
Blockhead Bosses is a datapack that consists of multiple challenging bosses. Each boss belongs in a different category, offering variety in terms of gameplay.
Defeating bosses rewards players with unique weapons that feature their own abilities, combat styles, and progression paths, allowing players to tackle increasingly difficult encounters.
This datapack is not designed around casual gameplay. Blockhead Bosses focuses on mechanically demanding encounters that test movement, positioning, timing, combat, and adaptability.
Each boss introduces its own combat style, attack patterns, and gameplay mechanics, offering a wide variety of encounters rather than simple difficulty scaling. In return, players are rewarded with powerful weapons and abilities capable of handling the increasingly dangerous challenges ahead.
More content is planned for future updates.
IMPORTANT NOTES:
- This datapack breaks blocks and modifies the world during boss fights or when using certain weapons. Use with caution in existing worlds.
- Weapons are intentionally overpowered. Use with caution when introducing them to an existing world or server.
✅ Supported Versions
- 1.21.11
- 26.1.x
⚠️ Compatibility
This datapack modifies and manages custom entities and boss systems. Merging it with other datapacks that overwrite or heavily alter entity behavior may cause conflicts or unintended behavior.
This datapack includes a custom dimension accessible through falling into the void. Datapacks or mods that modify void behavior, world generation, or dimension handling may interfere with this system.
Bosses and weapons are designed primarily for Vanilla Minecraft entities. Modded entities or non-vanilla mobs may not be fully recognized by boss targeting systems or may not interact correctly with weapon mechanics.
Use with caution when combining with other combat or boss-related datapacks.
I recommend watching the videos below for a complete overview of boss mechanics and summoning. It also provides useful insight into the weapon systems, though some details may not reflect the latest updates.
📺 Videos
All Bosses Showcase (v2.5.3)
(all bosses guide will be made soon)
(all weapons guide will be made soon)
Weapon Guides (Legacy)
📷 Images
All Bosses (v2.5.3)





All Weapons (v2.5.3)

⚔️ Boss List (v2.5.3)
Ordered by Difficulty (Hardest to Easiest)
- Erebus, The First Fracture
- Voltaris, The Profaned One
- Providence, The Soulweaving Emissary
- Atropos, The Executioner
- Primal Invocation
- Wither
📋 Boss Roadmap (v2.6)
Ordered by Priority
- (REWORK) Primal Invocation, The Unstable Manifestation
- Vixen, The Judgement Survivor
- Odysseus, the Many-Minded
📜 v2.5.3 Changelog
2.5.3 CHANGES:
VOID DIMENSION
- now has ambient sounds
- it is now fully bright in the dimension again
- having accretion grants you access to the void dimension
GENERAL
- optimizations to everything (huge optimizations to erebus)
- multiple bossbars of the same boss are now possible
- fixed all weapon related bugs where enchantments given by an ability dont get removed when stored inside any storage block
- small note: a weapon named Aurelion is released and is open for testing. though, expect some bugs and some things that aren't supposed to be there. will be fixed next subversion or major version
PROVIDENCE
GENERAL
- fixed file and folder structure
- applied ID to a few things
- removed execution mechanic
- wielding an axe near providence no longer gives strength
- updated "ITS YOUR LUCKY DAY!" into something Voltaris related
- triggering a phase through commands now do the animation
- fixed a hidden setting (unable to desp phase)
ATTACKS
- Down Smash: added explosion shockwave vfx
- Vortex: wither skulls have 1.6x (5 > 8) more additional damage
WEAPONS
- all abilities are now id based
- all explosions are now enchantment based
- ambient vfx change for ethereal retribution, soul cleaver, and soul flare
- Soul Cleaver:
-"Damnation":
- reworked, no longer drags entities, and it now passes through blocks.
- hitting an entity with it will give you more max hp (maximum of 4 caught, 10s duration, 2 hearts per caught entity).
- deals 1.47x (21 > 31) more damage and has a center hitbox where it deals 1.65x (31 > 51) more damage.
- has increased its hitbox horizontally (1.5 > 4.5 blocks).
- self-debuff slowness and mining fatigue slightly decreased duration.
- decreased life ticks by 20% (100 > 80)
- "Uppercut Vortex" gives Saturation 1 if an entity is hit after the initial explosion.
- "Ground Smash": gives Saturation 2 if hit successfully.
- Ethereal Retribution:
- "Soul Reap": no longer gives victim's knockback resistance
- "Retribution":
- stores the user's movement speed post hit instead of constantly
- can now call the ability while sprint crouch jumping
- "Undead Coagulaion": no longer explodes
- Soul Flare:
- "Pulse Burst and Pulse Beam":
- removed the "is ready" text at the end of the ability name when the ability is able to be used
- slight sfx and vfx changes
- "Pulse Beam":
- increased explosion kb range by 50% (3 > 3.5)
- decreased explosion kb multiplier by 16.67% (1.3 > 1.1)
- "Skullrain": initial summoner arrow is now killed to prevent the user from hitting themself
- "Celestial Drag": rework
- "Stinger": rework
- "Pulse Burst and Pulse Beam":
- Soul Cleaver:
- "Ground Smash": no longer damages only one entity
- "Falling Smashes":
- no longer does self damage in the end
- buffed explosion damage by 50% (10 > 15)
- "Uppercut Vortex":
- initial explosion now immediately sends the user to the ground
- uppercuts now only works with the weapon itself only
- uppercuts now increase your attack speed by 1
- "Hour Glass Density": user can now use enderpearls
- "Explosive Lunge":
- explosion damage is now much more consistent
- "Explosive Lunge": explosion is now as big as ground smash
- "Explosive Lunge": increased distance by 10
- Rampage: vfx and sfx tweaks
EREBUS
GENERAL
- can now do random targeting when fighting players
- now targets other entities within its radius instead of having to be hurt by the other entity
- phase 3 now breaks blocks
ATTACKS
- Blitz:
- slightly increased vfx
- hits are more consistent
- now breaks blocks
WEAPON
- Ejection:
- you no longer can shoot shards during another ability, except during Disruption.
- shards now pause during disruption and aim towards entities once the ability ends.
- shards now shoot at the direction you are looking at
- shards damage reach nerfed by 50% (3.5 > 3)
- REMOVED "Wielding Beyond", replaced with "Entropic Threshold"
- Entropic Threshold
- removed player attribute nerfs when holding the weapon; moved to Entropic Threshold and retains the debuff even if the weapon is not in the inventory.
- cooldowns are now 2x faster unless the stack of "Entropic Threshold" is >6 where it reverts the cooldowns to the original.
- Each ability grants 1 stack. Every 3rd stack causes further deterioration onto the user's body.
- Takes 30s to diminish 1 stack AFTER an ability.
- Takes 8s to diminish 1 stack IF no ability is used PREVIOUSLY.
- 10th stack procs Supernova early and kills the user.
- Great Split:
- added i-frames during the windup
- now freezes you in place during windup
- now deals 2.5x (200 > 500) more damage against entities that aren't major bosses of this datapack (includes players).
- now does bypass armor and iframes damage type instead of bypass enchantments
- hits are more consistent
ATROPOS
PASSIVES
- Lethal Presence: fixed a bug where he moves despite having no target
ATTACKS
- Divide: he is no longer forced to do lethal presence after the first slice
- Burst: hits more consistently
- Drift: range nerfed by 3.5 to 3
WEAPON AND ATTACKS/PASSIVES
- everything is now id based
- Slice:
- is now id based
- now damages and traps entities after 1 tick instead of 5 ticks
- slightly changed vfx
- Rend: now damages after 1 tick instead of 10 ticks
WEAPON
- everything is now id based
- Slaughter:
- now has a poof vfx before dissapearing just like slaughter for atropos
- hitbox now matches the atropos counterpart (reach changed from 2 to 3)
- Decapitate:
- 1st-4th slashes order now mirrors atropos decapitate
- Rend, Slaughter, Decapitate, and Paralyze now give the bleed effect
- Paralyze: improved vfx and sfx
- Lethal Presence:
- fixed a bug where looking directly at the ground activates the ability
- now works as originally intended
VOLTARIS
GENERAL
- can now do random targeting when fighting players
- phase 2 now triggers at 45% (160) instead of 25% (100) hp left
- now only has resistance 1 when regenerating stamina
ATTACKS
- Photoelectric Death:
- (PHASE 2 VARIANT) now summons a stormed annihilation explosion after the slam when caught
- nerfed slam damage multipler by 30% (1 > 0.8)
- Stormed Annihilation:
- fixed bug wherein its damage is from Charged Essence's "Detonate" ability
- nerfed damage range (4.5 > 3.5 blocks)
- Profaned Plummet: now locks to the ground if the target is not in the air or is too far away
- Relentless Wrath:
- punches and kicks' reach decreased by 0.083% (1.2 > 1.1) (Relentless Wrath is now easier to dodge)
- kicks now do knockback (just like how indev voltaris did)
- Resonant Collapse" - completely invulnerable during the entirety of the attack
- changed attack combos (better gameplay imo)
WEAPON
- Storm Cycle:
- fixed stack loss sfx bug wherein it doesn't play
- stack gain and loss sfx is now slightly less loud
- now gives speed
- now gives jump boost (by sneaking)
- Detonate: fixed bug wherein its damage is from Voltaris' "Stormed Annihilation" damage
- Discharge: warn sfx is now slightly less loud
- Overclock:
- nerfed damage range (3 > 2 blocks)
- punches and kicks now allows you to go through blocks
- now gives you +1 attack speed while using the ability
- Cascade:
- damage scales depending on entity or boss
- damage scaling deteriorates the higher the hierarchy of the boss in this datapack
- has a significantly bigger hitbox (reaches up to 15 blocks in radius) compared to Voltaris'
- against PLAYERS; damages from 70/40/30 to 1300/800/50 (18.6x/20x/1.67x [or an average of 13.42x increase in damage])
WITHER
- is now id based
📜 v2.5 Changelog
VERSION 2.5 FULL CHANGELOG (SUMMARY OF CHANGES)
- TWO NEW BOSSES: VOLTARIS AND EREBUS (unlocked after beating providence)
- TWO NEW WEAPONS: CHARGED ESSENCE AND ACCRETION (dropped by voltaris and erebus)
- NEW DIMENSION: VOID (unlocked after beating providence)
- ATROPOS REWORKED
IN-GAME GUIDES:
- Items, Bosses, and Weapons now have an in-game guide explaining how to get/spawn them (more details:)
- a message in chat will appear after beating a raid which leads to Atropos
- Decayed Nether Star is unlocked as a recipe after having any of its requirements (obsidian, ender eye, nether star)
- after beating Primal Invocation, you can now right click while holding the boss drop to view the next item's recipe
- after beating Providence, you can now right click while holding the boss drop (Vivid Remains) to view multiple recipes. (Includes: other bosses and providence weapons)
- Thunderstorms with a lightning have a random chance to spawn Voltaris' spawn mechanic recipe post-providence (Alternatively, repeatedly hit a lightning rod with trident with channeling until it spawns.)
- Voltaris spawn mechanic item includes a recipe after right clicking while holding
- Erebus death boss drop includes a recipe after right clicking while holding
COUNTERS
- added enchanted golden apple, elytra, and trident with riptide counter to Primal Invocation, Providence, Voltaris, and Erebus
CHANGES UPCOMING IN THE NEXT VERSION:
- Primal Invocation rework
- Boss Trophies
- New Bosses: Odysseus and Vixen
- Optimization and Bug Fixing
- Fully Implemented ID system (to support stuff like multiple of the same boss existing in the world.)
Credits to these people!
- DiamondCaptain - lead developer, concept design, main coding
- marred53 - development, concepts, textures, coding
- "Shar" - datapack icon
- pocketducko, ollieskittlelord/player121003, Naj, Nothingness - ideas, weapon abilities, boss concepts, and art contributions
discord server: https://discord.gg/c5cbKyaQgj
Ченджлог
2.5.3Бета26.1, 26.1.1, 26.1.2 · 22 мая 2026 г.
2.5.3 CHANGELOG
2.5.3 CHANGES:
VOID DIMENSION
- now has ambient sounds
- it is now fully bright in the dimension again
- having accretion grants you access to the void dimension
GENERAL
- optimizations to everything (huge optimizations to erebus)
- multiple bossbars of the same boss are now possible
- fixed all weapon related bugs where enchantments given by an ability dont get removed when stored inside any storage block
- small note: a weapon named Aurelion is released and is open for testing. though, expect some bugs and some things that aren't supposed to be there. will be fixed next subversion or major version
PROVIDENCE
GENERAL
- fixed file and folder structure
- applied ID to a few things
- removed execution mechanic
- wielding an axe near providence no longer gives strength
- updated "ITS YOUR LUCKY DAY!" into something Voltaris related
- triggering a phase through commands now do the animation
- fixed a hidden setting (unable to desp phase)
ATTACKS
- Down Smash: added explosion shockwave vfx
- Vortex: wither skulls have 1.6x (5 > 8) more additional damage
WEAPONS
- all abilities are now id based
- all explosions are now enchantment based
- ambient vfx change for ethereal retribution, soul cleaver, and soul flare
- Soul Cleaver:
-"Damnation":
- reworked, no longer drags entities, and it now passes through blocks.
- hitting an entity with it will give you more max hp (maximum of 4 caught, 10s duration, 2 hearts per caught entity).
- deals 1.47x (21 > 31) more damage and has a center hitbox where it deals 1.65x (31 > 51) more damage.
- has increased its hitbox horizontally (1.5 > 4.5 blocks).
- self-debuff slowness and mining fatigue slightly decreased duration.
- decreased life ticks by 20% (100 > 80)
- "Uppercut Vortex" gives Saturation 1 if an entity is hit after the initial explosion.
- "Ground Smash": gives Saturation 2 if hit successfully.
- Ethereal Retribution:
- "Soul Reap": no longer gives victim's knockback resistance
- "Retribution":
- stores the user's movement speed post hit instead of constantly
- can now call the ability while sprint crouch jumping
- "Undead Coagulaion": no longer explodes
- Soul Flare:
- "Pulse Burst and Pulse Beam":
- removed the "is ready" text at the end of the ability name when the ability is able to be used
- slight sfx and vfx changes
- "Pulse Beam":
- increased explosion kb range by 50% (3 > 3.5)
- decreased explosion kb multiplier by 16.67% (1.3 > 1.1)
- "Skullrain": initial summoner arrow is now killed to prevent the user from hitting themself
- "Celestial Drag": rework
- "Stinger": rework
- "Pulse Burst and Pulse Beam":
- Soul Cleaver:
- "Ground Smash": no longer damages only one entity
- "Falling Smashes":
- no longer does self damage in the end
- buffed explosion damage by 50% (10 > 15)
- "Uppercut Vortex":
- initial explosion now immediately sends the user to the ground
- uppercuts now only works with the weapon itself only
- uppercuts now increase your attack speed by 1
- "Hour Glass Density": user can now use enderpearls
- "Explosive Lunge":
- explosion damage is now much more consistent
- "Explosive Lunge": explosion is now as big as ground smash
- "Explosive Lunge": increased distance by 10
- Rampage: vfx and sfx tweaks
EREBUS
GENERAL
- can now do random targeting when fighting players
- now targets other entities within its radius instead of having to be hurt by the other entity
- phase 3 now breaks blocks
ATTACKS
- Blitz:
- slightly increased vfx
- hits are more consistent
- now breaks blocks
WEAPON
- Ejection:
- you no longer can shoot shards during another ability, except during Disruption.
- shards now pause during disruption and aim towards entities once the ability ends.
- shards now shoot at the direction you are looking at
- shards damage reach nerfed by 50% (3.5 > 3)
- REMOVED "Wielding Beyond", replaced with "Entropic Threshold"
- Entropic Threshold
- removed player attribute nerfs when holding the weapon; moved to Entropic Threshold and retains the debuff even if the weapon is not in the inventory.
- cooldowns are now 2x faster unless the stack of "Entropic Threshold" is >6 where it reverts the cooldowns to the original.
- Each ability grants 1 stack. Every 3rd stack causes further deterioration onto the user's body.
- Takes 30s to diminish 1 stack AFTER an ability.
- Takes 8s to diminish 1 stack IF no ability is used PREVIOUSLY.
- 10th stack procs Supernova early and kills the user.
- Great Split:
- added i-frames during the windup
- now freezes you in place during windup
- now deals 2.5x (200 > 500) more damage against entities that aren't major bosses of this datapack (includes players).
- now does bypass armor and iframes damage type instead of bypass enchantments
- hits are more consistent
ATROPOS
PASSIVES
- Lethal Presence: fixed a bug where he moves despite having no target
ATTACKS
- Divide: he is no longer forced to do lethal presence after the first slice
- Burst: hits more consistently
- Drift: range nerfed by 3.5 to 3
WEAPON AND ATTACKS/PASSIVES
- everything is now id based
- Slice:
- is now id based
- now damages and traps entities after 1 tick instead of 5 ticks
- slightly changed vfx
- Rend: now damages after 1 tick instead of 10 ticks
WEAPON
- everything is now id based
- Slaughter:
- now has a poof vfx before dissapearing just like slaughter for atropos
- hitbox now matches the atropos counterpart (reach changed from 2 to 3)
- Decapitate:
- 1st-4th slashes order now mirrors atropos decapitate
- Rend, Slaughter, Decapitate, and Paralyze now give the bleed effect
- Paralyze: improved vfx and sfx
- Lethal Presence:
- fixed a bug where looking directly at the ground activates the ability
- now works as originally intended
VOLTARIS
GENERAL
- can now do random targeting when fighting players
- phase 2 now triggers at 45% (160) instead of 25% (100) hp left
- now only has resistance 1 when regenerating stamina
ATTACKS
- Photoelectric Death:
- (PHASE 2 VARIANT) now summons a stormed annihilation explosion after the slam when caught
- nerfed slam damage multipler by 30% (1 > 0.8)
- Stormed Annihilation:
- fixed bug wherein its damage is from Charged Essence's "Detonate" ability
- nerfed damage range (4.5 > 3.5 blocks)
- Profaned Plummet: now locks to the ground if the target is not in the air or is too far away
- Relentless Wrath:
- punches and kicks' reach decreased by 0.083% (1.2 > 1.1) (Relentless Wrath is now easier to dodge)
- kicks now do knockback (just like how indev voltaris did)
- Resonant Collapse" - completely invulnerable during the entirety of the attack
- changed attack combos (better gameplay imo)
WEAPON
- Storm Cycle:
- fixed stack loss sfx bug wherein it doesn't play
- stack gain and loss sfx is now slightly less loud
- now gives speed
- now gives jump boost (by sneaking)
- Detonate: fixed bug wherein its damage is from Voltaris' "Stormed Annihilation" damage
- Discharge: warn sfx is now slightly less loud
- Overclock:
- nerfed damage range (3 > 2 blocks)
- punches and kicks now allows you to go through blocks
- now gives you +1 attack speed while using the ability
- Cascade:
- damage scales depending on entity or boss
- damage scaling deteriorates the higher the hierarchy of the boss in this datapack
- has a significantly bigger hitbox (reaches up to 15 blocks in radius) compared to Voltaris'
- against PLAYERS; damages from 70/40/30 to 1300/800/50 (18.6x/20x/1.67x [or an average of 13.42x increase in damage])
WITHER
- is now id based
2.5 CHANGELOG
VERSION 2.5 FULL CHANGELOG (SUMMARY OF CHANGES)
- TWO NEW BOSSES: VOLTARIS AND EREBUS (unlocked after beating providence)
- TWO NEW WEAPONS: CHARGED ESSENCE AND ACCRETION (dropped by voltaris and erebus)
- NEW DIMENSION: VOID (unlocked after beating providence)
- ATROPOS REWORKED
IN-GAME GUIDES:
- Items, Bosses, and Weapons now have an in-game guide explaining how to get/spawn them (more details:)
- a message in chat will appear after beating a raid which leads to Atropos
- Decayed Nether Star is unlocked as a recipe after having any of its requirements (obsidian, ender eye, nether star)
- after beating Primal Invocation, you can now right click while holding the boss drop to view the next item's recipe
- after beating Providence, you can now right click while holding the boss drop (Vivid Remains) to view multiple recipes. (Includes: other bosses and providence weapons)
- Thunderstorms with a lightning have a random chance to spawn Voltaris' spawn mechanic recipe post-providence (Alternatively, repeatedly hit a lightning rod with trident with channeling until it spawns.)
- Voltaris spawn mechanic item includes a recipe after right clicking while holding
- Erebus death boss drop includes a recipe after right clicking while holding
COUNTERS
- added enchanted golden apple, elytra, and trident with riptide counter to Primal Invocation, Providence, Voltaris, and Erebus
CHANGES UPCOMING IN THE NEXT VERSION:
- Primal Invocation rework
- Boss Trophies
- New Bosses: Odysseus and Vixen
- Optimization and Bug Fixing
- Fully Implemented ID system (to support stuff like multiple of the same boss existing in the world.)
2.5.3Бета1.21.11 · 22 мая 2026 г.
2.5.3 CHANGELOG
2.5.3 CHANGES:
VOID DIMENSION
- now has ambient sounds
- it is now fully bright in the dimension again
- having accretion grants you access to the void dimension
GENERAL
- optimizations to everything (huge optimizations to erebus)
- multiple bossbars of the same boss are now possible
- fixed all weapon related bugs where enchantments given by an ability dont get removed when stored inside any storage block
- small note: a weapon named Aurelion is released and is open for testing. though, expect some bugs and some things that aren't supposed to be there. will be fixed next subversion or major version
PROVIDENCE
GENERAL
- fixed file and folder structure
- applied ID to a few things
- removed execution mechanic
- wielding an axe near providence no longer gives strength
- updated "ITS YOUR LUCKY DAY!" into something Voltaris related
- triggering a phase through commands now do the animation
- fixed a hidden setting (unable to desp phase)
ATTACKS
- Down Smash: added explosion shockwave vfx
- Vortex: wither skulls have 1.6x (5 > 8) more additional damage
WEAPONS
- all abilities are now id based
- all explosions are now enchantment based
- ambient vfx change for ethereal retribution, soul cleaver, and soul flare
- Soul Cleaver:
-"Damnation":
- reworked, no longer drags entities, and it now passes through blocks.
- hitting an entity with it will give you more max hp (maximum of 4 caught, 10s duration, 2 hearts per caught entity).
- deals 1.47x (21 > 31) more damage and has a center hitbox where it deals 1.65x (31 > 51) more damage.
- has increased its hitbox horizontally (1.5 > 4.5 blocks).
- self-debuff slowness and mining fatigue slightly decreased duration.
- decreased life ticks by 20% (100 > 80)
- "Uppercut Vortex" gives Saturation 1 if an entity is hit after the initial explosion.
- "Ground Smash": gives Saturation 2 if hit successfully.
- Ethereal Retribution:
- "Soul Reap": no longer gives victim's knockback resistance
- "Retribution":
- stores the user's movement speed post hit instead of constantly
- can now call the ability while sprint crouch jumping
- "Undead Coagulaion": no longer explodes
- Soul Flare:
- "Pulse Burst and Pulse Beam":
- removed the "is ready" text at the end of the ability name when the ability is able to be used
- slight sfx and vfx changes
- "Pulse Beam":
- increased explosion kb range by 50% (3 > 3.5)
- decreased explosion kb multiplier by 16.67% (1.3 > 1.1)
- "Skullrain": initial summoner arrow is now killed to prevent the user from hitting themself
- "Celestial Drag": rework
- "Stinger": rework
- "Pulse Burst and Pulse Beam":
- Soul Cleaver:
- "Ground Smash": no longer damages only one entity
- "Falling Smashes":
- no longer does self damage in the end
- buffed explosion damage by 50% (10 > 15)
- "Uppercut Vortex":
- initial explosion now immediately sends the user to the ground
- uppercuts now only works with the weapon itself only
- uppercuts now increase your attack speed by 1
- "Hour Glass Density": user can now use enderpearls
- "Explosive Lunge":
- explosion damage is now much more consistent
- "Explosive Lunge": explosion is now as big as ground smash
- "Explosive Lunge": increased distance by 10
- Rampage: vfx and sfx tweaks
EREBUS
GENERAL
- can now do random targeting when fighting players
- now targets other entities within its radius instead of having to be hurt by the other entity
- phase 3 now breaks blocks
ATTACKS
- Blitz:
- slightly increased vfx
- hits are more consistent
- now breaks blocks
WEAPON
- Ejection:
- you no longer can shoot shards during another ability, except during Disruption.
- shards now pause during disruption and aim towards entities once the ability ends.
- shards now shoot at the direction you are looking at
- shards damage reach nerfed by 50% (3.5 > 3)
- REMOVED "Wielding Beyond", replaced with "Entropic Threshold"
- Entropic Threshold
- removed player attribute nerfs when holding the weapon; moved to Entropic Threshold and retains the debuff even if the weapon is not in the inventory.
- cooldowns are now 2x faster unless the stack of "Entropic Threshold" is >6 where it reverts the cooldowns to the original.
- Each ability grants 1 stack. Every 3rd stack causes further deterioration onto the user's body.
- Takes 30s to diminish 1 stack AFTER an ability.
- Takes 8s to diminish 1 stack IF no ability is used PREVIOUSLY.
- 10th stack procs Supernova early and kills the user.
- Great Split:
- added i-frames during the windup
- now freezes you in place during windup
- now deals 2.5x (200 > 500) more damage against entities that aren't major bosses of this datapack (includes players).
- now does bypass armor and iframes damage type instead of bypass enchantments
- hits are more consistent
ATROPOS
PASSIVES
- Lethal Presence: fixed a bug where he moves despite having no target
ATTACKS
- Divide: he is no longer forced to do lethal presence after the first slice
- Burst: hits more consistently
- Drift: range nerfed by 3.5 to 3
WEAPON AND ATTACKS/PASSIVES
- everything is now id based
- Slice:
- is now id based
- now damages and traps entities after 1 tick instead of 5 ticks
- slightly changed vfx
- Rend: now damages after 1 tick instead of 10 ticks
WEAPON
- everything is now id based
- Slaughter:
- now has a poof vfx before dissapearing just like slaughter for atropos
- hitbox now matches the atropos counterpart (reach changed from 2 to 3)
- Decapitate:
- 1st-4th slashes order now mirrors atropos decapitate
- Rend, Slaughter, Decapitate, and Paralyze now give the bleed effect
- Paralyze: improved vfx and sfx
- Lethal Presence:
- fixed a bug where looking directly at the ground activates the ability
- now works as originally intended
VOLTARIS
GENERAL
- can now do random targeting when fighting players
- phase 2 now triggers at 45% (160) instead of 25% (100) hp left
- now only has resistance 1 when regenerating stamina
ATTACKS
- Photoelectric Death:
- (PHASE 2 VARIANT) now summons a stormed annihilation explosion after the slam when caught
- nerfed slam damage multipler by 30% (1 > 0.8)
- Stormed Annihilation:
- fixed bug wherein its damage is from Charged Essence's "Detonate" ability
- nerfed damage range (4.5 > 3.5 blocks)
- Profaned Plummet: now locks to the ground if the target is not in the air or is too far away
- Relentless Wrath:
- punches and kicks' reach decreased by 0.083% (1.2 > 1.1) (Relentless Wrath is now easier to dodge)
- kicks now do knockback (just like how indev voltaris did)
- Resonant Collapse" - completely invulnerable during the entirety of the attack
- changed attack combos (better gameplay imo)
WEAPON
- Storm Cycle:
- fixed stack loss sfx bug wherein it doesn't play
- stack gain and loss sfx is now slightly less loud
- now gives speed
- now gives jump boost (by sneaking)
- Detonate: fixed bug wherein its damage is from Voltaris' "Stormed Annihilation" damage
- Discharge: warn sfx is now slightly less loud
- Overclock:
- nerfed damage range (3 > 2 blocks)
- punches and kicks now allows you to go through blocks
- now gives you +1 attack speed while using the ability
- Cascade:
- damage scales depending on entity or boss
- damage scaling deteriorates the higher the hierarchy of the boss in this datapack
- has a significantly bigger hitbox (reaches up to 15 blocks in radius) compared to Voltaris'
- against PLAYERS; damages from 70/40/30 to 1300/800/50 (18.6x/20x/1.67x [or an average of 13.42x increase in damage])
WITHER
- is now id based
2.5 CHANGELOG
VERSION 2.5 FULL CHANGELOG (SUMMARY OF CHANGES)
- TWO NEW BOSSES: VOLTARIS AND EREBUS (unlocked after beating providence)
- TWO NEW WEAPONS: CHARGED ESSENCE AND ACCRETION (dropped by voltaris and erebus)
- NEW DIMENSION: VOID (unlocked after beating providence)
- ATROPOS REWORKED
IN-GAME GUIDES:
- Items, Bosses, and Weapons now have an in-game guide explaining how to get/spawn them (more details:)
- a message in chat will appear after beating a raid which leads to Atropos
- Decayed Nether Star is unlocked as a recipe after having any of its requirements (obsidian, ender eye, nether star)
- after beating Primal Invocation, you can now right click while holding the boss drop to view the next item's recipe
- after beating Providence, you can now right click while holding the boss drop (Vivid Remains) to view multiple recipes. (Includes: other bosses and providence weapons)
- Thunderstorms with a lightning have a random chance to spawn Voltaris' spawn mechanic recipe post-providence (Alternatively, repeatedly hit a lightning rod with trident with channeling until it spawns.)
- Voltaris spawn mechanic item includes a recipe after right clicking while holding
- Erebus death boss drop includes a recipe after right clicking while holding
COUNTERS
- added enchanted golden apple, elytra, and trident with riptide counter to Primal Invocation, Providence, Voltaris, and Erebus
CHANGES UPCOMING IN THE NEXT VERSION:
- Primal Invocation rework
- Boss Trophies
- New Bosses: Odysseus and Vixen
- Optimization and Bug Fixing
- Fully Implemented ID system (to support stuff like multiple of the same boss existing in the world.)
2.5.2Бета1.21.11 · 1 апреля 2026 г.
2.5.2 changes
- Fixed Voltaris' weapon (Charged Essence) passive, Storm Cycle not working properly due to scoreboard issues. This lead to either no cooldowns or no stack gain.
2.5 CHANGELOG
VERSION 2.5 FULL CHANGELOG (SUMMARY OF CHANGES)
- TWO NEW BOSSES: VOLTARIS AND EREBUS (unlocked after beating providence)
- TWO NEW WEAPONS: CHARGED ESSENCE AND ACCRETION (dropped by voltaris and erebus)
- NEW DIMENSION: VOID (unlocked after beating providence)
- ATROPOS REWORKED
IN-GAME GUIDES:
- Items, Bosses, and Weapons now have an in-game guide explaining how to get/spawn them (more details:)
- a message in chat will appear after beating a raid which leads to Atropos
- Decayed Nether Star is unlocked as a recipe after having any of its requirements (obsidian, ender eye, nether star)
- after beating Primal Invocation, you can now right click while holding the boss drop to view the next item's recipe
- after beating Providence, you can now right click while holding the boss drop (Vivid Remains) to view multiple recipes. (Includes: other bosses and providence weapons)
- Thunderstorms with a lightning have a random chance to spawn Voltaris' spawn mechanic recipe post-providence (Alternatively, repeatedly hit a lightning rod with trident with channeling until it spawns.)
- Voltaris spawn mechanic item includes a recipe after right clicking while holding
- Erebus death boss drop includes a recipe after right clicking while holding
COUNTERS
- added enchanted golden apple, elytra, and trident with riptide counter to Primal Invocation, Providence, Voltaris, and Erebus
CHANGES UPCOMING IN THE NEXT VERSION:
- Primal Invocation rework
- Boss Trophies
- New Boss: Odysseus
- Optimization and Bug Fixing
- Fully Implemented ID system (to support stuff like multiple of the same boss existing in the world.)
2.5.2Бета26.1, 26.1.1, 26.1.2 · 1 апреля 2026 г.
2.5.2 changes
- Fixed Voltaris' weapon (Charged Essence) passive, Storm Cycle not working properly due to scoreboard issues. This lead to either no cooldowns or no stack gain.
2.5 CHANGELOG
VERSION 2.5 FULL CHANGELOG (SUMMARY OF CHANGES)
- TWO NEW BOSSES: VOLTARIS AND EREBUS (unlocked after beating providence)
- TWO NEW WEAPONS: CHARGED ESSENCE AND ACCRETION (dropped by voltaris and erebus)
- NEW DIMENSION: VOID (unlocked after beating providence)
- ATROPOS REWORKED
IN-GAME GUIDES:
- Items, Bosses, and Weapons now have an in-game guide explaining how to get/spawn them (more details:)
- a message in chat will appear after beating a raid which leads to Atropos
- Decayed Nether Star is unlocked as a recipe after having any of its requirements (obsidian, ender eye, nether star)
- after beating Primal Invocation, you can now right click while holding the boss drop to view the next item's recipe
- after beating Providence, you can now right click while holding the boss drop (Vivid Remains) to view multiple recipes. (Includes: other bosses and providence weapons)
- Thunderstorms with a lightning have a random chance to spawn Voltaris' spawn mechanic recipe post-providence (Alternatively, repeatedly hit a lightning rod with trident with channeling until it spawns.)
- Voltaris spawn mechanic item includes a recipe after right clicking while holding
- Erebus death boss drop includes a recipe after right clicking while holding
COUNTERS
- added enchanted golden apple, elytra, and trident with riptide counter to Primal Invocation, Providence, Voltaris, and Erebus
CHANGES UPCOMING IN THE NEXT VERSION:
- Primal Invocation rework
- Boss Trophies
- New Boss: Odysseus
- Optimization and Bug Fixing
- Fully Implemented ID system (to support stuff like multiple of the same boss existing in the world.)
2.5.1Бета26.1, 26.1.1, 26.1.2 · 1 апреля 2026 г.
2.5.1 CHANGES
- players are now required to hold radiance to enter the void
- other mobs are now unable to enter the void unless they are spawned there
- y level for entering the void in all 3 dimensions are now -70 and below
- added a check for entities in the void dimension to not fall under the barrier floor
- removed the mechanic where providence spawns 2x more shields during night time
- fixed massive oversight where charged essence doesnt have cooldowns during storm cycle 0
2.5 CHANGELOG
VERSION 2.5 FULL CHANGELOG (SUMMARY OF CHANGES)
- TWO NEW BOSSES: VOLTARIS AND EREBUS (unlocked after beating providence)
- TWO NEW WEAPONS: CHARGED ESSENCE AND ACCRETION (dropped by voltaris and erebus)
- NEW DIMENSION: VOID (unlocked after beating providence)
- ATROPOS REWORKED
IN-GAME GUIDES:
- Items, Bosses, and Weapons now have an in-game guide explaining how to get/spawn them (more details:)
- a message in chat will appear after beating a raid which leads to Atropos
- Decayed Nether Star is unlocked as a recipe after having any of its requirements (obsidian, ender eye, nether star)
- after beating Primal Invocation, you can now right click while holding the boss drop to view the next item's recipe
- after beating Providence, you can now right click while holding the boss drop (Vivid Remains) to view multiple recipes. (Includes: other bosses and providence weapons)
- Thunderstorms with a lightning have a random chance to spawn Voltaris' spawn mechanic recipe post-providence (Alternatively, repeatedly hit a lightning rod with trident with channeling until it spawns.)
- Voltaris spawn mechanic item includes a recipe after right clicking while holding
- Erebus death boss drop includes a recipe after right clicking while holding
COUNTERS
- added enchanted golden apple, elytra, and trident with riptide counter to Primal Invocation, Providence, Voltaris, and Erebus
CHANGES UPCOMING IN THE NEXT VERSION:
- Primal Invocation rework
- Boss Trophies
- New Boss: Odysseus
- Optimization and Bug Fixing
- Fully Implemented ID system (to support stuff like multiple of the same boss existing in the world.)
2.5T22 CHANGELOG
GENERAL
- all global sounds are now directional
- added a new dimension: VOID. It is accessed by falling into the void after beating providence.
- COMPLETE FILES/FOLDERS RESTRUCTURE
- removed drops items on break block setting since everything else except providence followed this setting.
- removed weapon and firework counter because only providence followed this setting.
- all boss weapons now have vfx by default when dropped
- there is now a global kill function which kills all the bosses 🎉🎉
- all custom items that didnt have vfx and sfx now have!
- updated all advancements (now has voltaris and erebus too)
- it is now easier to figure out what to do (yes). probably dont need the guides as much anymore
VOLTARIS
GENERAL
- changed phase 2 trigger from 40% to 25% hp
- changed phase 2 sfx and vfx
- now has environment ambient particles
- changed “{ }” in his name to blue
- now has elytra and fireworks counter
- slightly changed dash particle
- hurt time invulnerability no longer causes erebus to skip singularity
- optimized lightning vfx
- gives 80 levels of xp
- death drops
ATTACK COMBO
- changed phase 2 stamina regen from 2s to 2.5s
ATTACKS
- removed hunger effect from all attacks except for voltage rupture and profaned plummet
- removes absorption instead
- stormed annihilation storm explosion is now at the end of thunder reckoning during phase 2
- can no longer heal stamina when resonant collapse is active
- changed resonant collapse consumption from 4 to 6
- changed photoelectric death slam sfx
- changed thunder reckoning lightning sfx
- changed volt strike lightning sfx
- changed relentless wrath normal punch and end sfx
- changed flashing aggression normal punches and warning sfx
- nerfed voltage rupture movement speed debuff from 0.05 to 0.06
- added ender pearl counter to voltage rupture
- nerfed voltage rupture range from 10 to 9
- volt strike no longer damages shields even after being blocked
- nerfed volt strike slowness from 4 to 1
- made voltage rupture prediction more accurate
- made photoelectric death prediction more accurate
- changed relentless wrath punch and kicks damage position on voltaris’ chest ~ ~0.4 ~ (previous versions of rw were able to just be jumped over)
- buffed relentless wrath reach from 1.15 to 1.2 blocks
- thunder reckoning dash is now random directions
- thunder reckoning now has a chance to do a feint in phase 2
- now has a shockwave particle for profaned llplummet, stormed annihilation, voltage rupture
- added new vfx to voltage rupture windup
- slightly changed stormed annihilation storm explosion
- resonant collapse lightning summon chance is now 70% instead of 100%
- nerfed thunder reckoning damage from 28 to 25 (bypass enchants)
- changed normal lightning damage from 25 to 20 (bypass enchants)
- nerfed flashing aggression punches from 14 to 12 (bypass enchants)
- nerfed flashing aggression big punches from 20 to 16 (bypass enchants)
- nerfed stormed annihilation explosion damage from 25 to 22
- nerfed stormed annihilation explosion range from 4 to 3.5 blocks
- nerfed profaned plummet point blank explosion damage from 140 to 100
- nerfed relentless wrath punch damage from 20 to 15 bypass armor
- nerfed relentless wrath kick damage from 30 to 25 bypass armor
- buffed voltage rupture point blank explosion damage from 80 to 140
WEAPON
- NEW WEAPON: CHARGED ESSENCE
PROVIDENCE
GENERAL
- fixed spawning, enraged, desperation phase sound overlapping with other sounds
- fixed bug where shields and blaze column spawns during phase transitions
- fixed bug where desperation sound is spammed when desperation is called during null distribution
- slightly decreased invul explosion sound
- providence no longer drops weapons. instead she drops vivid remains, which is used to craft providence weapons.
- providence spawner making and weapon making now require a fully charged respawn anchor
- buffed providence firework counter range from 7 to 20
- gave providence elytra counter
- uhh death sound is finally global (massive oversight)
- added more souls to death vfx
- providence dying now properly kills all providence end crystals
- changed xp level drop from 90 to 75
- removed night shields
- can now spawn more than 1
WEAPONS
- pulse beam damage calculation now starts 2 tick earlier (used to be 6 ticks late, now 4 ticks late)
- tweaked pulse beam boosting hitbox (knockback)
- buffed stinger damage from 4 to 6 bypasses armor
- buffed damnation damage from 9 to 12 bypasses enchantments
- buffed explosive lunge explosion damage from 30 to 35
- uppercut vortex uppercuts now grants the user speed 3 for 4 seconds per hit
- buffed all weapons base damages by around 1.5-2.5x (?)
- buffed soulflare pulse burst base damage from 12 to 13
EREBUS
GENERAL
- fixed phase 3 transition phasing through blocks
- slightly tweaked flash particle
- made summon, phase transitions, and death global sfx
- when stunned both erebus and revenant go to the same y level as the target
- drops 110 xp levels
- phase 3 intro music
- has boss drops now
ATTACKS
- gave mirage fakes erebus’s flash color to make it more deceptive
- erebus visibility change now also applies to phase transitions
- changed shards vfx
- changed blitz vfx
- increased shard spam in nova
- changed nova damage from 37 to 57 explosion bypass armor
- erebus is farther when doing converge in phase 1
- erebus is slightly closer when doing converge in phase 2
- changed converge shards shooting tick interval from 10 to 9 in phase 1, 8 to 7 in phase 2
- added voidstride to converge
- phase 2 entropy is the same as phase 3 entropy
- changed revenant surge vfx and sfx
- buffed surge radius from 40 to 80
- changed constrict vfx and sfx
- changed blitz sfx and vfx
- WEAPONS*
- NEW WEAPON: ACCRETION
ATROPOS
GENERAL
- added xp bottles to his loot
- since illagers cant attack erebus, he just flees instead when erebus is around
- fixed bug where death triggers twice
- drops 45 xp levels
ATTACKS
- bleeding can now be cured by just eating
- bleeding effect now gives hunger (to allow players without golden apples to remove bleeding)
2.5.1Бета1.21.11 · 1 апреля 2026 г.
2.5.1 CHANGES
- players are now required to hold radiance to enter the void
- other mobs are now unable to enter the void unless they are spawned there
- y level for entering the void in all 3 dimensions are now -70 and below
- added a check for entities in the void dimension to not fall under the barrier floor
- removed the mechanic where providence spawns 2x more shields during night time
- fixed massive oversight where charged essence doesnt have cooldowns during storm cycle 0
2.5 CHANGELOG
VERSION 2.5 FULL CHANGELOG (SUMMARY OF CHANGES)
- TWO NEW BOSSES: VOLTARIS AND EREBUS (unlocked after beating providence)
- TWO NEW WEAPONS: CHARGED ESSENCE AND ACCRETION (dropped by voltaris and erebus)
- NEW DIMENSION: VOID (unlocked after beating providence)
- ATROPOS REWORKED
IN-GAME GUIDES:
- Items, Bosses, and Weapons now have an in-game guide explaining how to get/spawn them (more details:)
- a message in chat will appear after beating a raid which leads to Atropos
- Decayed Nether Star is unlocked as a recipe after having any of its requirements (obsidian, ender eye, nether star)
- after beating Primal Invocation, you can now right click while holding the boss drop to view the next item's recipe
- after beating Providence, you can now right click while holding the boss drop (Vivid Remains) to view multiple recipes. (Includes: other bosses and providence weapons)
- Thunderstorms with a lightning have a random chance to spawn Voltaris' spawn mechanic recipe post-providence (Alternatively, repeatedly hit a lightning rod with trident with channeling until it spawns.)
- Voltaris spawn mechanic item includes a recipe after right clicking while holding
- Erebus death boss drop includes a recipe after right clicking while holding
COUNTERS
- added enchanted golden apple, elytra, and trident with riptide counter to Primal Invocation, Providence, Voltaris, and Erebus
CHANGES UPCOMING IN THE NEXT VERSION:
- Primal Invocation rework
- Boss Trophies
- New Boss: Odysseus
- Optimization and Bug Fixing
- Fully Implemented ID system (to support stuff like multiple of the same boss existing in the world.)
2.5T22 CHANGELOG
GENERAL
- all global sounds are now directional
- added a new dimension: VOID. It is accessed by falling into the void after beating providence.
- COMPLETE FILES/FOLDERS RESTRUCTURE
- removed drops items on break block setting since everything else except providence followed this setting.
- removed weapon and firework counter because only providence followed this setting.
- all boss weapons now have vfx by default when dropped
- there is now a global kill function which kills all the bosses 🎉🎉
- all custom items that didnt have vfx and sfx now have!
- updated all advancements (now has voltaris and erebus too)
- it is now easier to figure out what to do (yes). probably dont need the guides as much anymore
VOLTARIS
GENERAL
- changed phase 2 trigger from 40% to 25% hp
- changed phase 2 sfx and vfx
- now has environment ambient particles
- changed “{ }” in his name to blue
- now has elytra and fireworks counter
- slightly changed dash particle
- hurt time invulnerability no longer causes erebus to skip singularity
- optimized lightning vfx
- gives 80 levels of xp
- death drops
ATTACK COMBO
- changed phase 2 stamina regen from 2s to 2.5s
ATTACKS
- removed hunger effect from all attacks except for voltage rupture and profaned plummet
- removes absorption instead
- stormed annihilation storm explosion is now at the end of thunder reckoning during phase 2
- can no longer heal stamina when resonant collapse is active
- changed resonant collapse consumption from 4 to 6
- changed photoelectric death slam sfx
- changed thunder reckoning lightning sfx
- changed volt strike lightning sfx
- changed relentless wrath normal punch and end sfx
- changed flashing aggression normal punches and warning sfx
- nerfed voltage rupture movement speed debuff from 0.05 to 0.06
- added ender pearl counter to voltage rupture
- nerfed voltage rupture range from 10 to 9
- volt strike no longer damages shields even after being blocked
- nerfed volt strike slowness from 4 to 1
- made voltage rupture prediction more accurate
- made photoelectric death prediction more accurate
- changed relentless wrath punch and kicks damage position on voltaris’ chest ~ ~0.4 ~ (previous versions of rw were able to just be jumped over)
- buffed relentless wrath reach from 1.15 to 1.2 blocks
- thunder reckoning dash is now random directions
- thunder reckoning now has a chance to do a feint in phase 2
- now has a shockwave particle for profaned llplummet, stormed annihilation, voltage rupture
- added new vfx to voltage rupture windup
- slightly changed stormed annihilation storm explosion
- resonant collapse lightning summon chance is now 70% instead of 100%
- nerfed thunder reckoning damage from 28 to 25 (bypass enchants)
- changed normal lightning damage from 25 to 20 (bypass enchants)
- nerfed flashing aggression punches from 14 to 12 (bypass enchants)
- nerfed flashing aggression big punches from 20 to 16 (bypass enchants)
- nerfed stormed annihilation explosion damage from 25 to 22
- nerfed stormed annihilation explosion range from 4 to 3.5 blocks
- nerfed profaned plummet point blank explosion damage from 140 to 100
- nerfed relentless wrath punch damage from 20 to 15 bypass armor
- nerfed relentless wrath kick damage from 30 to 25 bypass armor
- buffed voltage rupture point blank explosion damage from 80 to 140
WEAPON
- NEW WEAPON: CHARGED ESSENCE
PROVIDENCE
GENERAL
- fixed spawning, enraged, desperation phase sound overlapping with other sounds
- fixed bug where shields and blaze column spawns during phase transitions
- fixed bug where desperation sound is spammed when desperation is called during null distribution
- slightly decreased invul explosion sound
- providence no longer drops weapons. instead she drops vivid remains, which is used to craft providence weapons.
- providence spawner making and weapon making now require a fully charged respawn anchor
- buffed providence firework counter range from 7 to 20
- gave providence elytra counter
- uhh death sound is finally global (massive oversight)
- added more souls to death vfx
- providence dying now properly kills all providence end crystals
- changed xp level drop from 90 to 75
- removed night shields
- can now spawn more than 1
WEAPONS
- pulse beam damage calculation now starts 2 tick earlier (used to be 6 ticks late, now 4 ticks late)
- tweaked pulse beam boosting hitbox (knockback)
- buffed stinger damage from 4 to 6 bypasses armor
- buffed damnation damage from 9 to 12 bypasses enchantments
- buffed explosive lunge explosion damage from 30 to 35
- uppercut vortex uppercuts now grants the user speed 3 for 4 seconds per hit
- buffed all weapons base damages by around 1.5-2.5x (?)
- buffed soulflare pulse burst base damage from 12 to 13
EREBUS
GENERAL
- fixed phase 3 transition phasing through blocks
- slightly tweaked flash particle
- made summon, phase transitions, and death global sfx
- when stunned both erebus and revenant go to the same y level as the target
- drops 110 xp levels
- phase 3 intro music
- has boss drops now
ATTACKS
- gave mirage fakes erebus’s flash color to make it more deceptive
- erebus visibility change now also applies to phase transitions
- changed shards vfx
- changed blitz vfx
- increased shard spam in nova
- changed nova damage from 37 to 57 explosion bypass armor
- erebus is farther when doing converge in phase 1
- erebus is slightly closer when doing converge in phase 2
- changed converge shards shooting tick interval from 10 to 9 in phase 1, 8 to 7 in phase 2
- added voidstride to converge
- phase 2 entropy is the same as phase 3 entropy
- changed revenant surge vfx and sfx
- buffed surge radius from 40 to 80
- changed constrict vfx and sfx
- changed blitz sfx and vfx
- WEAPONS*
- NEW WEAPON: ACCRETION
ATROPOS
GENERAL
- added xp bottles to his loot
- since illagers cant attack erebus, he just flees instead when erebus is around
- fixed bug where death triggers twice
- drops 45 xp levels
ATTACKS
- bleeding can now be cured by just eating
- bleeding effect now gives hunger (to allow players without golden apples to remove bleeding)
2.5Бета1.21.11 · 1 апреля 2026 г.
CHANGELOG
VERSION 2.5 FULL CHANGELOG (SUMMARY OF CHANGES)
- TWO NEW BOSSES: VOLTARIS AND EREBUS (unlocked after beating providence)
- TWO NEW WEAPONS: CHARGED ESSENCE AND ACCRETION (dropped by voltaris and erebus)
- NEW DIMENSION: VOID (unlocked after beating providence)
- ATROPOS REWORKED
IN-GAME GUIDES:
- Items, Bosses, and Weapons now have an in-game guide explaining how to get/spawn them (more details:)
- a message in chat will appear after beating a raid which leads to Atropos
- Decayed Nether Star is unlocked as a recipe after having any of its requirements (obsidian, ender eye, nether star)
- after beating Primal Invocation, you can now right click while holding the boss drop to view the next item's recipe
- after beating Providence, you can now right click while holding the boss drop (Vivid Remains) to view multiple recipes. (Includes: other bosses and providence weapons)
- Thunderstorms with a lightning have a random chance to spawn Voltaris' spawn mechanic recipe post-providence (Alternatively, repeatedly hit a lightning rod with trident with channeling until it spawns.)
- Voltaris spawn mechanic item includes a recipe after right clicking while holding
- Erebus death boss drop includes a recipe after right clicking while holding
COUNTERS
- added enchanted golden apple, elytra, and trident with riptide counter to Primal Invocation, Providence, Voltaris, and Erebus
CHANGES UPCOMING IN THE NEXT VERSION:
- Primal Invocation rework
- Boss Trophies
- New Boss: Odysseus
- Optimization and Bug Fixing
- Fully Implemented ID system (to support stuff like multiple of the same boss existing in the world.)
2.5T22 CHANGELOG
GENERAL
- all global sounds are now directional
- added a new dimension: VOID. It is accessed by falling into the void after beating providence.
- COMPLETE FILES/FOLDERS RESTRUCTURE
- removed drops items on break block setting since everything else except providence followed this setting.
- removed weapon and firework counter because only providence followed this setting.
- all boss weapons now have vfx by default when dropped
- there is now a global kill function which kills all the bosses 🎉🎉
- all custom items that didnt have vfx and sfx now have!
- updated all advancements (now has voltaris and erebus too)
- it is now easier to figure out what to do (yes). probably dont need the guides as much anymore
VOLTARIS
GENERAL
- changed phase 2 trigger from 40% to 25% hp
- changed phase 2 sfx and vfx
- now has environment ambient particles
- changed “{ }” in his name to blue
- now has elytra and fireworks counter
- slightly changed dash particle
- hurt time invulnerability no longer causes erebus to skip singularity
- optimized lightning vfx
- gives 80 levels of xp
- death drops
ATTACK COMBO
- changed phase 2 stamina regen from 2s to 2.5s
ATTACKS
- removed hunger effect from all attacks except for voltage rupture and profaned plummet
- removes absorption instead
- stormed annihilation storm explosion is now at the end of thunder reckoning during phase 2
- can no longer heal stamina when resonant collapse is active
- changed resonant collapse consumption from 4 to 6
- changed photoelectric death slam sfx
- changed thunder reckoning lightning sfx
- changed volt strike lightning sfx
- changed relentless wrath normal punch and end sfx
- changed flashing aggression normal punches and warning sfx
- nerfed voltage rupture movement speed debuff from 0.05 to 0.06
- added ender pearl counter to voltage rupture
- nerfed voltage rupture range from 10 to 9
- volt strike no longer damages shields even after being blocked
- nerfed volt strike slowness from 4 to 1
- made voltage rupture prediction more accurate
- made photoelectric death prediction more accurate
- changed relentless wrath punch and kicks damage position on voltaris’ chest ~ ~0.4 ~ (previous versions of rw were able to just be jumped over)
- buffed relentless wrath reach from 1.15 to 1.2 blocks
- thunder reckoning dash is now random directions
- thunder reckoning now has a chance to do a feint in phase 2
- now has a shockwave particle for profaned llplummet, stormed annihilation, voltage rupture
- added new vfx to voltage rupture windup
- slightly changed stormed annihilation storm explosion
- resonant collapse lightning summon chance is now 70% instead of 100%
- nerfed thunder reckoning damage from 28 to 25 (bypass enchants)
- changed normal lightning damage from 25 to 20 (bypass enchants)
- nerfed flashing aggression punches from 14 to 12 (bypass enchants)
- nerfed flashing aggression big punches from 20 to 16 (bypass enchants)
- nerfed stormed annihilation explosion damage from 25 to 22
- nerfed stormed annihilation explosion range from 4 to 3.5 blocks
- nerfed profaned plummet point blank explosion damage from 140 to 100
- nerfed relentless wrath punch damage from 20 to 15 bypass armor
- nerfed relentless wrath kick damage from 30 to 25 bypass armor
- buffed voltage rupture point blank explosion damage from 80 to 140
WEAPON
- NEW WEAPON: CHARGED ESSENCE
PROVIDENCE
GENERAL
- fixed spawning, enraged, desperation phase sound overlapping with other sounds
- fixed bug where shields and blaze column spawns during phase transitions
- fixed bug where desperation sound is spammed when desperation is called during null distribution
- slightly decreased invul explosion sound
- providence no longer drops weapons. instead she drops vivid remains, which is used to craft providence weapons.
- providence spawner making and weapon making now require a fully charged respawn anchor
- buffed providence firework counter range from 7 to 20
- gave providence elytra counter
- uhh death sound is finally global (massive oversight)
- added more souls to death vfx
- providence dying now properly kills all providence end crystals
- changed xp level drop from 90 to 75
- removed night shields
- can now spawn more than 1
WEAPONS
- pulse beam damage calculation now starts 2 tick earlier (used to be 6 ticks late, now 4 ticks late)
- tweaked pulse beam boosting hitbox (knockback)
- buffed stinger damage from 4 to 6 bypasses armor
- buffed damnation damage from 9 to 12 bypasses enchantments
- buffed explosive lunge explosion damage from 30 to 35
- uppercut vortex uppercuts now grants the user speed 3 for 4 seconds per hit
- buffed all weapons base damages by around 1.5-2.5x (?)
- buffed soulflare pulse burst base damage from 12 to 13
EREBUS
GENERAL
- fixed phase 3 transition phasing through blocks
- slightly tweaked flash particle
- made summon, phase transitions, and death global sfx
- when stunned both erebus and revenant go to the same y level as the target
- drops 110 xp levels
- phase 3 intro music
- has boss drops now
ATTACKS
- gave mirage fakes erebus’s flash color to make it more deceptive
- erebus visibility change now also applies to phase transitions
- changed shards vfx
- changed blitz vfx
- increased shard spam in nova
- changed nova damage from 37 to 57 explosion bypass armor
- erebus is farther when doing converge in phase 1
- erebus is slightly closer when doing converge in phase 2
- changed converge shards shooting tick interval from 10 to 9 in phase 1, 8 to 7 in phase 2
- added voidstride to converge
- phase 2 entropy is the same as phase 3 entropy
- changed revenant surge vfx and sfx
- buffed surge radius from 40 to 80
- changed constrict vfx and sfx
- changed blitz sfx and vfx
- WEAPONS*
- NEW WEAPON: ACCRETION
ATROPOS
GENERAL
- added xp bottles to his loot
- since illagers cant attack erebus, he just flees instead when erebus is around
- fixed bug where death triggers twice
- drops 45 xp levels
ATTACKS
- bleeding can now be cured by just eating
- bleeding effect now gives hunger (to allow players without golden apples to remove bleeding)
2.5T18Альфа1.21.11 · 16 марта 2026 г.
changelog
GENERAL
- fixed a bug (major oversight) if 2 of the same boss are spawned far from each other in the world, their music gets spammed repeatedly
- a lesser boss’s music no longer plays during a stronger boss’s phase transitions
ATROPOS:
PASSIVE:
- certain attacks will cause or replenish BLEED for 5 seconds
- when affected by bleed and another attack that applies bleed hits, it will refresh the duration of the debuff
- bleed ignores armor and their enchantments and will still damage even if the player has hurttime
- bleed removes REGENERATION at the first tick, so you can't have regeneration beforehand to nullify this debuff.
- have the REGENERATION effect to be cleansed from this for 10 seconds
- you cant receive the REGENERATION effect during said 10 seconds
- fixed bug where lethal presence doesnt work on entites in the air
ATTACKS:
- slaughter and rend now gives atropos res 3 instead of 255
- bait gives constant resistance 255 IF successfully been hit
- bait gives resistance 3 for the whiff variant
- bait final slash ignores iframes but is blockable
- divide gives constant resistance 255
- dodge now has a very small window of vulnerability, only the first few ticks has invincibility frames. timing your hit properly will play a sfx to let you know you did it at the right time.
- lethal presence gives constant resistance 255
- decapitate 1st & 2nd slashes (small) is now explosion_bypass_armor_shield (it can bypass iframes and shield)
- decapitate 1st & 2nd slashes (small) have decreased hitboxes
- decapitate 1st & 2nd slashes (small) have significantly lower damage
- decapitate 3rd slash (big) has a secondary hitbox near the tip, its first and secondary hitbox can hit simultaneously, dealing more damage
- decapitate now tracks the target during the slashes
- burst ends early if running into a wall
- drift wont commit to the leap if within enclosed space or going backwards into terrain
- drift damage nerf (17 > 15)
- slaughter bubble of slashes moves out less to sweep the area better
ATTACK COMBO:
- attacks have higher "cooldowns" and atropos will now dodge more
WEAPON:
- lethal presence now works in the air
VOLTARIS:
GENERAL:
- fixed hitbox for all kinds of his lightning
- his lightning can now be summoned underground and break blocks
- changed lightning impact sfx
- lightning properly goes down (ensured that it goes until it hits the ground)
- immune to wither effect
- changed the bossbar a little
- buffed hp from 350 to 400
- enters phase 2 at 40% health
- normal dashes that end up in voltaris being in a block does break block instead of going to the nearest air block above
ATTACKS:
- balanced all instances of hunger in his attacks
ATTACK COMBO:
- buffed phase 1 b.a.t from 1.5 s to 1.25s
- changed phase 2 stamina from 15 to 12
- buffed phase 1 stamina regen time from 5s to 4s
- buffed phase 2 stamina regen time from 2.5s to 2s
- fixed the bug wherein the last attack before losing stamina instantly skips to the next attack combo resulting in a feint attack resulting in voltaris being too difficult
- attack combos complete overhall
- will now start attacking when spawned after 3 seconds
relentless wrath:
- breaks blocks
- properly works underground
volt strike:
- changed vfx and sfx
- breaks blocks
- changed lightning projectile life (in ticks) from 30 to 40
- nerfed speed from 0.5 bpt to 0.35 bpt (bpt = blocks per tick)
- increased range from 1.5 to 1.7
- decreased damage from 20 to 14 (bypass enchants)
- no longer disables shield
flashing aggression:
- prediction is now more accurate
- can now choose a random direction to dash to per punch
- punch vfx properly faces the target
- breaks blocks
- slightly changed warning sfx
thunder reckoning:
- affected by general lightning changes
- changed lightning sfx
- changed damage range from 1.2 to 0.7
photoelectric death
- prediction is now more accurate
- changed sfx and vfx by a bit
- increased grab time and everything after it by 1 tick
- decreased lightning time by 2 ticks
- removed slow falling effect from grabbing
- once you get grabbed you can no longer escape its slam
profaned plummet
- buffed outer explosion damage reach from 3-4 to 3-5
- can now hit in the air
- fixed bug where after photoelectric death variant warning falls down instead of staying in the air
- slightly changed vfx and sfx
- no longer creates fire on explosion
resonant collapse
- changed vfx and sfx by a bit
- now uses the same code for scattering lightning as erebus’ lapse sub attack
- increased range from 10 to 15 blocks
- changed spawn chance from 50% to 60%
NEW ATTACKS:
- stormed annihilation
- voltage rupture
EREBUS
- erebus and revenant can now be easily identified attacks:
- fixed the bug where the shardstorm stun isnt working
PROVIDENCE
GENERAL:
- changed all instances of skullstorm (incl weapons) to use code similar to lapse instead of spread players
ATTACKS:
- changed skullstorm spawn percent from 60% (phases 1-2), 80% (phase 3) to 100%
- made all phase 3 skulls into normal skulls instead of some being dangerous skulls
- doubled phase 3 skulls spawn
- lowered skullstorm spawning from 25 blocks up to 15 blocks up
WEAPONS:
- buffed skullrain range from 8 to 10
- changed skulls spawn chance from 80% to 100%
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