
1wholibs
A library for json data files, obj model entities, and custom animations.
- Загрузки
- 14K
- Подписчики
- 1
- Обновлён
- 15 июня 2026 г.
- Лицензия
- MIT
Опубликован 26 января 2025 г.
1wholibs is a library designed for 1whohears mods. It has several miscelaneous features: add custom game rules, a json preset system with data syncing, render obj models over entities, and a custom animation system. Actual documentation will be added later.
Ченджлог
2.4.20Релиз1.20.1 · 15 июня 2026 г.
- Custom preset types can now be added in addon mods
- Added a Simulated Entity System. This is based on the old simulated missile system in DSC that allowed missiles to continue moving in unloaded chunks.
- Added the Distant Visible Manager. This will replace the client side raycast system. Raycasts are now added to a queue. Blockstate checks are limited to some number per tick (
/gamerule onewholibs:max_raycast_block_checks). Incomplete raycasts will be completed on the next tick. - Instead of relying on Distant horizons on the client side to do distant raycasts, the server side now generates a low level of detail height map of the entire world. It gets updated when chunks are loaded.
- Use
/create_lod_height_map_imageto see the currently loaded height map. - If the world already exists use
/gen_lod_height_map [diameter] [center]to load all the chunks inside that box and fill in the height map
- Use
2.4.20Релиз1.20.1 · 15 июня 2026 г.
- Custom preset types can now be added in addon mods
- Added a Simulated Entity System. This is based on the old simulated missile system in DSC that allowed missiles to continue moving in unloaded chunks.
- Added the Distant Visible Manager. This will replace the client side raycast system. Raycasts are now added to a queue. Blockstate checks are limited to some number per tick (
/gamerule onewholibs:max_raycast_block_checks). Incomplete raycasts will be completed on the next tick. - Instead of relying on Distant horizons on the client side to do distant raycasts, the server side now generates a low level of detail height map of the entire world. It gets updated when chunks are loaded.
- Use
/create_lod_height_map_imageto see the currently loaded height map. - If the world already exists use
/gen_lod_height_map [diameter] [center]to load all the chunks inside that box and fill in the height map
- Use
1.6.8Релиз1.19.2 · 9 августа 2025 г.
- fixed data pack syncing issue where the super type packet order wasn't always agreed between server/client
1.6.6Релиз1.19.2 · 19 апреля 2025 г.
minor util function changes
1.6.5Релиз1.19.2 · 25 марта 2025 г.
- defining presetId in the json file is no longer required. it will assume to have the same id as the file name
- fixed obj model items not changing on f3+t
1.5.12Релиз1.19.2 · 5 февраля 2025 г.
- added some util functions
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