
Nice Mob Scaling
Randomized Mob sizes in a decent way.
- Загрузки
- 2K
- Подписчики
- 9
- Обновлён
- 13 мая 2025 г.
- Лицензия
- GPL-3.0-or-later
Опубликован 6 ноября 2024 г.
📖 Description
Nice Mob Scaling is a lightweight data pack that dynamically adjusts the size of mobs when they spawn. By default, mobs must be exposed to the sky for their size to change, with scale variations ranging from 85% to 115% of their original size. The data pack includes easy-to-use functions that let you customize scaling behavior to suit your preferences.
🛠️ Technical Gibberish
The datapack usually just needs to be installed. There is nothing else you have to do. It just works out of the box.
PaperMC, Purpur, and similar Forks
If you are using the data pack on a PaperMC Server (or a PaperMC Fork like Purpur) make sure to set **allow-non-player-entities-on-scoreboards** in your paper config files to **true** and to include the assets file included in the data pack version to your server side resource pack in order to make everything work.How to customize valid mob types
If you are using the data pack version you can simply customize which mobs can either only shrink/grow in size or which can do both or neither. All you have to do is to add or remove the mob type in the tag lists listed below:/data/eden/tags/entity_type/valid_for_any_scaling.json
/data/eden/tags/entity_type/valid_for_enlarging.json
/data/eden/tags/entity_type/valid_for_shrinking.json
Gamerules & Command Settings
Customizing min/max values for shrinking mobs:/function mob_scaling:gamerule/range/shrink {min:<value>,max:<value>}
Customizing min/max values for enlarging mobs:
/function mob_scaling:gamerule/range/enlarge {min:<value>,max:<value>}
(Mobs valid for any scaling use the shrink min and enlarge max value)
En-/Disable if mobs need to see the sky for scaling:
/function mob_scaling:gamerule/condition/need_to_see_sky
Restore default settings:
/function mob_scaling:gamerule/default_settings
✍️ Feedback, Questions & Suggestions
We're here to help! If you happen to have questions, suggestions or just encountered a bug, then feel free to hop on our discord server to ask for help in our Data Pack Section. Click to join the server
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Ченджлог
1.4+modРелиз1.21.5 · 13 мая 2025 г.
Changes:
- Added gamerule commands to customize scaling and conditions (see modrinth description for further info)
- Slightly adjusted default settings
1.4Релиз1.21.5 · 13 мая 2025 г.
Changes:
- Added gamerule commands to customize scaling and conditions (see modrinth description for further info)
- Slightly adjusted default settings
v1.2+modРелиз1.21.4 · 3 января 2025 г.
Changes:
- Mobs now only scale in size when they can see the sky right after they spawned
v1.2Релиз1.21.4 · 3 января 2025 г.
Changes:
- Mobs now only scale in size when they can see the sky right after they spawned
1.0+modРелиз1.21.3 · 6 ноября 2024 г.
This changelog reflects changes compared to the latest Nice Mobs Remastered version
Changes:
- scaling is now controlled by tag lists. This allows for easier customization.
- valid_for_small_scale controls what entity types can shrink in size
- valid_for_large_scale controls what entity types can grow in size
- valid_for_any_scale controls what entity types can shrink and grow in size
1.0Релиз1.21.3 · 6 ноября 2024 г.
This changelog reflects changes compared to the latest Nice Mobs Remastered version
Changes:
- scaling is now controlled by tag lists. This allows for easier customization.
- valid_for_small_scale controls what entity types can shrink in size
- valid_for_large_scale controls what entity types can grow in size
- valid_for_any_scale controls what entity types can shrink and grow in size
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