IMPORTANT: Play on 1.21.3*
A jump map heavily based on Team Fortress 2's rocket jump maps using wind charges as rockets.
This map is challenging, maybe a little frustrating, if you aren't familiar with rocket jumping. You will develop, and have to develop your wind charge skills to finish this map.
Otherwise, this is like a T3 (Medium) jump map. While it boasts a decent skill floor, there is still a lot more room to the ceiling. Perfect execution is not required. And don't mind the wallpogos, they're easier here.
5 Stages
20 Jumps
- Stage 1 (4 Jumps) - Basic Jumps and Wall Jumps
- Stage 2 (4 Jumps) - Pogos and a Skip
- Stage 3 (4 Jumps) - Wallpogos
- Stage 4 (3 Jumps) - Syncs
- Stage 5 (5 Jumps) - Mixed
- A world stopwatch that starts once you enter a stage
- A portal will open in spawn for each jump when when you enter its room
- Touch the Breeze located at select jumps to receive help on how to complete the jump
- Right click the Recovery Compass to return back to spawn
- Right click the Clock to show/hide the time
- Move and right click the Paper to your hotbar from the inventory to reset the map
- Created on update 1.21.3
- Recommended to play on singleplayer (multiplayer won't break the map but it may cause some jank)
- No mods or resource packs required
*Play on 1.21.3! The 4x syncs on honey blocks (Jumps 16 and 20) do not work on 1.21.4 because of a bug introduced where wind charges are not affected by explosions. You can help get the tech back by voting on the issue here: https://bugs.mojang.com/browse/MC-279003
Raw footage with Inputs: