Датапаки Minecraft: новые механики без модов, поиск и фильтры.
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True Survival Mode is a comprehensive set of 1.21+ datapack features that aim to overhaul Minecraft's survival mode. It tackles difficulty and progression through means that don't disrupt Minecraft's regular gameplay, while also providing new adventures!

A server-side datapack for Filament that adds shelves from the 2025 fall drop!

Make villagers never run out of trades so you don't have to wait for them to restock !

PlayerProgress is a Minecraft datapack that introduces a leveling system. Earn UP from activities like mining and combat to level up and gain new abilities and rewards.

Recycle armors, tools, weapons, and other metal objects with the blast furnace




OmniBlast is a quality of life Datapack for Minecraft that completes the recipe lists of the Blast Furnace and Smoker to enable faster cooking for blocks and items that have only a standard Furnace recipe (e.g., Glass, Glazed Terracota, Cactus, etc.)


Adds a lot, I mean a lot, of advancement (90+) to make players want to adventure through their worlds. To collecting stacks of diamonds to traveling 10k blocks by elytra the datapack adds A LOT of advancement with their own rewards (For the hard ones)

A datapack that improves the trades of wandering traders

A Datapack ( You can turn into a mod ) for your create automation needs. Supplies players with Q.O.L recipes for everyday crafts!


Compatibility datapack between ChoiceTheorem's overhauled village and Rats mod

A small but great datapack that adds create mod trades to piglins.


Adds Recipes for the Coins/Cogs/Currency of the Mod

Compatibility datapack between ChoiceTheorem's overhauled village and Monobanks mod

Compatibility datapack between ChoiceTheorem's overhauled village and Wares mod

A pack that adds many well-designed, vanilla-friendly features to enhance your survival gameplay experience!

this is a mod for Minecraft that seeks to transform the game experience into something closer to real life. It includes elements such as needs management (hunger, health, energy), an economy system, work, and the ability to interact with other player

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