Перейти к содержимому
Mineforgian

Abyssal Decor

(Mostly) Vanilla style decorative blocks, (mostly) inspired by Victorian and Lovecraftian themes!

26K загрузок55 подписчиковCC0-1.0forgeneoforge

Обновлён 2 апреля 2026 г. · опубликован 3 мая 2024 г.

  • Скриншот: Abyssal Decor
  • Скриншот: Abyssal Decor
  • Build by Qyza
  • Скриншот: Abyssal Decor
  • Скриншот: Abyssal Decor
  • Скриншот: Abyssal Decor

Modpage Banner Modpage Divider

~Abyssal Decor~

A work in progress mod featuring a whole suite of unique, decorative building blocks!

Currently forge only

Modpage Blocks Modpage Divider

AD is a work in progress!

Currently, the mod has plenty of blocks to keep you busy, but beware bugs and placeholder recipes.

Expect plenty of updates with polish, new features, fixes, and much more!

Modpage Divider

~FAQ~

How do I get..?

Most blocksets in AD don't yet generate in world; many feature placeholder recipes. When in doubt, and unless otherwise listed, always check JEI!

  • Pearls are obtained from clams, which generate in oceans and are sold by fishermen. Clams can be 'automated' with redstone, or bonemealed to get more clams. As of 0.1.5, they can also be "fed" sand for a chance to instantly grow a pearl!
  • Moldy plants grow from black mold spreading. Black mold and blackwood logs (unstripped only) spread mold to nearby dirt and log-type blocks, but only in darkness!
  • Amaranth spawns in forests, dark forests, and flower forests.
  • Bog apples and snapleaves spawn in mangrove swamps.
  • Muckroot spawns in forests, taigas, and birch forests.
  • Spidercorn spawns in the ceilings of deepslate caves. It can be planted on stone-type blocks.
  • Blood Coral is sold by apprentice fishermen, and can be bonemealed underwater to grow more.
  • Cinnamon logs are currently craft-only, non-functional saplings sold by farmers and grow in jungles.
  • Wisteria sold by farmers.
  • Seabrass ore spawns in gravel patches in ocean floors, and afterwards can be crafted. Also sold by journeyman cartographers.
  • Etc etc
Connected Textures..?

AD uses built-in blockstates for its vertically-connecting textures. You must install [CTM](https://www.curseforge.com/minecraft/mc-mods/ctm) (only on curseforge) for its omnidirectional connected textures.

Updates on the rewrite???

(Jan 2, 2026) The rewrite's first alpha is out! It's currently unpolished and missing anything from the latest mcreator versions (anything past 0.1.7) But if you'd like to bugtest it, it's currently available in our discord, for 1.20.1 forge. And fret not, I know how annoying mod discords are too. I'll be publishing the alpha here as well once we have some of the major bugs ironed out and things are more survival ready. We're still bugtesting, so stay tuned!

Modpage Divider

~Other Info~

  • Can you put this in your modpack? Heck yea!

  • Fabric version coming after the rewrite.

  • I'm very open with use of my work and textures, you are free to use/modify/take inspiration from AD's textures as you see fit. Credit is always appreciated <3

  • I can't really stop you, but if you respect my work, please do not rehost AD, please do not use my textures for paywalled (I.E. marketplace) content, and please do not use my artwork for AI.

  • Etc etc

~

If you'd like to share feedback, builds, bugs, or whatever else, feel free to join the [AD Discord](https://discord.gg/ZwkTU8BynS)!

Версии

ВерсияКаналИграЗагрузчикиДатаСкачать
0.10.0Бета1.21.8neoforge2 апреля 2026 г.Скачать (10.2 МБ)
0.10.0Бета1.21.1neoforge2 апреля 2026 г.Скачать (9.9 МБ)
0.10.0Бета1.20.1forge2 апреля 2026 г.Скачать (10.8 МБ)
0.10.0Бета1.19.2forge2 апреля 2026 г.Скачать (10.6 МБ)

Ченджлог

0.10.0Бета1.21.8 · 2 апреля 2026 г.

AD, now on modrinth!

Mcreator version

Note if you want omnidirectional connected textures, you must download CTM on curseforge

New:

  • Spires, a new, stackable block in multiple materials
  • Giant 2x2 sconces. These can overlap with other blocks
  • Marble pillars and sconces
  • Kelp curtains
  • Dull Iron blockset. Panels, beams, a lamp, etc
  • Trusses, in iron and dull iron. Sort of, connects to bars (as best it can)
  • Mixed brick stairs and slabs (surprisingly painful to get working)
  • Sneezeweed, an exotic 3 tall flower sold by wandering traders
  • Briar roses, vine-like roses that are craftable and bonemealable
  • A placeable nautilus shell
  • Rotting filth, a new block created when mold touches water. Used to make filthcrete and talcrock
  • Filthcrete, a grimy concrete blockset with connected textures
  • Talcrock, a slimy green stone
  • Bellmetal, a new gothic blockset
  • Arrow slit and sewer grate decals
  • Burlap, another wool analog with connected textures (ctm)
  • Clam juice, obtained by using a bottle on a clam. Placeable and drinkable
  • Timber and timber frames, dyed planks with connected textures (ctm)
  • Mystery meat cans. Placeable, stackable and eat-able like cake
  • Stucco and cracked stucco (ctm), in 3 flavours
  • 2 new large paintings
  • Stairs, slabs and walls for jade and effervescent bricks
  • Candle stand and streetlight, new 'lamps'
  • Moonsilver blockset (more to come of this later)
  • Blackwood picket fence
  • Door knocker, a new, smaller gargoyle

Changed:

  • Fixed an issue where mold only spread underground on 1.21.1 and beyond
  • Reworked clams. Bonemealing them now spreads baby clams that can be bonemealed into adult ones. Feeding a clam enough sand now has a chance to supersize it, giving whole pearl blocks instead of single pearls.
  • Clams can be crafted into shucked clams for food
  • New textures for a few old things. Primarily clams and serpent blocks
  • Added custom sound effects to multiple blocks. I'm still new to sound design so expect potential changes as I learn, and new sounds in the future
  • Abyssal Lanterns are now connectable
  • The scrimshaw tracks the player more effectively
  • Swapped AD's creative tab icon from the placeholder trident to the abyssal lantern (finally)
  • Sconces are easier to place items on
  • Hearts of the sea are no longer directly placeable, and must be crafted into a placeable variant (no more abyssaline issues)
  • Rainbow lamps can now be turned off
  • Sconces now connect to bars, fences and walls
  • AD foods are more reasonably saturating
  • Scrimshaw caves are slightly more common
  • Added loot tables to seabrass ore and moldy starstone. Fortune and silk touch now work
  • A bunch of other minor polish and bugfixes I may or may not remember
0.10.0Бета1.21.1 · 2 апреля 2026 г.

AD, now on modrinth!

Mcreator version

Note if you want omnidirectional connected textures, you must download CTM on curseforge

New:

  • Spires, a new, stackable block in multiple materials
  • Giant 2x2 sconces. These can overlap with other blocks
  • Marble pillars and sconces
  • Kelp curtains
  • Dull Iron blockset. Panels, beams, a lamp, etc
  • Trusses, in iron and dull iron. Sort of, connects to bars (as best it can)
  • Mixed brick stairs and slabs (surprisingly painful to get working)
  • Sneezeweed, an exotic 3 tall flower sold by wandering traders
  • Briar roses, vine-like roses that are craftable and bonemealable
  • A placeable nautilus shell
  • Rotting filth, a new block created when mold touches water. Used to make filthcrete and talcrock
  • Filthcrete, a grimy concrete blockset with connected textures
  • Talcrock, a slimy green stone
  • Bellmetal, a new gothic blockset
  • Arrow slit and sewer grate decals
  • Burlap, another wool analog with connected textures (ctm)
  • Clam juice, obtained by using a bottle on a clam. Placeable and drinkable
  • Timber and timber frames, dyed planks with connected textures (ctm)
  • Mystery meat cans. Placeable, stackable and eat-able like cake
  • Stucco and cracked stucco (ctm), in 3 flavours
  • 2 new large paintings
  • Stairs, slabs and walls for jade and effervescent bricks
  • Candle stand and streetlight, new 'lamps'
  • Moonsilver blockset (more to come of this later)
  • Blackwood picket fence
  • Door knocker, a new, smaller gargoyle

Changed:

  • Fixed an issue where mold only spread underground on 1.21.1 and beyond
  • Reworked clams. Bonemealing them now spreads baby clams that can be bonemealed into adult ones. Feeding a clam enough sand now has a chance to supersize it, giving whole pearl blocks instead of single pearls.
  • Clams can be crafted into shucked clams for food
  • New textures for a few old things. Primarily clams and serpent blocks
  • Added custom sound effects to multiple blocks. I'm still new to sound design so expect potential changes as I learn, and new sounds in the future
  • Abyssal Lanterns are now connectable
  • The scrimshaw tracks the player more effectively
  • Swapped AD's creative tab icon from the placeholder trident to the abyssal lantern (finally)
  • Sconces are easier to place items on
  • Hearts of the sea are no longer directly placeable, and must be crafted into a placeable variant (no more abyssaline issues)
  • Rainbow lamps can now be turned off
  • Sconces now connect to bars, fences and walls
  • AD foods are more reasonably saturating
  • Scrimshaw caves are slightly more common
  • Added loot tables to seabrass ore and moldy starstone. Fortune and silk touch now work
  • A bunch of other minor polish and bugfixes I may or may not remember
0.10.0Бета1.20.1 · 2 апреля 2026 г.

AD, now on modrinth!

Mcreator version

Note if you want omnidirectional connected textures, you must download CTM on curseforge

New:

  • Spires, a new, stackable block in multiple materials
  • Giant 2x2 sconces. These can overlap with other blocks
  • Marble pillars and sconces
  • Kelp curtains
  • Dull Iron blockset. Panels, beams, a lamp, etc
  • Trusses, in iron and dull iron. Sort of, connects to bars (as best it can)
  • Mixed brick stairs and slabs (surprisingly painful to get working)
  • Sneezeweed, an exotic 3 tall flower sold by wandering traders
  • Briar roses, vine-like roses that are craftable and bonemealable
  • A placeable nautilus shell
  • Rotting filth, a new block created when mold touches water. Used to make filthcrete and talcrock
  • Filthcrete, a grimy concrete blockset with connected textures
  • Talcrock, a slimy green stone
  • Bellmetal, a new gothic blockset
  • Arrow slit and sewer grate decals
  • Burlap, another wool analog with connected textures (ctm)
  • Clam juice, obtained by using a bottle on a clam. Placeable and drinkable
  • Timber and timber frames, dyed planks with connected textures (ctm)
  • Mystery meat cans. Placeable, stackable and eat-able like cake
  • Stucco and cracked stucco (ctm), in 3 flavours
  • 2 new large paintings
  • Stairs, slabs and walls for jade and effervescent bricks
  • Candle stand and streetlight, new 'lamps'
  • Moonsilver blockset (more to come of this later)
  • Blackwood picket fence
  • Door knocker, a new, smaller gargoyle

Changed:

  • Fixed an issue where mold only spread underground on 1.21.1 and beyond
  • Reworked clams. Bonemealing them now spreads baby clams that can be bonemealed into adult ones. Feeding a clam enough sand now has a chance to supersize it, giving whole pearl blocks instead of single pearls.
  • Clams can be crafted into shucked clams for food
  • New textures for a few old things. Primarily clams and serpent blocks
  • Added custom sound effects to multiple blocks. I'm still new to sound design so expect potential changes as I learn, and new sounds in the future
  • Abyssal Lanterns are now connectable
  • The scrimshaw tracks the player more effectively
  • Swapped AD's creative tab icon from the placeholder trident to the abyssal lantern (finally)
  • Sconces are easier to place items on
  • Hearts of the sea are no longer directly placeable, and must be crafted into a placeable variant (no more abyssaline issues)
  • Rainbow lamps can now be turned off
  • Sconces now connect to bars, fences and walls
  • AD foods are more reasonably saturating
  • Scrimshaw caves are slightly more common
  • Added loot tables to seabrass ore and moldy starstone. Fortune and silk touch now work
  • A bunch of other minor polish and bugfixes I may or may not remember
0.10.0Бета1.19.2 · 2 апреля 2026 г.

AD, now on modrinth!

Mcreator version

Note if you want omnidirectional connected textures, you must download CTM on curseforge

New:

  • Spires, a new, stackable block in multiple materials
  • Giant 2x2 sconces. These can overlap with other blocks
  • Marble pillars and sconces
  • Kelp curtains
  • Dull Iron blockset. Panels, beams, a lamp, etc
  • Trusses, in iron and dull iron. Sort of, connects to bars (as best it can)
  • Mixed brick stairs and slabs (surprisingly painful to get working)
  • Sneezeweed, an exotic 3 tall flower sold by wandering traders
  • Briar roses, vine-like roses that are craftable and bonemealable
  • A placeable nautilus shell
  • Rotting filth, a new block created when mold touches water. Used to make filthcrete and talcrock
  • Filthcrete, a grimy concrete blockset with connected textures
  • Talcrock, a slimy green stone
  • Bellmetal, a new gothic blockset
  • Arrow slit and sewer grate decals
  • Burlap, another wool analog with connected textures (ctm)
  • Clam juice, obtained by using a bottle on a clam. Placeable and drinkable
  • Timber and timber frames, dyed planks with connected textures (ctm)
  • Mystery meat cans. Placeable, stackable and eat-able like cake
  • Stucco and cracked stucco (ctm), in 3 flavours
  • 2 new large paintings
  • Stairs, slabs and walls for jade and effervescent bricks
  • Candle stand and streetlight, new 'lamps'
  • Moonsilver blockset (more to come of this later)
  • Blackwood picket fence
  • Door knocker, a new, smaller gargoyle

Changed:

  • Fixed an issue where mold only spread underground on 1.21.1 and beyond
  • Reworked clams. Bonemealing them now spreads baby clams that can be bonemealed into adult ones. Feeding a clam enough sand now has a chance to supersize it, giving whole pearl blocks instead of single pearls.
  • Clams can be crafted into shucked clams for food
  • New textures for a few old things. Primarily clams and serpent blocks
  • Added custom sound effects to multiple blocks. I'm still new to sound design so expect potential changes as I learn, and new sounds in the future
  • Abyssal Lanterns are now connectable
  • The scrimshaw tracks the player more effectively
  • Swapped AD's creative tab icon from the placeholder trident to the abyssal lantern (finally)
  • Sconces are easier to place items on
  • Hearts of the sea are no longer directly placeable, and must be crafted into a placeable variant (no more abyssaline issues)
  • Rainbow lamps can now be turned off
  • Sconces now connect to bars, fences and walls
  • AD foods are more reasonably saturating
  • Scrimshaw caves are slightly more common
  • Added loot tables to seabrass ore and moldy starstone. Fortune and silk touch now work
  • A bunch of other minor polish and bugfixes I may or may not remember

Комментарии

Загружаем…