodate Big Oak and Dark Oak canopies without bridging two separate trunks.
  • [MEDIUM] No config value validation — Values such as max-blocks: -1 or damage-multiplier: -100 were loaded directly into fields, producing undefined behaviour (negative BFS limits, inverted durability). clamp() and clampDouble() helpers have been added to Config.reload(); all numeric values are now constrained to a valid range (e.g. max-blocks[1, 1000], damage-multiplier[0.1, 10.0]).

Clarified (not a bug)

  • Double durability damage (analyst report #2) — The audit report claimed that breakNaturally(tool) automatically reduces the tool's durability in the player's inventory, causing damage to be applied twice alongside DurabilityHandler. After reviewing the Paper API source: Block.breakNaturally(ItemStack) uses the ItemStack only to determine drop calculations (Fortune, Silk Touch) and does not modify the item in the player's inventory. DurabilityHandler remains the sole source of durability loss. No double damage occurs.

Changed

  • Lowered the supported api-version from Paper 1.21 to Paper 1.20.4+, broadening compatibility without requiring any 1.21-specific API.
  • Added Javadoc to TreeFinder, TreeCapitatorTask, and Config.

Not Fixed (planned v1.5.0)

  • Folia incompatibility — The plugin schedules work with BukkitScheduler.runTask(), which is incompatible with Folia's region-based threading model. A proper fix requires migrating to RegionScheduler / GlobalRegionScheduler and is planned for v1.5.0.

1.3.0Релиз1.21.9, 1.21.10, 1.21.11 · 26 апреля 2026 г.

[1.3.0] — 2026-04-25

Fixed

  • PALE_OAK_LOG bypassed require-leaves checkisOverworldLog() was missing PALE_OAK_LOG from its switch statement, meaning Pale Oak trees were treated the same as Nether stems (no-leaf bypass). With require-leaves: true, a Pale Oak log structure built by a player would be incorrectly felled. Added PALE_OAK_LOG to the overworld log list so it is correctly guarded.

  • Fragile reference-equality trim check — The condition that decided whether leaves should be broken used trimmedLogs == logsToBreak (Java reference equality) instead of an explicit boolean. While this happened to work correctly, it was subtle and error-prone. Replaced with a dedicated wasTrimmed boolean flag for clarity and safety.

Added

  • TreeCapitatorEvent (Plugin API) — A new cancellable Bukkit event fired just before any tree is felled. Other plugins can now listen to TreeCapitatorEvent to:

    • Cancel the felling via event.setCancelled(true).
    • Inspect the full set of logs and leaves that will be broken.
    • Grant custom rewards (economy, XP, quests) based on event.getLogs().size().
  • leaf-durability-ratio config option (default: 10) — Controls how many leaf blocks count as one durability hit when break-leaves: true. Previously hardcoded to 1/10, this is now fully configurable. Set to 1 to make every leaf cost a durability point; set higher to reduce tool wear from leaf breaking.

  • MUSHROOM_STEM support — Added a commented-out entry in config.yml for MUSHROOM_STEM, enabling huge-mushroom felling. Uncomment to activate.

Refactored (God Class split)

  • TreeFinder (new class) — Extracted all BFS log-finding and leaf-scanning logic from TreeCapitatorTask into a dedicated utility class. isOverworldLog() and isLeaf() helpers moved here.

  • DurabilityHandler (new class) — Extracted all durability calculation and application logic (getRemaining, calcMaxExtraBreaks, applyDamage) into a dedicated utility class.

  • TreeCapitatorTask is now a lean orchestrator: BFS → leaves → trim → event → break → durability → effects.


1.2.5Релиз1.21.9, 1.21.10, 1.21.11 · 17 апреля 2026 г.

[1.2.5] — 2026-04-17

Fixed

  • Nether stems, Warped stems, and Bamboo Block now work correctly with require-leaves: true.

Improved

  • Highly optimized BFS: uses ArrayDeque, scans leaves only once, adds Manhattan distance, and uses HashSet.
  • Cleaner, more maintainable code.

1.2.4Релиз1.21.9, 1.21.10, 1.21.11 · 4 апреля 2026 г.

[1.2.4] — 2026-04-04

Fixed

  • Large trees (Jungle Giant, Dark Oak) could not be felled — When a tree exceeded max-blocks (default: 100), the plugin aborted the entire felling operation and only the single broken log was harvested. This made giant Jungle trees (200-500 blocks) and large Dark Oaks impossible to chop efficiently. The plugin now performs a partial chop — it breaks logs up to the configured max-blocks limit instead of doing nothing. The remaining logs can be harvested with additional chops.
  • Off-by-one in max-blocks check — Changed from > to >= so the limit is correctly enforced at exactly max-blocks.
  • Big Oak trees not fully harvested — The BFS search for logs was limited to 6 directions (face-adjacent only), causing the capitator to miss logs that are only diagonally adjacent. Big Oak trees have irregular structures where some logs only touch at corners. The search is now 26-direction (3×3×3 cube) to catch all connected logs.

1.2.3Релиз1.21.9, 1.21.10, 1.21.11 · 27 марта 2026 г.

[1.2.3] — 2026-03-27

Added

  • require-leaves option (default: true) — Before felling, the plugin now checks that the log cluster has at least one adjacent leaf block. If none are found, the capitator does nothing. This prevents accidental activation on player-built log structures such as house walls, cabin roofs, or log-block decorations. Set to false to restore the old behaviour.

Fixed

  • Durability did not limit felling — Tool durability was calculated and applied after all blocks were already broken. A nearly-broken axe (1 durability remaining) could silently fell a 100-log tree and would simply be destroyed at the end. The task now calculates the maximum number of extra logs the remaining durability permits before breaking any blocks, and trims the set accordingly. Unbreaking level is respected in this pre-check as well.

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