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Mineforgian

Depth Based Creeper Griefing

Creepers don't damage surface blocks, but are more dangerous deep underground

Загрузки
477
Подписчики
3
Обновлён
6 июля 2024 г.
Лицензия
CC-BY-4.0

Опубликован 5 апреля 2024 г.

Depth-Based Creeper Griefing

I always disliked how the vanilla options for managing Creepers was either on or off, especially in multiplayer. And /gamerule mobGriefing is excessively heavy-handed for my tastes. Initially, I was inspired by a datapack that made creepers only do block damage below sea level, but support was dropped due to lack of interest. I ran with this idea - what if Creeper danger was based on y-level?

Features

  • Creepers at or above sea level only do mob damage, and do not damage blocks (Keeps typical player chests and builds safe)
  • Creepers in the Deepslate layer have increased potency and inflict Mining Fatigue on explosion, hampering your escape. This should help them be more dangerous "support enemies"

Thanks to:

dragon3025 - Created the initial datapack, I am simply riffing on it with his permission.

Ченджлог

1.1.1Релиз1.21 · 6 июля 2024 г.

HOTFIX

Fixed skeletons and other mobs breaking because of the deep creeper functions editing tags.

1.1Релиз1.21 · 6 июля 2024 г.

1.21 Update

Updated functions to meet 1.21 guidelines.

1.0Релиз1.20.2, 1.20.3, 1.20.4 · 7 апреля 2024 г.

First Release.

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