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Mineforgian

A.V.A - Alliance of Valiant Arms Guns

a mod based on the fps game A.V.A, added Guns and more

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109K
Подписчики
28
Обновлён
28 ноября 2025 г.
Лицензия
LGPL-3.0-only

Опубликован 24 марта 2023 г.

 

 

 

Useful Links:

Mastery Tasks & Perks

Discord Server

Configuring

Server Config

Client Config (can be accessed with /ava clientConfig command ingame)

Datapacks can be used to configure most of the weapon stats.

For more information please visit: https://discord.com/channels/834742557203628052/1077114092139073616/1077117286000885760

Controls:

Commands:

Crafting System:

Removing the mod:

The mod contains a WIP dimension that causes some vanilla datapack errors after removing

Hi, as Vanilla warned, the experimental settings world might cause problems, such as corrupted worlds.

I discovered that it is caused by the worldgen (Tested with Twilight Forest, same corruption happening), and understood that it is very annoying so here I would like to apologize for the inconvenience.

Anyways, 

https://github.com/MinecraftForge/MinecraftForge/issues/8800#issuecomment-1178330353

this is what should fix the error.

Language Supports:

ru_ru (145play145); de_de (zJustCombo); vi_vn (MaidenVans); tr_tr (StatiK_404); fr_fr (Eric LEGUEBE); ko_kr (jinwk00)

The translation may be incomplete due to updates

Maps:

Alliance of Valiant Arms: Annihilation

Alliance of Valiant Arms: Demolition (Half AI)

A.V.A: Prison Break - Escape

Resource Packs:

Got any issues, ideas/suggestions?

_**https://bitbucket.org/pelluciddice/ava/issues?status=new&status=open**_

By jinwk00

By Kaludi

Ченджлог

2.9.1Релиз1.21.1 · 28 ноября 2025 г.

Added: -> AK74M -> AMD-65 -> M1A1

Improved: -> Bullet trail rendering is now rendered as a moving line instead of static -> CZ penetration from 10 to 0 -> Reduced volume of MK3A2 explosion -> Increased M18, M116A1, Mk3A2 throwing power -> Dcreased M67 Impact throwing power -> Increased M67, M116A1, MK3A2 effect radius -> Increased M116A1, MK3A2 effect duration -> Changed gun stat range to actual block distance calculation from 10*sqrt(range_stat) to 10*sqrt(3 * range_stat)

Fixed: -> Friendly fire damage reduction no longer applies on self damage -> Fully equipped armour stands should be explosion immune -> Grenades and Flashbangs has weird damage/effect calculation/detection

2.9Релиз1.21.1 · 1 ноября 2025 г.

This is a complete refactor of the mod that tooked me months to complete, sorry about that.

Note: Server and Client Config values will be reset due to the breaking change to the format!

Added: -> A new /ava serverConfig command where basically allows you to edit all server config options without modify the config file

-> Some values from the world data (glass break, crosshair, friendlyfire, friendlyfire reduction, mob drop kit...etc) are moved to the server config

-> More data tags, configurable entity hardness, destroyable blocks, mob weapons...etc

-> New recoil pattern system, every gun should have a relatively different recoil pattern and feeling.

Improved:

-> Client is no longer responsible to calculate the bullet tracing for effects

-> Explosive particles

-> Python reload wheel animation

-> The gun stats, removed some redundant attributes/stats

-> Entity and playyer data were changed from capability to the official data attachments, this is breaking change.

-> Gun crafting recipe is now configurable (datapack)

-> Completely removed the old deprecated ammo types (they've been deprecated for years!)

-> Boost blocks are no longer tile entities.

Fixed:

-> Item model texture bleeding

-> /ava viewModel command broken

-> Competitive UI special and projectile weappon selection rendering

-> RPG weapon pickup issue in escort mode

-> Some missing translation

-> Magnification sensitivity settings 

-> Client config GUI does not save the values to config

-> Rain step sounds

-> JEI display

-> Ping rendering

-> C4 mark rendering

2.8.3Релиз1.21.1 · 9 февраля 2025 г.

Added: -> New kit type (the thing that drops by killing mobs), armour kit. Repair the armour in survival (5% of total durability) or 40% armour value in competitive mode -> CZ Evo3 Iron Rouge

Improved: -> AI movement speed under demolition reduced from 1.2 to 1.05 -> AI movement speed under escort increased from 1.1 to 1.2 -> Weapon stat and asset optimizations

Fixed: -> "Negative strength" blocks (i.e. bedrocks...etc) will invert the block pen reduction and cause infitity damage

2.8.2Релиз1.21.1 · 18 декабря 2024 г.

Added: -> Re added bob scale to model properties -> FAMAS -> M18 series for colour: Blue, Grey, Purple, Red, Yellow

Improved: -> Almost all weapons gets animation update -> Smoke Rendering (texture, now rolls a bit over time too) -> Decrease the size of the entity health bars and names -> Third person view when holding a weapon -> Entities now blocks binocular scans -> Better looking and consistency for all weapons in 3rd person (on ground, GUI, itemframe...etc) -> Decreased the render size of gun dropping on the ground in competitive modes -> Mob dropped kits/suppliers now checks for extended collisions every 5 ticks instead of 2 -> Min fireanimation time changed from 3 to 4 ticks -> Reload Time Changed: P226(38->43) | SW1911(40->42) | Beretta92FS(40->44) | Glock (40->44) | MK20(52->54) | XM8(54->51) | SG556(55->53) | AK12(56->58) | M16VN(47->51) | SA58(47->57) | KELTEC(52->60) | AK47(40->43) | SCAR-L(52->57) | Mosin Nagant([13->11], [21->15], [13->12]) | M24(36->39) | SR-25(40->42) | FR-F2(43->47) | MK.18(45->48) | Remington870([5->6], [13->12], [13->17]) | MP5K(40->43) | CZ Evo3(47->43) | FN-TPS([5->6], [13->12], [13->17]) -> Draw Time Changed: P226(15->16) | SW1911(15->16) | Glock (10->12) | MK20(25->26) | XM8(22->23) | AK12(25->24) | M16VN(22->24) | KELTEC(20->21) | AK47(22->27) | SCAR-L(27->23) | Mosin Nagant (17->10) | M24(10->12) | FR-F2(20->18) | DS1-R(13->12) | X95R(18->17) | Remington870(20->24) | MP5K(40->43) | CZ Evo3(15->16) | FN-TPS(20->24) -> Models/Textures adjusted: D.Defense 10ga, DSR--1, MK.18, Mosin Nagant(s), P226, RK95, SG556(s), SW1911 Colt, CZ Evo3 Skorpion(s), FN-TPS, FR-F2(s), Remington(s), SA58 Para(s) -> Rendering functionality optimizations for efficiencies -> Adjusted entity hardness for leopard tanks -> Updated NeoForge, JEI, and Parchment versions

Fixed: -> Crash on colouring Knut's M110 -> Slightly readjusted AVA Colouring Table GUI to reflect the rendering changes over multiple Minecraft versions -> Minimap friendly sight should be transparent -> Model translating on negative directions were 4 times more than it should be, stupid bug didn't realised for years somehow -> Gamemodes can be bugged on their running state if the player login into worlds with different modes -> Crash on server -> Knut's M119 Recipe -> Potential crash on receiving existing scoreboard object -> Custom sync to guarantee the vanilla scoreboard boject exists on client

2.5.91Релиз1.20.1 · 23 ноября 2024 г.

Fixed Knut's M110 recipe.

2.8.1Релиз1.21 · 8 августа 2024 г.

(Might be more changes that I forgot what those were) Added: -> PPSH-41 -> Simple models for model components (magazines...etc) -> M67 Pumpkin

Improved: -> Optimized simple models -> M67 series animation -> Gun item entity now only shows within 15 instead of 20 blocks -> Changed AI weapons to lower quad count ones -> Further improved simple models

Fixed: -> Missing blood mark rendering -> Grenade mark rendering -> Bullet penetration calculation -> AKS74U has wrong category -> Crash when using playtype command -> Deferred image display no longer cleared -> Some issue with saving itemstacks -> P90 looks too big on ground

1.9.8.77972Релиз1.16.5 · 22 июля 2024 г.

Updated Forge and JEI to the latest (perhaps fixing some crashing issues) Back ported a server config option (exists in the latest also), allows the server to override client health bar displays.

2.8.0Релиз1.21 · 11 июля 2024 г.

Initial 1.21, expecting bugs

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