
AdvanceArmy
AdvanceArmy is a military warfare themed mod that includes controllable combat AI soldiers, multiple military armed vehicles that can be driven by both players and AI, support skills for combo rewards, powerful monster armies, and some defensive challeng
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- 26K
- Подписчики
- 16
- Обновлён
- 26 марта 2026 г.
- Лицензия
- CC-BY-NC-SA-4.0
Опубликован 13 мая 2025 г.
A vanguard force allied in chaotic time and space arrived early in this world. They were composed of troops from various parallel worlds and other mods from the development team. Advance Force is a military warfare themed mod that includes controllable combat AI soldiers, multiple military armed vehicles that can be driven by both players and AI, support skills for combo rewards, powerful monster armies, and some defensive challenges.
Dependency: This mod is based on the WarMachineLib and its main purpose is to showcase the latest achievable features, provide players with AI soldiers and vehicles, and quickly update to higher versions compared to the author's other mods.
Optional: Install SagerFx for a complete particle effect experience (without this mod, particle effects are very rudimentary)
Ченджлог
1Релиз1.20.1 · 26 марта 2026 г.
Version 1.0: Fixed the issue where the server could not be started due to in-game configuration modification
Added a new entity with hyperspace special effects
Two new tools have been added to conveniently teleport nearby combat units to the player's side
Newly added are the Rock Defense Tank, Guard Post Personnel Carrier, and Phantom Wing Unmanned Vehicle
A new one-time support card, "Teleporting Trash Cat Troop," has been added
Added a configuration file option for the additional attack target list of soldiers and monsters (cannot be changed in-game)
The addition of a one-time summonable Erosion Rift
The feature of generating flashing blocks when firing has been added, along with a corresponding configuration file switch
A new Tab page has been added to store monster-related items
The seat entity has been optimized, and now the seat is changed to a non-biological entity
Optimized the relevant determination of weapon restrictions from the perspective of AI usage
Optimized the AI-related search capabilities of soldiers and seat weapons
The Trident battleship and the super-heavy Rhino tank have been optimized and improved
Optimized the control perspective for helicopter gunner players
The AI for creatures searching for seats has been optimized, and now they will lock onto the seat closest to them, just like in earlier versions
The AI of anti-aircraft soldiers has been optimized
Now, soldiers and monsters will attack different additional targets from the original team, and will not attack most of the same targets as the original team
In creative mode, holding a vehicle summon card in the secondary hand and a soldier summon card in the primary hand allows for simultaneous summoning
When approaching a seat, the volume of the seat can now be displayed
Reduce the sound effect range of most ordinary non-explosive bullets to 2
Enhanced anti-aircraft missiles for helicopters
The damage of the Erosion Evil Soul Cannonball has been enhanced
The summoning interval of the corrupting spider has been reduced
The collision damage of flying vehicles has been reduced
The behavior of eroding the portal has been changed
The style of some item icons has been changed
0.5Релиз1.20.1 · 25 февраля 2026 г.
- Fixed the issue of some hostile soldiers' attack AI failing to work
- Fixed the issue where soldiers stopped searching for enemies after their field of vision was obstructed
- Fixed the issue where some players' soldiers were unable to properly use right-click items
- Fixed the issue where players' soldiers could not follow
- Fixed the issue where the soldier generation configuration and monster generation configuration were reversed
- Added a new configuration file that can be switched within the game
- Now, every time you enter the save file, it will prompt you about the activation status of some options in the configuration file
- A dynamic monster spawning difficulty system has been added, with difficulty gradually increasing as the game progresses. In the early stages, the number of monsters spawned decreases, and advanced corrupting monsters are almost non-existent
- Added random enemy invasion events and random ally support events
- The probability of generating each variant in the current module structure is no longer the same, with more small variants and fewer large variants
- Added a tool item for joining a team
- Currently, players without a team cannot use challenge items to create challenges. The information broadcast for challenges will only be sent to players near the defense points
- Now, units in the friendly faction will proactively attack creatures of type MobCategory.MONSTER. Most enemy creatures have been changed to inherit from the original Monster class
- The Ranger of the Assault Trooper class can now throw more powerful time bombs
- Weakened the splitting mechanism of the corrupting spiders, while giving the split entities specific skins
- The Erosion Spider now has a chance to place a Spider Web when attacking
- The health value restored by each ray hit of Erosion Giant has been changed from 5 to 2
- Erosive creatures will now not actively attack aquatic animals
- Reduced the damage and firing rate of two types of anti-ground turrets that erode and plunder beasts
- The Ember Mech cannot gain enhanced attack through jumping during the energy cannon loading period
- Added a custom shader for the texture-mapped tracks to enable them to render environmental lighting properly
- Now some hostile creatures will disappear in peaceful mode
- Added a crafting recipe for some items
- Now, a fixed function has been added to turret-type vehicles
- Naturally generated vehicles will now move randomly, and there is a chance they will command nearby naturally generated soldiers of the same faction to follow them
- The path movement of soldiers in selected state is changed to straight-line movement
- When holding a signal gun, the command button will no longer be displayed
2.7Релиз1.16.5 · 25 февраля 2026 г.
- Fixed the issue where soldiers stopped searching after their field of vision was obstructed
- Fixed the issue where players' soldiers could not follow
- The Ember Mech is now unable to gain enhanced attack through jumping during the energy cannon loading period
0.4Бета1.20.1 · 24 января 2026 г.
2026/1.24 Version 0.4:
Fixed some issues that caused the server to fail to start
Fixed the issue where the defense of the Erosion Marauder and the SWUN troops had the same value
Fixed the issue where unenchanted vehicles would continue to operate even after their drivers were eliminated
Fixed the issue of abnormal animation for the rotation of the vehicle's front wheels
Fixed the issue of some armored vehicles having excessively low armor values
Fixed the issue where the Erosion Portal could not be summoned normally
Fixed the issue where the soldier's shotgun could only fire one bullet
Fixed the issue of missing texture maps for some vehicle enchantment states
Fixed the issue of missing muzzle flame rendering for some soldiers
Fixed an abnormal issue with the generation of transport aircraft in swun support
Added an item for storing combat units. Right-click to store the player's combat units in the item, and right-click again to release them
Added an item to remove combat units. Right-click to remove combat units belonging to the player
Added the undead creature tag to some erosion monsters
When the Erosion Turret has a mount, its damage source is now changed to the mount
Erosion Marauders will no longer summon Erosion Rebels when they spawn
The Erosion Giant will now attack other creatures that do not have the hostile tag in the War Machine Mod. The Erosion Giant will now command nearby Erosion Monsters to attack its locked target
The Erosion Giant will also use a beam attack during melee combat. Now, each time the Erosion Giant's beam hits a target, it will recover 5 points of health. The turning logic of the Erosion Giant has been optimized
When generated, the Erosion Giant will now randomly wear armor, and when hit, its armor durability will be deducted preferentially
Now, construction units can also use pickaxe-type tools for maintenance by striking. When construction units are at full health and use the pickaxe-type tool while sneaking and pressing the right button, they can be recycled into item form
Two production buildings have been optimized, and now you can use a pickaxe-type tool to rotate their direction by right-clicking
Soldiers will now return to their previous fixed positions after ending an attack
When moving along a path, soldiers will not automatically board a vehicle if they are in a selected state
Added some attack pre-swing animations for ordinary soldiers and optimized the movement AI of soldiers
Reduced the jump bonus from the Energy Abundance enchantment on the Ashes Mech, shortened the duration of the Ashes' flight ability, and increased the horizontal movement speed of the mech during the jumping state
Increase the healing amount per hit from 1 to 5 for the Ash Mech's melee attack
The Ash Mecha now possesses a passive shield of 200 points. When the shield value is greater than 0, shield depletion is calculated preferentially, and damage received will not exceed the current shield value. When not under attack, the shield value slowly recovers
After the Ash Mecha lands from a jump or its shield is breached, it enters a boosted state, allowing for one enhancement of either melee basic attack or energy cannon. The enhanced energy cannon transforms into a ray weapon, dealing an additional 4% of the target's maximum health as true damage. When the enhanced melee basic attack lands a hit, the Ash Mecha recovers 10% of its lost health
After being enhanced, the three random melee attacks of the Ash Mecha will respectively cause additional damage as follows: 6% of the target's current health as true damage, 8% of the target's lost health as true damage, and 8% of the target's maximum health as physical damage
The AI behavior of the Ash Mech has been reset, and it now randomly performs small-scale sweeping attacks, as well as a brand-new melee-range switching maneuver
Optimized the melee attack, rendering, third-person perspective when players are driving, and other details of the Ash Mecha
The texture of the armed Humvee has been redone The usage method of the map-making tool has been optimized, and its item description has been updated
Move the calculation method for refraction to the front
2.6Релиз1.16.5 · 24 января 2026 г.
2026/1.24 Version 2.6:
Fixed some issues that caused the server to fail to start
Fixed the issue of some armored vehicles having too low armor values
Fixed the issue where unenchanted vehicles would continue to operate even after their drivers were eliminated
Fixed the issue of abnormal animation for the rotation of the vehicle's front wheels
Fixed the issue of abnormal coordinates for the gunner seat on the vehicle turret when the player is not in the main driver's seat of the vehicle
Added an item to remove combat units. Right-click to remove combat units belonging to the player
The usage method of the map-making tool has been optimized, and its item description has been updated
Added the undead creature tag to some erosion monsters
Now construction units can also use pickaxe-type tools for repair by striking. When construction units are at full health and use the pickaxe-type tool with a sneak right-click, they can be recycled into item form
Two production buildings have been optimized, and now you can use a pickaxe-type tool to rotate their direction by right-clicking
Soldiers will now return to their previous fixed positions after ending an attack
When soldiers are in a selected state during path movement, they will not automatically board vehicles
Added attack animations for some ordinary soldiers and optimized the movement AI of soldiers
Reduced the jump bonus from the Energy Abundance enchantment on the Ash Mech, shortened the duration of the Ash's flight ability, and increased the horizontal movement speed of the mech during the jumping state
Increase the healing amount per hit from 1 to 5 when the Ash Mecha makes a melee attack
The Ash Mecha now possesses a passive shield with a capacity of 200 points. When the shield value is greater than 0, shield depletion is calculated preferentially, and damage received will not exceed the current shield value. When not under attack, the shield value slowly replenishes
After landing from a jump or having its shield broken, the Ash Mecha will enter a boosted state, allowing it to boost either its melee attack or energy cannon once. When boosting the energy cannon, it transforms into a ray weapon, dealing an additional 4% of the target's maximum health as true damage. When boosting the melee attack and hitting a target, the Ash Mecha will recover 10% of its lost health
After being enhanced, the three random melee attacks of the Ash Mecha will respectively cause additional: 6% of the target's current health as true damage/ 8% of the target's lost health as true damage/ 8% of the target's maximum health as physical damage
The AI behavior of the Ash Mecha has been reset, and it now randomly performs small-scale sweeping attacks, as well as a new melee-range switching maneuver
Optimized the melee attack, rendering, third-person perspective when players are driving, and other details of the Ash Mecha
Fixed the issue where NPCs did not board the SWUN transport on time when summoned
Redid the textures of the armed Humvee, and updated the textures of some items and corrosive creatures
0.3Бета1.20.1 · 7 января 2026 г.
- Fixed the issue where some infantry cards could not be placed in infantry production buildings
- Fixed the issue where radiation engineers would release radiation fields while in vehicles
- Fixed the issue where the friendly unit generation configuration option was invalid
- Radiation Troopers will now only release their radiation field when there is no owner. Players' Radiation Troopers will only release their radiation field after receiving an X-key command in standby mode
- Now, when the main character holds a pick-type tool and left-clicks on a vehicle, it will not cause damage to the vehicle and can instead heal it by 1+ the amount of damage dealt
- Optimized the AI of the air force in command mode. Now, the flight units selected by players will not perform other maneuvers without authorization before reaching the designated location
- Added a follow mode for ground and flying vehicles AI, allowing them to follow the actions of their respective players, and optimized the follow mode for soldiers
- The default frequency of creature spawning has been slightly reduced
2.5Релиз1.16.5 · 7 января 2026 г.
- Fixed the issue where some infantry cards could not be placed in infantry production buildings
- Fixed the issue of abnormal steering and movement of mecha units in free mode
- Fixed the issue where radiation troops would release radiation fields while in vehicles
- Radiation Troopers will now only release radiation fields on their own when there is no owner. Players' Radiation Troopers will only release radiation fields after receiving an X-button command in standby mode
- Now, when the main character holds a pick-type tool and left-clicks on a vehicle, it will not cause damage to the vehicle and can recover 1+ damage value of health for the main character
- The AI of the air force in command mode has been optimized, so that the flight units selected by players will not perform other maneuvers without authorization before reaching the designated location
- The AI of ground and flying vehicles has been enhanced with a new follow mode, allowing them to follow the actions of their respective players. The follow mode for soldiers has also been optimized
- Synchronized and updated some content updated in version 1.20.1
0.2Бета1.20.1 · 5 января 2026 г.
- Fixed some issues in naturally generated buildings where errors in the loot tables prevented the normal generation of chests
- Fixed the issue of abnormal support for friendly troops in challenges
- Fixed the issue where the abnormal attack status of friendly soldiers prevented normal repair and healing
- Fixed the issue where enchantment caused abnormal Y-direction movement of mecha vehicles
- Fixed the issue of abnormal steering and movement of mecha units in free mode
- Reduced the ability of armed Humvees and armed trucks to destroy blocks
- Enhanced the chassis steering speed of the four-legged mecha
- Erosion Marauders and Erosion Ravagers will now join the original Raid event, and whether to enable them can be set in the configuration file
- Motorcycles can now deal melee damage
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