
Depth Based Creeper Griefing
Creepers don't damage surface blocks, but are more dangerous deep underground
- Загрузки
- 477
- Подписчики
- 3
- Обновлён
- 6 июля 2024 г.
- Лицензия
- CC-BY-4.0
Опубликован 5 апреля 2024 г.
Depth-Based Creeper Griefing
I always disliked how the vanilla options for managing Creepers was either on or off, especially in multiplayer. And /gamerule mobGriefing is excessively heavy-handed for my tastes. Initially, I was inspired by a datapack that made creepers only do block damage below sea level, but support was dropped due to lack of interest. I ran with this idea - what if Creeper danger was based on y-level?
Features
- Creepers at or above sea level only do mob damage, and do not damage blocks (Keeps typical player chests and builds safe)
- Creepers in the Deepslate layer have increased potency and inflict Mining Fatigue on explosion, hampering your escape. This should help them be more dangerous "support enemies"
Thanks to:
dragon3025 - Created the initial datapack, I am simply riffing on it with his permission.
Ченджлог
1.1.1Релиз1.21 · 6 июля 2024 г.
HOTFIX
Fixed skeletons and other mobs breaking because of the deep creeper functions editing tags.
1.1Релиз1.21 · 6 июля 2024 г.
1.21 Update
Updated functions to meet 1.21 guidelines.
1.0Релиз1.20.2, 1.20.3, 1.20.4 · 7 апреля 2024 г.
First Release.
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