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Mineforgian

A Game of Blocks

A Game of Thrones/Westeros, Overhaul Minecraft Mod, inspired by Mount & Blade.

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2K
Подписчики
34
Обновлён
2 августа 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 2 апреля 2026 г.

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AGoB is a Game of Thrones inspired Fabric mod focused on a custom map-driven realm, regional identity, castles, troops, quests, and faction-flavored progression.

Start your journey

Selection screen

Instead of dropping a few themed items into vanilla, AGoB is built around a full custom experience:

  • A custom iceandfire dimension and realm preset with westeros and essos
  • Hand-authored map-based biome placement
  • Playable Kingdom origins and Religion selection
  • Regional NPCs including Lords, Guards, and Blacksmiths
  • Data-driven castles spread across the world
  • Hireable and upgradeable troops with commander controls
  • Ships, camps, and claimable player settlements
  • House-themed armor sets, capes, weapons, and tools
  • Quests, journal tracking, skills, and reputation
  • Custom interfaces for character setup, the world map, castles, blacksmithing, the guidebook, and more

Mod Reviews

Ghostlyy

Current Features

A custom Westeros-inspired realm

Castle Stone

AGoB includes a custom world setup built around a large map instead of normal biome noise. Regions are placed intentionally, with unique biomes spanning northern snowfields, the Vale, the Riverlands, the Westerlands, the Reach, Dorne, the Crownlands, Essos regions, and surrounding seas.

The world is also expanding with stronger biome variety and more distinct regional terrain, making travel across the map feel more deliberate and recognizable.

Regional character identity

Start by choosing a kingdom background and religion. Your choice affects presentation, spawn options, and starting setup, giving the early game a stronger faction identity.

Castles and regional power

Updated Map

The world includes many castle locations with kingdom ownership, map support, and claim-related systems. Castles are part of the mod’s broader progression and faction structure rather than just decoration.

Troops and commander gameplay

troop menu

Recruit units tied to the great regions of the world, build a party, upgrade troops, and use commander controls to manage them more like a warband system than a vanilla pet/follower mechanic.

Commander Actions

Troop Tree

Commander mode also supports formation placement, movement orders, charge commands, and direct target assignment for your units.

Ships, camps, and player settlements

Player Settlement

Ship with physics

AGoB now includes large ships with custom sail cloth physics. Sails bend and settle with motion so ships feel heavier and more alive while traveling across open water.

The mod also includes tent camps and player settlements. A tent placed on a 3x3 iron block foundation creates a protected player settlement claim, while kingdom claims remain tied to their own territorial structures.

Armor, capes, and equipment

Armors

Faction gear continues to grow with more themed armor and weapons. House chestplates can now include animated capes, helping faction equipment stand out more clearly in motion.

Copper equipment is also available, including tools, armor, and copper nuggets, adding another useful step to early progression.

Quests, reputation, and progression

Dialogue

NPCs can offer quests through dialogue. Completing quests helps build progression through rewards, reputation, and skill growth, while the journal and guidebook support the player’s longer-term goals.

Quest

Quest negotiation

Blacksmithing

Blacksmithing

AGoB includes custom blacksmith multiblocks, blacksmithing recipes, and faction-themed equipment progression, including Lannister gear and smithing tools.

Combat feel

Better Combat Compat for Units and Player

Helping swords, spears, hammers, and mounted fighters feel more appropriate in battle.

Recipes

recipe tentrecipe shiprecipe blacksmith tablerecipe blacksmith furnace

Roadmap

This project is actively growing and new team members have been joining over time

Credits

  • Development - Trep
  • Builds - Black Darte / luca5022 / FNX_Exodus
  • Skin Art - Trep / Normin
  • Armor Art - Trep / Tia

Also checkout the Middle Earth Mod as it inspired this mod.

Disclaimer

This project is inspired by the world of A Song of Ice and Fire and Game of Thrones.

Game of Thrones is a television series produced by HBO, based on the book series A Song of Ice and Fire by George R. R. Martin.

This mod is a non-commercial fan project and is not affiliated with, endorsed by, or sponsored by HBO or George R. R. Martin.

Ченджлог

1.35.0-betaБета1.21.1 · 2 августа 2026 г.

Fixed:

  • Improved world generation performance.
  • Reduced rendering lag for dragons, ships, carts, capes, and tethers.
  • Optimized barrels, carts, and vessel collisions.
  • Reduced server load from quests, dynasties, gates, travel, and schedulers.
  • Removed duplicate rendering and cart logic.
  • Improved cache cleanup and world-switching stability.
1.34.3-betaБета1.21.1 · 21 июля 2026 г.

Fixed:

  • Custom loot-table chests and barrels spilling their generated contents outside during castle generation.
1.34.1-betaБета1.21.1 · 18 июля 2026 г.

Roads Fix

Added:

  • Added terrain-aware castle roads that connect wall gates to building entrances.
  • Added natural spawn surfaces for deer, direwolves, horses, and other passive wildlife.
  • Added persistent castle road generation that safely continues after restarting a world.
  • Added improved legacy gate discovery for castles created in older saves.

Fixed:

  • Fixed passive mobs spawning in unnatural lines in the Ice and Fire dimension.
  • Fixed passive wildlife not populating custom biomes like Overworld animals.
  • Fixed castle roads missing wall entrances or ending in incorrect locations.
  • Fixed roads cutting through buildings, walls, water, and unsuitable terrain.
  • Fixed gate detection potentially loading distant or unloaded chunks.
  • Fixed repeated castle-generation scans and completion messages running every tick.
  • Fixed excessive recipe checks from idle brewing and cooking workstations.
  • Fixed redundant world scans involving troops, companions, platforms, dynasty NPCs, and travel entities.
  • Fixed interrupted voyage and land-travel sessions being removed too aggressively.

Changed:

  • Passive mob populations are now distributed according to biome climate and terrain.
  • Castle structures and walls are now generated before roads are routed and nature is placed.
  • Castle roads now dynamically route around obstacles using bounded pathfinding.
  • Territory maps now use shared ownership data and retain only the currently needed textures.
  • Companion formations and moving platforms now use spatial indexes instead of repeated entity scans.
  • Dynasty, house, kingdom, and castle ownership updates now avoid unnecessary network synchronization.
  • Voyage progress is now saved periodically instead of every tick.
  • Castle and gate maintenance work is now distributed across ticks to reduce server lag spikes.
  • Expensive debug and travel logging is now disabled during normal gameplay.
1.33.6-betaБета1.21.1 · 26 мая 2026 г.

Added:

  • NPC Entity Animations

Fixed:

  • Lineage NPC Runtime Bug
1.33.5-betaБета1.21.1 · 26 мая 2026 г.

Added:

  • LordEntities now have children

Fixed:

  • Clothing attribute display in player character tab
  • Banner Ui Screen bug from world map

Commands added:

/kingdom create /kingdom disband /house create /house disband /house npc add /house npc remove /quest remove

1.33.2-betaБета1.21.1 · 25 мая 2026 г.

Added:

  • Unique skill attributes to each clothing piece

Updated:

  • Tailor UI screen

Changed:

  • Need to be 4 blocks near loom to craft clothes

1.33.2-beta

1.33.1-betaБета1.21.1 · 25 мая 2026 г.

Added:

  • Custom character skin creation
  • Tailoring crafting and equipping (Including coloring)
  • RNG clothing discovery, findable in random loottable chests throughout castles and villages

1.33.1-beta

1.32.5-betaБета1.21.1 · 23 мая 2026 г.

Changed:

  • Pledging (You can now instant pledge, no quest required)

Fixed:

  • Pledging system bugs
  • Server side lockpicking bugs

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