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Mineforgian

1wholibs

A library for json data files, obj model entities, and custom animations.

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14K
Подписчики
1
Обновлён
15 июня 2026 г.
Лицензия
MIT

Опубликован 26 января 2025 г.

1wholibs is a library designed for 1whohears mods. It has several miscelaneous features: add custom game rules, a json preset system with data syncing, render obj models over entities, and a custom animation system. Actual documentation will be added later. 

Ченджлог

2.4.20Релиз1.20.1 · 15 июня 2026 г.
  • Custom preset types can now be added in addon mods
  • Added a Simulated Entity System. This is based on the old simulated missile system in DSC that allowed missiles to continue moving in unloaded chunks.
  • Added the Distant Visible Manager. This will replace the client side raycast system. Raycasts are now added to a queue. Blockstate checks are limited to some number per tick (/gamerule onewholibs:max_raycast_block_checks). Incomplete raycasts will be completed on the next tick.
  • Instead of relying on Distant horizons on the client side to do distant raycasts, the server side now generates a low level of detail height map of the entire world. It gets updated when chunks are loaded.
    • Use /create_lod_height_map_image to see the currently loaded height map.
    • If the world already exists use /gen_lod_height_map [diameter] [center] to load all the chunks inside that box and fill in the height map
2.4.20Релиз1.20.1 · 15 июня 2026 г.
  • Custom preset types can now be added in addon mods
  • Added a Simulated Entity System. This is based on the old simulated missile system in DSC that allowed missiles to continue moving in unloaded chunks.
  • Added the Distant Visible Manager. This will replace the client side raycast system. Raycasts are now added to a queue. Blockstate checks are limited to some number per tick (/gamerule onewholibs:max_raycast_block_checks). Incomplete raycasts will be completed on the next tick.
  • Instead of relying on Distant horizons on the client side to do distant raycasts, the server side now generates a low level of detail height map of the entire world. It gets updated when chunks are loaded.
    • Use /create_lod_height_map_image to see the currently loaded height map.
    • If the world already exists use /gen_lod_height_map [diameter] [center] to load all the chunks inside that box and fill in the height map
1.6.8Релиз1.19.2 · 9 августа 2025 г.
  • fixed data pack syncing issue where the super type packet order wasn't always agreed between server/client
1.6.6Релиз1.19.2 · 19 апреля 2025 г.

minor util function changes

1.6.5Релиз1.19.2 · 25 марта 2025 г.
  • defining presetId in the json file is no longer required. it will assume to have the same id as the file name
  • fixed obj model items not changing on f3+t
1.5.12Релиз1.19.2 · 5 февраля 2025 г.
  • added some util functions

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