
Accurate Hitboxes
Pixel-perfect, zero-lag hitboxes that instantly perfectly match the 3D visual models of every vanilla and modded entity in the game.
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- 3K
- Подписчики
- 16
- Обновлён
- 15 мая 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 24 марта 2026 г.
Accurate Hitboxes
Accurate Hitboxes dramatically improves Minecraft's combat precision by replacing the game's oversized vanilla bounding boxes with true pixel-perfect geometry.
Core Features
- True Pixel-Perfect Accuracy: The mod mathematically extracts the exact 3D visual geometry of every entity on your screen. If a mob has horns, wings, or a tail, those exact shapes become its physical hitbox.
- Universal Modded Compatibility: Because the hitboxes are dynamically sourced directly from the rendering engine, this mod natively supports nearly all modded mobs and bosses right out of the box with zero configuration required.
- GeckoLib 4 Support: Modded entities powered by GeckoLib (e.g., Naturalist, Alex's Mobs, etc.) get full per-part accurate hitboxes. GeckoLib is detected automatically — no configuration needed, and no crash if it's not installed.
- Sodium & Iris Compatible: Fully compatible with Sodium and Iris shaders. The mod uses a rendering-pipeline-independent extraction system that works regardless of which renderer is active.
- Configurable Whitelist/Blacklist Mode: The
config/accuratehitboxes.jsonfile supports a"mode"field that can be set to"blacklist"or"whitelist". In blacklist mode, listed entities are excluded from accurate hitboxes. In whitelist mode, only listed entities receive accurate hitboxes — perfect for large modpacks! The Vanilla Ender Dragon is natively ignored by default to drastically improve multi-part boss interaction. Old configs from v1.1.x are automatically migrated on first launch. - Dynamic Boss Scaling: The server's built-in combat reach algorithm dynamically scales up to 3x the size of the mob you are fighting. This mathematically guarantees you can physically strike the massively outstretched wings or tails of huge custom dragons without the server falsely rejecting your hits.
- Visual
F3+BDebug Tracing: PressingF3+Bactively draws vibrant green geometric boxes tightly wrapped around every physical limb so you can visually verify the mathematical precision of your hits in real-time. - Baby Mobs & Custom Scaling: Baby animals and physically scaled entities intelligently calculate and draw miniaturized voxel geometries perfectly glued to their miniature frames, preventing ghost hits above their heads.
- Zero-Lag Singleplayer Support: Arrows and sword sweeps will interact accurately with real-time animated limbs and extremities in Singleplayer or LAN worlds with absolutely zero network latency.
- Multiplayer Server Support: On multiplayer Dedicated Servers, the mod perfectly syncs and tracks hitboxes entirely server-side. By utilizing static geometric blueprints combined with dynamic coordinate and rotation tracking, projectiles and arrows enjoy pixel-perfect 3D geometric raycasting natively on the server without causing any server TPS or performance lag.
- Anti-Cheat Safe: The mod includes an automatic server handshake. If you log into a vanilla server that does not have Accurate Hitboxes mod, the mod automatically disables the visual tracking lines and gracefully reverts to vanilla mechanics to ensure you are completely safe from anti-cheat bans.
Compatibility
| Mod / Loader | Status |
|---|---|
| Fabric | ✅ Fully compatible |
| Quilt | ✅ Fully compatible |
| NeoForge | ✅ Fully compatible |
| Sodium | ✅ Fully compatible |
| Iris Shaders | ✅ Fully compatible |
| GeckoLib 4 | ✅ Fully compatible (auto-detected) |
| Sinytra Connector | ✅ Fully compatible (with Forgified Fabric API) |
| EMF / ETF | ✅ Works — green overlay follows vanilla animations rather than custom EMF visual animations (cosmetic only) |
Loader Support
This mod is being actively developed and updated! Natively compatible out-of-the-box with Fabric, Quilt, and NeoForge.
- Supports Minecraft 1.20.1, 1.20.2, and 1.20.3
Credits
loti1234567— For proposing the Entity Blacklist configuration capability which established functionality for v1.1.0.Crimson_Steve— For suggesting the active Whitelist mode toggle switch which architected the logic for v1.2.0.
License & Modpack Policy
All Rights Reserved — Copyright (c) 2026 VortexCombat
- You may NOT decompile, reverse-engineer, modify, or distribute the source code of this mod.
- You may NOT steal or reuse any of the code, mechanics, or assets from this mod in your own projects without explicit written permission.
- You may NOT sell this mod, re-upload it to third-party websites, or distribute it for commercial gain.
- MODPACK PERMISSION: You ARE explicitly permitted to freely include this mod in any modpack, provided that the mod is downloaded through official channels (e.g., CurseForge, Modrinth).
- NO LIABILITY: THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Ченджлог
NeoForge-2.3.0-1.20.1Бета1.20.1 · 15 мая 2026 г.
v2.3.0 — The TACZ Compatibility Update
New Features
- Timeless and Classics Zero (TACZ) Compatibility (Forge-NeoForge): Added pixel-perfect collision support for TACZ bullet physics, flawlessly registering physical gaps and headshots.
Bug Fixes
- Hitbox Jitter Eliminated: Fixed an issue that caused hitboxes to vibrate and shake when entities moved.
- Baby Mob Hitboxes: Fixed baby mob head hitboxes being incorrectly sized and positioned.
- Adult/Baby Hitbox Desync: Fixed a bug where an adult's head hitbox would randomly become giant after spawning a baby of the same type.
- Guard Villagers Compat: Fixed a bug where normal villagers' head hitboxes would temporarily become massive when Guard Villagers was installed alongside a baby villager.
Improvements
- Hitbox Rendering Validation: Dead, removed, and invisible entities are now properly filtered to prevent stale hitboxes from lingering on screen.
Fabric_Quilt-2.3.0-1.20.1Бета1.20.1 · 15 мая 2026 г.
v2.3.0 — The TACZ Compatibility Update
New Features
Timeless and Classics Zero (TACZ) Compatibility (Forge-NeoForge): Added pixel-perfect collision support for TACZ bullet physics, flawlessly registering physical gaps and headshots.
Bug Fixes
Hitbox Jitter Eliminated: Fixed an issue that caused hitboxes to vibrate and shake when entities moved. Baby Mob Hitboxes: Fixed baby mob head hitboxes being incorrectly sized and positioned. Adult/Baby Hitbox Desync: Fixed a bug where an adult's head hitbox would randomly become giant after spawning a baby of the same type. Guard Villagers Compat: Fixed a bug where normal villagers' head hitboxes would temporarily become massive when Guard Villagers was installed alongside a baby villager.
Improvements
Hitbox Rendering Validation: Dead, removed, and invisible entities are now properly filtered to prevent stale hitboxes from lingering on screen.
NeoForge-2.2.1-1.20.2-1.20.3Релиз1.20.2, 1.20.3 · 21 апреля 2026 г.
v2.2.1 — Baby GeckoLib Scaling Hotfix
Bug Fixes
- Double-Scaling Eradication (1.20.2+): Resolved an issue where GeckoLib baby entities possessed impossibly tiny geometries. The extraction matrix was mistakenly receiving Vanilla's base rendering scale on top of GeckoLib's own mathematical factor. This fix stabilizes the exact visual-to-hitbox parity for natively scaled GeckoLib babies.
Fabric_Quilt-2.2.1-1.20.2-1.20.3Релиз1.20.2, 1.20.3 · 21 апреля 2026 г.
v2.2.1 — Baby GeckoLib Scaling Hotfix
Bug Fixes
- Double-Scaling Eradication (1.20.2+): Resolved an issue where GeckoLib baby entities possessed impossibly tiny geometries. The extraction matrix was mistakenly receiving Vanilla's base rendering scale on top of GeckoLib's own mathematical factor. This fix stabilizes the exact visual-to-hitbox parity for natively scaled GeckoLib babies.
NeoForge-2.2.0-1.20.1Релиз1.20.1 · 12 апреля 2026 г.
v2.2.0 — Rendering Stability Update
Bug Fixes
- GeckoLib Specialized Mob Scaling: Hitboxes now accurately mirror GeckoLib's forced internal mob-size constraints natively. This fixes visually massive creatures outputting disproportionately microscopic or unscaled bounds.
- Vanilla Baby Animal Refinements: Reimplemented exact 1.5x Vanilla head scaling offsets and calculations for baby entities. Baby variants of complex shapes will now position their head hitboxes mathematically perfectly according to the core animal model.
Fabric_Quilt-2.2.0-1.20.1Релиз1.20.1 · 12 апреля 2026 г.
v2.2.0 — Rendering Stability Update
Bug Fixes
- GeckoLib Specialized Mob Scaling: Hitboxes now accurately mirror GeckoLib's forced internal mob-size constraints natively. This fixes visually massive creatures outputting disproportionately microscopic or unscaled bounds.
- Vanilla Baby Animal Refinements: Reimplemented exact 1.5x Vanilla head scaling offsets and calculations for baby entities. Baby variants of complex shapes will now position their head hitboxes mathematically perfectly according to the core animal model.
NeoForge-2.1.0-1.20.2-1.20.3Релиз1.20.2, 1.20.3 · 10 апреля 2026 г.
v2.1.0 — Critical Rendering & Bugfix Update
Bug Fixes
- Baby Mob Render Scaling: Corrected a legacy issue where baby mobs mathematically emitted identically-sized, slightly offset hitboxes as their adult variants. Baby mobs are now rigorously scaled and aligned perfectly with their bodies.
- Ghost Hitboxes: Rewrote the active rendering lifecycle tracking structure. The mod now faithfully adheres to Vanilla Frustum Culling, stopping invisible or culled mobs from permanently leaving behind frozen "ghost" hitboxes in caves and distant chunks, especially noticeable when utilizing Freecam.
- Shader Pass Sky Floating Fixed: Implemented strict render-phase boundaries to ensure shader shadow-mapping passes (like Iris or OptiFine) and MiniMaps no longer generate clusters of heavily warped geometry floating statically in the overworld sky.
- First-Person Artifacts Fixed: Ignored F3+B extraction sweeps covering the active
cameraEntitywhile looking in first-person setups. This stops your own customized physical player body hitboxes from rendering directly onto the screen and aggressively tracking the moving crosshair.
Fabric_Quilt-2.1.0-1.20.2-1.20.3Релиз1.20.2, 1.20.3 · 10 апреля 2026 г.
v2.1.0 — Critical Rendering & Bugfix Update
Bug Fixes
- Baby Mob Render Scaling: Corrected a legacy issue where baby mobs mathematically emitted identically-sized, slightly offset hitboxes as their adult variants. Baby mobs are now rigorously scaled and aligned perfectly with their bodies.
- Ghost Hitboxes: Rewrote the active rendering lifecycle tracking structure. The mod now faithfully adheres to Vanilla Frustum Culling, stopping invisible or culled mobs from permanently leaving behind frozen "ghost" hitboxes in caves and distant chunks, especially noticeable when utilizing Freecam.
- Shader Pass Sky Floating Fixed: Implemented strict render-phase boundaries to ensure shader shadow-mapping passes (like Iris or OptiFine) and MiniMaps no longer generate clusters of heavily warped geometry floating statically in the overworld sky.
- First-Person Artifacts Fixed: Ignored F3+B extraction sweeps covering the active
cameraEntitywhile looking in first-person setups. This stops your own customized physical player body hitboxes from rendering directly onto the screen and aggressively tracking the moving crosshair.
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