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What does it do?
This datapack is adding 2 bossmobs which are randomly picked to summon out of existing mobs. They are simple but still strong.
Sometimes a random Zombie or Skeleton is picked to convert into a bossmob. The bossmobs are equipped and have effects on them. Also they have a new loot-tables and drop way more EXP.
Datapacks good to combine: Kaths-Skillsystem. (see below)
What does it all add?
Overall:
- 2 Bossmobs
- 2 Woldbosses
- new loot-tables
World-/ Bossmobs are Zombies or Skelletons that turned into a Boss with extra effects and gear.
Drops:
- 1 Enchanted golden apple.
- 1-2 EXP bottle.
- 300 EXP points.
- 1 armor- or weapon piece they wear.
Bossmob attributes:
- Normal Bossmob 200-500HP (100-250 hearts)
- Worldboss 1000-1024HP (500-512 hearts)
- Effects: Speed, Regeneration, Strength
- Doesn't burn at daytime.
Spawn chance an how to increase it
Default chance for every Zombie and Skeleton is 1/1000 | 0.1%
For them to become a worldboss there is a 1/100 | 1% chance on top
Change chance with this command:
/scoreboard players set Boss BossUUID {Value}
Default is 10
| Value | Chance | % |
|---|---|---|
| 1 | 1/10000 | 0.01% |
| 10 | 1/1000 | 0.1% |
| 100 | 1/100 | 1% |
| 1000 | 1/10 | 10% |
| 10000 | 1/1 | 100% |
1 score = 0.01% chance
Currently you can't change the chance for the worldboss.
How to set up?
just simply put it into the datapack folder and you are good-to-go
Uninstall:
/function bmo:uninstall
Multiplayer?
It's also capable to be installed on servers.
Note for content creators:
I'm interested in seeing people playing and/or giving feedback on my Datapacks. So if you are creating a video of any kind with or about my datapacks, I would be really happy to get notified on my discord about it, so I can see your feedback. Also if you allow me to, I would put it on the Modrinth page, so others can see a first impression. This is not necessary, you don't have to!
Ченджлог
1.1.1hРелиз1.21.2, 1.21.3, 1.21.4 · 20 ноября 2024 г.
Patch 1.1.1 Hotfix / 20.11.24
1.21.2+3 only
- The chance of a Bossmobs to spawn is way to high. I forgot to lower it after testing.
- chance before: 1/10 now: 1/1000
1.1.1Релиз1.21.2, 1.21.3 · 16 ноября 2024 г.
Patch 1.1.1 / 16.11.24
1.21.2 and .3 support
Changed:
- Advancement tab Icon
- Loading text show version number
1.1Релиз1.21, 1.21.1 · 13 сентября 2024 г.
Patch 1.1 / 06.09.24
Added:
- All zombie type mobs can turn into a Bossmob
- All skeleton type mobs can turn into a Bossmob
- Random scale, range= Normal:1.0-1.5; Worldboss:1.6-1.9
- Random HP, range= normal:250-500hp; Worldboss:1000-1024hp
- Bossmobs Now can have 10 different Names.
- Worldboss
- 1% changes that a Boss will become a Worldboss.
- Has 1000+ HP
- Still give the same loot for now
- Harder overall
- Drops overall more loot but the same
- Double EXP reward
Changed:
- multiple Bossbars can now be shown at once.
- Bossmob spawning method
- 0.1% changes of a Zombie or skeleton type mobs to change into a Bossmob
- Method of showing the bossbar
- Uninstall function now alike my other datapack unistall functions
- example: Turning off the datapack after using it.
- Everything is working faster
- Bossbar is Pink
- Bossbar-name is Yellow
- Normal skeleton bosses are harder.
Fixed:
- Advancement bugs
- Using the uninstall function does not deactivate the Datapack
1.0.6Релиз1.20.5, 1.20.6 · 25 апреля 2024 г.
Patch 1.0.6 / 25.04.24
- 1.20.5 port
1.0.5Релиз24w09a, 24w10a · 10 марта 2024 г.
Patch 1.0.5 / 10.03.24 / Kaths-sim-bomo
24w09a and up / 1.20.5 / 1.21 port with the new component-system
1.0.4Релиз1.20.2, 1.20.3, 1.20.4 · 12 октября 2023 г.
Added: The bossbar now also show the health in numbers
Fixed: Bosses doesn't get any effects in 1.20.2
1.0.3Релиз1.19.4, 1.20, 1.20.1 · 27 сентября 2023 г.
1.0.0 - 26.09.23
- Release version
1.0.1 - 27.09.23
- Added: Uninstall function
1.0.3 - 27.09.23
- Added: Infos in advancements
- Added: Achievements for bosskills
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