
Mobs More Dangerous
This makes GROUPS of Mobs more dangerous.
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- Обновлён
- 9 января 2026 г.
- Лицензия
- All-Rights-Reserved
Опубликован 6 января 2026 г.
This datapack makes Groups of Mobs more dangerous. For example: three or more Zombies will apply Debuffs on the player hit. They are also stronger and tankier. Skeletons, Pillagers, and Piglin(ranged) will also apply debuffs. Vindicator, Zombie, Piglins and Brutes, are tankier and stronger. Creepers will deal extra damage (2 creepers instead of 3)
When mobs are killed (Group goes down below 3), the buffs are removed. (This may change in the future.)
Ченджлог
1.0.4Релиз1.21.11 · 9 января 2026 г.
Group Buff Persistence Update
- Group buffs now lock in once activated.
- If a mob group reaches the required size, affected mobs remain buffed even if some are killed.
- Buffs are only removed when players disengage (leave the area).
- Returning to a smaller group will not re-activate buffs unless the group size requirement is met again.
1.0.3Релиз1.21.11 · 6 января 2026 г.
Quick fix: Variants can now re-apply effects.
1.0.2Релиз1.21.11 · 6 января 2026 г.
Changes:
- Skeletons, Zombies, Spiders, and Creepers are now counted as the same group.
Example: 2 Skeletons + 1 Zombie now counts as a full group.
Creepers still only require one additional mob to activate their buff.
Pillagers and Vindicators are now counted as the same group.
Piglins and Piglin Brutes are now counted as the same group.
Skeleton variants (Strays, Bogged) now: Inflict the same debuffs as Skeletons Are counted in the same group as Skeletons
Zombie variants (Husks, Drowned) now: Inflict the same debuffs as Zombies Are counted in the same group as Zombies
Debuffs from mob attacks can now be blocked by shields (Previously, debuffs were applied even when blocking.)
Spiders are now: Invisible during nighttime Faster Slightly tougher
Added a Warden Boss Bar
Warden is slightly tougher
Warden deals slightly more damage
1.0Релиз1.21.11 · 6 января 2026 г.
Release Version
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