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Mineforgian

Advanced Reach Display

A configurable visual representation of your reach and hit distances. Originally by Wolren

Загрузки
58K
Подписчики
20
Обновлён
6 июля 2026 г.
Лицензия
GPL-3.0-or-later

Опубликован 10 июня 2025 г.

The goal of this mod is to allow you to display the distance between you and the enemy player/mob and see how far your hits reached them. It's useful information that helps one to control combo distances and align look angles to optimize the distance. Everything — text size, color, placement, shadow, decimal places — is configurable.

The mod has 3 different displays:

  • Distance

    Displays the distance from your eye to the enemy's hitbox

  • Hit Distance

    Displays the distance of your last hit

  • Average Hit Distance

    The average of either the last X hits or the local session hit distances

Please note, this mod and some of the code was originally written by Wolren. I maintain and update a separate (1.21.5+) fork. For older versions, his work is published here https://modrinth.com/mod/reach-display

Ченджлог

3.0.1-26.2Релиз26.2 · 6 июля 2026 г.

Update to Minecraft 26.2

3.0.0-26.1.2Релиз26.1, 26.1.1, 26.1.2 · 5 июля 2026 г.

3.0.0 is a complete rewrite of the GUI system, now featuring a drag-based position editor. NOTE: If you're upgrading from 2.x.x or earlier, click the 'Reset HUD Positions' button to ensure everything displays correctly.

2.4.3-26.1.2Релиз26.1, 26.1.1, 26.1.2 · 26 мая 2026 г.

Fixed memory leak. Minor code cleanup and optimization

2.4.2-26.1.2Релиз26.1, 26.1.1, 26.1.2 · 29 апреля 2026 г.

Fixed spear hits not registering. Fixed a minor rendering bug

2.4.1-26.1.1Релиз26.1, 26.1.1, 26.1.2 · 5 апреля 2026 г.

Update to 26.1.1. A bit of performance optimization that should eliminate occasional stuttering.

2.4.0-26.1Релиз26.1 · 28 марта 2026 г.

Update to Minecraft 26.1

2.3.1-1.21.11Релиз1.21.11 · 23 декабря 2025 г.

Update to 1.21.11

2.3.0-1.21.10Релиз1.21.10 · 16 октября 2025 г.

Update to 1.21.10. Add a new distance calculation type (ray intersection vs nearest point)

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