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Mineforgian

Additional Attributes

Adds additional attributes to the game

257K загрузок18 подписчиковMITforgeneoforge

Обновлён 18 июля 2025 г. · опубликован 13 марта 2024 г.

1.21

Documentation is currently located here

  • Respiration attribute has been removed (due to vanilla oxygen attribute)
  • The spell level syntax has been unified (spell_school and spell_type have been changed to spell/<namespace>/<path> and school/<namespace>/<path>

Enchantment Attributes

  • Looting (additional_attributes:looting)
  • Respiration (additional_attributes:respiration)
  • Fishing Lure (additional_attributes:fishing_lure)
  • Fishing Luck (additional_attributes:fishing_lure)

The base value for these is the enchantment value which gets checked

  • Meaning there won't be any benefits using multiply_base / multiply_total if you don't have the enchantment
  • addition will be affected by multiply_total

Harvest Attribute

Can be used to increase the amount of harvested items

  • ID is additional_attributes:harvest
  • addition of 1 means one additional crop (not seed)
  • The base value is the initial harvested amount

Apotheosis

Apothic Crafting

An attribute that adds a chance to affix crafted items

Logic works as follows (using the baseline Apotheosis rarities):

  • 0 to 1: Chance between nothing happening and common rarity
  • 1 to 2: Chance between common and uncommon rarity
  • 2 to 3: Chance between uncommon and rare rarity
  • 3 to 4: Chance between rare and epic rarity
  • 4 to 5: Chance between epic and mythic rarity
  • 5 to 6: Chance between mythic and ancient rarity
  • 6 to ? : Can only roll ancient rarity
  • (This is just an example - the attribute value corresponds to the ordinal of the rarity)

If the attribute value is exactly 0 nothing will happen

A value of 1.3 has a 30% chance to consider uncommon rarity - The luck attribute will still affect the actually picked rarity

Configurations:

  • There is a server config that can limit the max. crafted rarity
  • There is a blacklist item tag (additional_attributes:apothic_crafting_blacklist)
  • You can define min / max rarity clamps per items using a datapack (applies after the server config), see example of wooden tools:
    • Directory: additional_attributes/rarity_definitions
    • Clamp entry:
      • items: A tag, single entry or a list of entries
      • min_rarity: Min. rarity (if said rarity is above the max. rarity of the current attribute value, it will not be considered) (Optional)
      • max_rarity: Max. rarity (if said rarity is above the max. rarity of the current attribute value, it will not be considered) (Optional)

Iron's Spells 'n Spellbooks

Increase or decrease spell levels

  • General attribute (meaning all spells) (additional_attributes:spell_general)
  • Attribute for each school type (additional_attributes:spell_school_<...>)
    • Example: additional_attributes:spell_school_fire
    • Third-party schools have the syntax additional_attributes:school/<namespace>/<path>
  • Attribute for each spell type (additional_attributes:spell_type_<...>)
    • Example: additional_attributes:spell_type_shockwave
    • Third-party spells have the syntax additional_attributes:spell/<namespace>/<path>
      • Example: additional_attributes:spell/traveloptics/orbital_void

How it works:

  • The base value of these attributes is the level of the spell being used - meaning modifying the base has no effect
  • Spells with a maximum level of 1 won't have their spell level increased, since there usually is no reason to do so (configurable)
  • The three attribute types function as one - their modifiers are gathered together before calculation
  • There is no rounding - meaning a spell level of 1.75 will result in 1
  • If the spell level reaches 0 (due to negative modifiers) the spell cannot be cast
  • These attributes are present for all entities not just the player

Add spells to the spell selection

These spells will be available independent of the current spellbook, weapon, etc.

  • Attribute for each school type (additional_attributes:innate_school/<namespace>/<path>)
    • Example: additional_attributes:innate_school/irons_spellbooks/fire
  • Attribute for each spell type (additional_attributes:innate_spell/<namespace>/<path>)
    • Example: additional_attributes:innate_spell/irons_spellbooks/cloud_of_regeneration

Other

Added an attribute to potentially not use up a scroll

  • ID is additional_attributes:keep_scroll
  • Value between 0 (0% chance) and 1 (100% chance)
  • Using multiply_base will have no effect since the base value is 0
  • Using multiply_total without prior addition will also have no effect

References:

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
1.3.6Релиз1.20, 1.20.1forge, neoforge18 июля 2025 г.Скачать (246 КБ)
1.3.5Релиз1.20, 1.20.1forge, neoforge15 мая 2025 г.Скачать (246 КБ)
1.3.4Релиз1.20, 1.20.1forge, neoforge6 апреля 2025 г.Скачать (246 КБ)
1.2.2Релиз1.21, 1.21.1neoforge5 апреля 2025 г.Скачать (46 КБ)
1.3.3Релиз1.20, 1.20.1forge, neoforge15 марта 2025 г.Скачать (247 КБ)
1.3.2Релиз1.20, 1.20.1forge, neoforge15 марта 2025 г.Скачать (247 КБ)
1.3.1Релиз1.20, 1.20.1forge, neoforge2 марта 2025 г.Скачать (238 КБ)
1.3.0Релиз1.20, 1.20.1forge, neoforge2 марта 2025 г.Скачать (238 КБ)
1.2.1Релиз1.21, 1.21.1neoforge22 декабря 2024 г.Скачать (47 КБ)
1.2.2Релиз1.20, 1.20.1forge, neoforge22 декабря 2024 г.Скачать (208 КБ)
1.2.0Релиз1.21, 1.21.1neoforge27 августа 2024 г.Скачать (47 КБ)
1.2.1Релиз1.20, 1.20.1forge, neoforge27 августа 2024 г.Скачать (208 КБ)
1.2.0Релиз1.20, 1.20.1forge, neoforge27 августа 2024 г.Скачать (208 КБ)
1.1.0Релиз1.20, 1.20.1forge, neoforge16 августа 2024 г.Скачать (205 КБ)
1.0.3Релиз1.20, 1.20.1forge, neoforge5 июня 2024 г.Скачать (197 КБ)

Показаны последние 15 из 21 версий.

Ченджлог

1.3.6Релиз1.20, 1.20.1 · 18 июля 2025 г.

From https://github.com/rtxyd

  • Fix an issue with the spell level attribute when modded spells use a native irons spellbooks school instead of a custom one
1.3.5Релиз1.20, 1.20.1 · 15 мая 2025 г.

add safeguard for the apotheosis affix on craft handling

1.3.4Релиз1.20, 1.20.1 · 6 апреля 2025 г.

moved the skip_innate config (related to the iron's spells compat) to the server-side (since the spell selection may be initiated from the server in multiplayer mode)

  • this fixes an issue where innate spells didn't work on dedicated servers
1.2.2Релиз1.21, 1.21.1 · 5 апреля 2025 г.

moved the skip_innate config (related to the iron's spells compat) to the server-side (since the spell selection may be initiated from the server in multiplayer mode)

  • this fixes an issue where innate spells didn't work on dedicated servers
1.3.3Релиз1.20, 1.20.1 · 15 марта 2025 г.

(hotfix for previous version - clear current rarity definitions when reloading, so removed entries are not retained)

Tag

added a blacklist item tag for apothic crafting attribute (additional_attributes:apothic_crafting_blacklist)

Clamp rarity per item

added the option to define min / max rarity clamps for items (defined by using datapacks, directory being additional_attributes/rarity_definitions - see example for wooden tools)

Clamp definition:

  • items: Can be a tag, a single entry or a list of items
  • min_rarity: An optional existing loot rarity
  • max_rarity: An optional existing loot rarity

Explanation

As long as the defined min and max rarity are smaller than the would-be-picked max rarity, they will be considered

  • This means that if the current attribute value would only grant up to apotheosis:rare rarity and you define a min or max of apotheosis:epic that nothing would change (the apotheosis:epic rarity would not be considered)
  • If you don't define a min or max rarity, the original value will be used (if the newly clamped min rarity is above the (potentially clamped) max rarity, it will not be used
  • If (after the max rarity has been clamped) the min rarity is now above said max rarity, it will get the rarity of the max rarity
1.3.2Релиз1.20, 1.20.1 · 15 марта 2025 г.

added a blacklist item tag for apothic crafting attribute (additional_attributes:apothic_crafting_blacklist)


added the option to define min / max rarity clamps for items (defined by using datapacks, directory being additional_attributes/rarity_definitions - see example for wooden tools)

Clamp definition:

  • items: Can be a tag, a single entry or a list of items
  • min_rarity: An optional existing loot rarity
  • max_rarity: An optional existing loot rarity

As long as the defined min and max rarity are smaller than the would-be-picked max rarity, they will be considered

  • This means that if the current attribute value would only grant up to apotheosis:rare rarity and you define a min or max of apotheosis:epic that nothing would change (the apotheosis:epic rarity would not be considered)
  • If you don't define a min or max rarity, the original value will be used (if the newly clamped min rarity is above the (potentially clamped) max rarity, it will not be used
  • If (after the max rarity has been clamped) the min rarity is now above said max rarity, it will get the rarity of the max rarity
1.3.1Релиз1.20, 1.20.1 · 2 марта 2025 г.

Add config to shift min. rarity for the apothic_crafting attribute

  • Used to shift the min. rarity downwards by x amount (default: 0)
  • Allows a broader range to be considered when the rarity is selected
1.3.0Релиз1.20, 1.20.1 · 2 марта 2025 г.

Add apothic_crafting attribute, which grants the chance to automatically affix crafted items (0% chance with default value)

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