
Hurricane│颶風
Breeze will shoot more Wind Charges at a time, and when a Wind Charge hits a creature, it will gain a wind net that provides defense and healing.│旋風使者會一次發射更多風彈,當風彈擊中生物時,它會獲得一層能提供防禦和治療的風網。
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- Подписчики
- 1
- Обновлён
- 27 апреля 2026 г.
- Лицензия
- MIT
Опубликован 29 сентября 2025 г.
Function│功能
- Breeze projects 8 Wind Charges at a time, with an additional deflection angle of -16 to 16 degrees.│旋風使者發射風彈時一次投射8顆風彈,投射的風彈角度額外偏轉-16~16度。
- Entering
/data merge storage hurricane:config {breeze_launch_more_wind_charge:0b}will disable this feature; entering/data merge storage hurricane:config {breeze_launch_more_wind_charge:1b}will enable this feature, which is enabled by default.│輸入/data merge storage hurricane:config {breeze_launch_more_wind_charge:0b}可將該功能關閉;輸入/data merge storage hurricane:config {breeze_launch_more_wind_charge:1b}可將該功能開啟,預設開啟。
- Entering
- Breeze will launch a melee attack against a target within 1.5 blocks of the target, dealing 2 damage.│旋風使者會對距離小於1.5格的攻擊目標發動近戰攻擊,造成2點傷害。
- Entering
/data merge storage hurricane:config {breeze_melee_attack:0b}will disable this feature; entering/data merge storage hurricane:config {breeze_melee_attack:1b}will enable this feature, which is enabled by default.│輸入/data merge storage hurricane:config {breeze_melee_attack:0b}可將該功能關閉;輸入/data merge storage hurricane:config {breeze_melee_attack:1b}可將該功能開啟,預設開啟。
- Entering
- When Breeze hits a creature with any attack, it gains one layer of Wind Web, up to a max of 2 layers.│旋風使者透過任何攻擊擊中一個生物時,它會獲得一層風網,最高2層。
- Wind Net: When the Breeze is damaged, 80% of the damage is reduced, and one layer of Wind Net is consumed.│風網:當該旋風使者受到傷害時,為其減免此次傷害80%的傷害量,同時消耗一層風網。
- Entering
/data merge storage hurricane:config {wind_net_max_stacking_layers:<value>}will set the max of layers in Breeze's wind net to layers, which is 2 by default.│輸入/data merge storage hurricane:config {wind_net_max_stacking_layers:<value>}會將旋風使者風網的最高層數設為 層,預設為2。
- Mobs attacked by Breeze will suffer a 30-second Breeze effect; Breeze restores 1 health when attacking a creature with the Wind Charged effect.│受到旋風使者攻擊的生物會受到30秒蘊風效果;旋風使者攻擊了帶有蘊風效果的生物會恢復1生命。
- Entering
/data merge storage hurricane:config {breeze_healing:0b}will disable this feature; entering/data merge storage hurricane:config {breeze_healing:1b}will enable this feature, which is enabled by default.│輸入/data merge storage hurricane:config {breeze_healing:0b}可將該功能關閉;輸入/data merge storage hurricane:config {breeze_healing:1b}可將該功能開啟,預設開啟。
- Entering
Usage example video│使用示例影片
Ченджлог
1.0.3+1.21.9+modРелиз1.21.9, 1.21.10, 1.21.11 · 27 апреля 2026 г.
- Add configuration functionality│添加配置功能
- WindNet will no longer provide healing to Breeze Messenger.│風網不再會為旋風使者提供治療
- Creatures attacked by Breeze will suffer a 30-second Breeze effect.│受到旋風使者攻擊的生物會受到30秒蘊風效果
- Breeze restores 1 health when attacking a creature with the Wind Charged effect.│旋風使者攻擊了帶有蘊風效果的生物會恢復1生命
- Breeze's maximum number of wind network layers has been reduced to 2.│旋風使者的風網層數上限降至2
1.0.3+1.21.9Релиз1.21.9, 1.21.10, 1.21.11 · 27 апреля 2026 г.
- Add configuration functionality│添加配置功能
- WindNet will no longer provide healing to Breeze Messenger.│風網不再會為旋風使者提供治療
- Creatures attacked by Breeze will suffer a 30-second Breeze effect.│受到旋風使者攻擊的生物會受到30秒蘊風效果
- Breeze restores 1 health when attacking a creature with the Wind Charged effect.│旋風使者攻擊了帶有蘊風效果的生物會恢復1生命
- Breeze's maximum number of wind network layers has been reduced to 2.│旋風使者的風網層數上限降至2
1.0.2+1.21+modРелиз1.21.9, 1.21.10, 1.21.11 · 24 февраля 2026 г.
Improved performance.│提升了性能。
1.0.2+1.21Релиз1.21.9, 1.21.10, 1.21.11 · 24 февраля 2026 г.
Improved performance.│提升了性能。
1.0.1+1.21.5+modРелиз1.21.5, 1.21.6, 1.21.7 · 27 октября 2025 г.
- 修復音效在多人遊戲中只有隨機一個玩家會聽到的問題。 Fixed an issue where sound effects would only be heard by one random player in multiplayer.
- 使用投射物動能作為所需資料包來簡化代碼。 Use Projectile Motion as the required data pack to simplify the code.
1.0.1+1.21.5Релиз1.21.5, 1.21.6, 1.21.7 · 27 октября 2025 г.
- 修復音效在多人遊戲中只有隨機一個玩家會聽到的問題。 Fixed an issue where sound effects would only be heard by one random player in multiplayer.
- 使用投射物動能作為所需資料包來簡化代碼。 Use Projectile Motion as the required data pack to simplify the code.
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