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Mineforgian

Fish Karma

Fish you throw back into water remember your kindness. Releasing caught fish builds invisible karma that attracts rarer catches over time.

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6K
Подписчики
2
Обновлён
2 февраля 2026 г.
Лицензия
All-Rights-Reserved

Опубликован 2 февраля 2026 г.

Fish Karma

This datapack introduces a karma system tied to fishing behavior that affects loot table probabilities based on catch-and-release actions.

Features

  • Hidden karma score increments when fish are thrown back into water within 5 seconds of catching
  • Loot table shifts to favor treasure over junk as karma accumulates
  • Rare fish variants become more common with higher karma
  • High karma thresholds unlock chances for enchanted fishing rods, nautilus shells, and tridents
  • Karma slowly decays over real time when not fishing or keeping all catches
  • Released fish create particle burst to confirm karma gain
  • Separate tracking for lifetime releases and current karma score
  • Zero tick impact during normal gameplay - calculations only occur during fishing events
  • Creates choice between immediate resource gain and long-term fishing investment
  • Compatible with advancement integration through tracked statistics

Ченджлог

1.0.0Релиз1.21.1 · 2 февраля 2026 г.

Initial release

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