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Canyons_and_Cliffs_and_Biomes

The generation probability of canyons has been adjusted, and their size has been increased, while height limits have been optimized. The maximum height limit is now 1664, and the minimum height limit is -256. The resulting terrain generation will be improv

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Опубликован 13 декабря 2025 г.

  • 这一段是英文部分: The generation probability of canyons has been adjusted, and their size has been increased, while height limits have been optimized. The maximum height limit is now 1664, and the minimum height limit is -256. The resulting terrain generation will be improv
  • 这一段是中文部分: 优化峡谷与洞穴生成参数,提升地形表现效果:减小了峡谷的生成概率,同时降低了洞穴的生成概率但增大了其尺寸。地形高度限制调整为最高1664、最低-256。在此基础上,同步优化了生物群系的生成规则——群系规模更大、分布更合理,既保留了适当的分散特征,也增强了区域内的集中度,同时河流宽度也相应增加。整体地形将更加疏密有致、结构鲜明。

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1.4.0.14052.1002Бета26.2-rc-1, 26.2-rc-2, 26.2 · 1 июля 2026 г.

抱歉,我来晚了,由于我玩音乐游戏Phigros玩多了,导致模组更新不上来 Sorry I'm late, but I've been playing the music game Phigros too much, so the module can't be updated.

1.4.0.14000.1000Альфа26.2-snapshot-6, 26.2-snapshot-7 · 19 мая 2026 г.

Canyons_and_Cliffs_and_Biomes

Version v1.4.0 (build 14000.1000.he_prerelease) (Release Channel: alpha)

New Features and Changes

  1. Completely reworked biome distribution once again. Biomes are now larger in size.
  2. Adjusted the generation of Sulfur Caves. They are now closer to vanilla behavior, and their size has been reduced.
  3. Dripstone Caves and Lush Caves can now spawn Cave Spiders.
  4. Adjusted the spawn point generation for Mushroom Fields. The W value for Mushroom Fields spawn points has been expanded from -1.0~1.0 to -1.25~1.25.
  5. Adjusted the distribution of Sulfur, Cinnabar, Granite, Tuff, and Diorite in Sulfur Caves and Calcite Caves. The distribution is now more logical.
  6. Fixed a bug where the height limit was not raised to 2032, and also fixed a bug where terrain generation did not follow suit to 2032.
  7. Fixed a bug where erosion values were not going below -0.75 or above 0.75. (What kind of mod author keeps writing bugs like this?)
  8. Adjusted the jagged noise plane scale of the sloped_cheese density function to fix a bug where terrain generation was too steep.
  9. Fixed a bug where excessively large values generated by the ridges_continents density function caused certain ground surfaces to expose Sulfur Caves.
  10. Adjusted the depth portion of underground biomes to better match the depth function.
  11. Once again fixed an issue regarding incorrect Podzol placement in certain taiga-related areas.
  12. Adjusted the surface rules for Stony Peaks. They are now more similar to Jagged Peaks, and Red Sandstone generation has been removed.
  13. Adjusted the grass colors in Sulfur Caves and Sulfur Calcite Caves to match MC 26.2 Snapshot 7.
  14. Fixed a bug where cave pillars were excessively thick.
  15. Adjusted the size of Cheese Caves. They are now smaller.
  16. The water color in Lush Caves is now the same as in Warm Oceans.
  17. Fixed an issue where loot tables were causing massive error spam.

Canyons_and_Cliffs_and_Biomes

版本 v1.4.0 (build 14000.1000.he_prerelease)(发布通道:alpha)

新功能与变化

  1. 再一次重做了生物群系分布现在生物群系的大小更大了

  2. 调整了硫磺洞穴的生成方式现在更加接近原版了,同时大小也变得更小了

  3. 现在滴水石洞穴、繁茂洞穴会生成洞穴蜘蛛了

  4. 调整了蘑菇岛的出生点生成,现在蘑菇岛的出生点W值直接从-1.0~1.0扩大到了-1.25~1.25

  5. 调整硫磺洞穴和方解石洞穴的硫磺,朱砂,花岗岩,凝灰岩,闪长岩分布,现在分布更加合理了

  6. 修复了高度限制没有解除到2032的bug,并修复了地形生成也没有跟着到2032的bug

  7. 修复了侵蚀度没有到-0.75以下和0.75以上的bug(这都是什么模组作者啊,怎么老是写出bug)

  8. 调整了sloped_cheese密度函数的jagged噪声平面比例以修复地形生成过于陡峭的bug

  9. 修复了ridges_continents密度函数产生的数值过大导致的某些地面裸露硫磺洞穴这一类的bug

  10. 调整了地下生物群系的深度部分,以适配depth函数

  11. 再次修复了有关于针叶林的部分灰化土放置错误的问题

  12. 调整了裸岩山峰的表面规则,现在和尖峭山峰类似了,同时去掉了红砂岩的生成

  13. 调整了硫磺洞穴和硫磺方解石洞穴的草地颜色以匹配MC 26.2快照7

  14. 修复了洞穴柱子过于粗壮的bug

  15. 调整了奶酪洞穴的大小现在大小更小了

  16. 现在繁茂洞穴的水体颜色和暖水海洋一样了

  17. 修复了战利品表疯狂报错的问题

1.4.0.11108.1262Альфа26.2-snapshot-6 · 12 мая 2026 г.

Canyons_and_Cliffs_and_Biomes

版本 v1.4.0 (build 11108.1262.he_prerelease)(发布通道:alpha)

新功能与变化

  1. 对biome文件夹内的硫磺洞穴、硫磺方解石洞穴的json添加了这些东西以匹配其他群系的json 例如: · "minecraft:amethyst_geode", · "minecraft:fluorite_geode", · "minecraft:quartz_geode", · "minecraft:copper_geode", · "minecraft:dripstone_geode", · "minecraft:emerald_geode", · "minecraft:gold_geode", · "minecraft:iron_geode", · "minecraft:lapis_geode", · "minecraft:lapis_m_geode", · "minecraft:quartz_amethyst_geode"

  2. 对大量水晶洞穴的生成从最低Y: -96扩展到了最低Y: -480以匹配对世界高度的更改 例如: · "minecraft:amethyst_geode", · "minecraft:fluorite_geode", · "minecraft:quartz_geode", · "minecraft:copper_geode", · "minecraft:dripstone_geode", · "minecraft:emerald_geode", · "minecraft:gold_geode", · "minecraft:iron_geode", · "minecraft:lapis_geode", · "minecraft:lapis_m_geode", · "minecraft:quartz_amethyst_geode"

  3. 调整了深板岩的生成高度,现在能生成的最高高度从32调到了16

  4. 微调了硫磺洞穴、方解石硫磺洞穴的条带大小和生成方式

  5. 现在硫磺洞穴和硫磺方解石洞穴生成数量变多了

Canyons and Cliffs and Biomes

Version v1.4.0 (build 11108.1262.he_prerelease) (Release Channel: alpha)

New Features & Changes

  1. Added the following entries to the JSON files for Sulfur Caves and Sulfur Calcite Caves within the biome folder to match the JSON of other biomes: For example: · "minecraft:amethyst_geode", · "minecraft:fluorite_geode", · "minecraft:quartz_geode", · "minecraft:copper_geode", · "minecraft:dripstone_geode", · "minecraft:emerald_geode", · "minecraft:gold_geode", · "minecraft:iron_geode", · "minecraft:lapis_geode", · "minecraft:lapis_m_geode", · "minecraft:quartz_amethyst_geode"
  2. Extended the minimum generation height for a large number of crystal caves from Y: -96 to Y: -480 to match the changes to world height. For example: · "minecraft:amethyst_geode", · "minecraft:fluorite_geode", · "minecraft:quartz_geode", · "minecraft:copper_geode", · "minecraft:dripstone_geode", · "minecraft:emerald_geode", · "minecraft:gold_geode", · "minecraft:iron_geode", · "minecraft:lapis_geode", · "minecraft:lapis_m_geode", · "minecraft:quartz_amethyst_geode"
  3. Adjusted the generation height of Deepslate; the maximum height at which it can now generate has been lowered from 32 to 16.
  4. Fine-tuned the strip size and generation method for Sulfur Caves and Calcite Sulfur Caves.
  5. The generation frequency of Sulfur Caves and Sulfur Calcite Caves has now been increased.
1.4.0.11000.1262Альфа26.2-snapshot-5 · 5 мая 2026 г.

Canyons_and_Cliffs_and_Biomes

版本 v1.4.0 (build 11100.1262.he_prerelease_flt)(发布通道:alpha)

重要提示:由于作者认为Minecraft 26.2优化更好,所以不再支持Minecraft26.1

新功能与变化

  1. 重写了大量噪声函数,例如: · 末地乌冬面洞穴 · 下界乌冬面洞穴 · 乌冬面洞穴 · 末地洞穴入口 · 下界洞穴入口 · 洞穴入口 · 末地意大利面洞穴 · 下界意大利面洞穴 · 意大利面洞穴

  2. 重写了大量树木函数,例如: · 金合欢树 · 杜鹃花树 · 深色橡树 · 红树 · 云杉树 · 白桦树 · 橡树 · 从林树

  3. 对硫磺洞穴添加了地物,以符合Minecraft 26.2的地形生成

  4. 调整了硫磺洞穴的大量表面规则并且在表面规则中添加了闪长岩方解石以符合现实

  5. 调整了大量的洞穴大小使洞穴变得更真实,例如: · 末地乌冬面洞穴 · 下界乌冬面洞穴 · 乌冬面洞穴 · 末地洞穴入口 · 下界洞穴入口 · 洞穴入口 · 末地意大利面洞穴 · 下界意大利面洞穴 · 意大利面洞穴

  6. 重写了pondlake_patch

  7. 添加了方解石硫磺洞穴群系,该群系的方解石数量更多,硫磺数量更少

  8. 调整了海洋的地形现在大陆性-0.9的区间到-1.0的区间的海洋深度现在变得更深了

  9. 调整了大量基于奇异性的地形生成,以修复部分bug

  10. 现在所有的生物群系分布又变了一遍,并且和上个版本不同了

  11. 现在蘑菇岛会有非常多的地形变化了

Canyons_and_Cliffs_and_Biomes

Version v1.4.0 (build 11100.1262.he_prerelease_flt) (Release channel: alpha)

Important Note: Since the author believes Minecraft 26.2 offers better optimization, support for Minecraft 26.1 has been discontinued.

New Features and Changes

  1. Rewrote a large number of noise functions, for example: · End Udon Caves · Nether Udon Caves · Udon Caves · End Cave Entrances · Nether Cave Entrances · Cave Entrances · End Spaghetti Caves · Nether Spaghetti Caves · Spaghetti Caves
  2. Rewrote a large number of tree functions, for example: · Acacia Trees · Azalea Trees · Dark Oak Trees · Mangrove Trees · Spruce Trees · Birch Trees · Oak Trees · Jungle Trees
  3. Added features to Sulfur Caves to align with the terrain generation of Minecraft 26.2
  4. Adjusted a large number of surface rules for Sulfur Caves and added diorite and calcite to the surface rules to reflect reality
  5. Adjusted a large number of cave sizes to make them more realistic, for example: · End Udon Caves · Nether Udon Caves · Udon Caves · End Cave Entrances · Nether Cave Entrances · Cave Entrances · End Spaghetti Caves · Nether Spaghetti Caves · Spaghetti Caves
  6. Rewrote pondlake_patch
  7. Added the Calcite Sulfur Cave biome, which features a greater amount of calcite and a reduced amount of sulfur
  8. Adjusted ocean terrain — the ocean depth in the continentality range from -0.9 to -1.0 is now deeper
  9. Adjusted a large number of singularity-based terrain generations to fix some bugs
  10. All biome distributions have been changed once again and are now different from the previous version
  11. Mushroom Islands now feature significantly more terrain variation
1.4.0.11078.1000Альфа1.21.11-rc2, 1.21.11-rc3, 1.21.11 · 17 апреля 2026 г.

Canyons_and_Cliffs_and_Biomes

版本 v1.4.0 (build 11078.1000)(发布通道:alpha)

新功能与变化

  1. 修复了海滩高度过高的bug

  2. 重写了erosion密度函数现在和大陆性挂钩了

  3. 更新了erosion/ridges noise噪声函数现在地形生成的山脊性,侵蚀度被重新排列了

  4. 微调了部分洞穴函数

Canyons_and_Cliffs_and_Biomes

Version v1.4.0 (build 11078.1000) (Release Channel: alpha)

New Features & Changes

  1. Fixed a bug where beach elevations were excessively high.
  2. Rewrote the erosion density function; it is now linked to continentality.
  3. Updated the erosion/ridges noise function. Terrain generation now features rearranged ridginess and erosion levels.
  4. Made minor adjustments to some cave functions.
1.4.0.11000.1000Альфа1.21.11-rc2, 1.21.11-rc3, 1.21.11 · 14 апреля 2026 г.

Canyons and Cliffs and Biomes

Version v1.4.0 (build 11000.1000) (Release Channel: alpha)

New Features & Changes

  1. Changes to cave-type terrain generation: Underground caves are now more diverse. The subterranean world has become more intricate, and the difficulty of mining has decreased significantly. Additionally, some noise caves have been fine-tuned. Current updates include: · Added Udon Noodle Caves · Added Ramen Noodle Caves · Fine-tuned Noodle Caves and cave entrances
  2. Spawn point singularity adjustment: The minimum and maximum values for singularity at the spawn point are now also set to 1.25.
  3. Adjustments to ore generation: Ores now generate in larger veins (excluding Copper and Iron). Current modifications include: · Modified generation for Coal Ore, Iron Ore, Gold Ore, Diamond Ore, Lapis Lazuli Ore, and Copper Ore
  4. Bug fixes: Fixed some bugs related to singularity noise.
  5. Terrain bug fix: Fixed an issue where certain terrain features were stretched to abnormally high elevations.
  6. Overworld biome generation rewrite: The generation of Overworld biomes has been rewritten (the Pale Garden biome now has a reduced chance of appearing).
  7. Jagged noise scaling adjustment: The scaling of jagged noise has been reduced relative to previous versions, resulting in smaller stretches and decreased steepness.

Canyons_and_Cliffs_and_Biomes

版本 v1.4.0 (build 11000.1000)(发布通道:alpha)

新功能与变化

  1. 对于洞穴类地形的更改,现在地下洞穴会变得更加多元化了,地下也变得错综复杂挖矿难度直线下降,同时也微调了一部分噪声洞穴,目前更新内容包括 · 增加了乌冬面洞穴 · 增加了拉面洞穴 · 微调了面条洞穴,洞穴入口

  2. 现在出生点奇异性最低点和最高点也是1.25了

  3. 调整了部分矿物的生成,现在矿物变得更大了(除了铜矿和铁矿)目前修改内容包括 · 修改了煤矿,铁矿,金矿,钻石矿,青金石矿,铜矿的生成

  4. 修复了奇异性噪声的一些bug

  5. 修复了某些地形被拉的特别高的bug

  6. 重写了主世界的生物群系生成(同时苍白花园现在出现的概率更小了)

  7. 调整了jagged噪声的缩放,现在相对之前的规模拉伸变得更小,陡峭程度也变得更小了

1.3.1.10252.1307Релиз1.21.11-rc2, 1.21.11-rc3, 1.21.11 · 7 апреля 2026 г.

Last 1.3.1

1.3.1.10252.1301.Бета1.21.11-rc2, 1.21.11-rc3, 1.21.11 · 27 марта 2026 г.

Canyons_and_Cliffs_and_Biomes

版本 v1.3.1 (build 10252.1301)

新功能与变化

  1. 重写了lite,litelite世界类型的地形生成
  2. 回退了生物群系大小的更改
  3. 再次调整了litelite世界类型的温度湿度密度函数现在温度湿度的大小相对于lite世界类型从0.5倍提升到了0.75倍大小
  4. 回退了base_3d_noise噪声的更改
  5. 调整了lite,litelite、水世界、祝您好运、空岛等大量世界类型的表面规则从而同步overworld世界类型的表面规则
  6. overworld以及lite世界类型下的生物群系大小现在变得比比较旧的版本略微小了1.04倍
  7. 修复了表面规则的一些Bug(例如: grove生物群系下的草方块底下还接着一层草方块,灰化土底下还接着一层灰化土,以及草方块底下是细雪,灰化土底下也是细雪这一类的)
  8. 调整了lite litelite 水世界 overworld世界类型的奇异性最大现在是1.25,最小是-1.25
  9. 修复了部分生物群系的地物缺失的bug
  10. 略微调整了下界的部分算法,并修复了下界的一些Bug
  11. 现在下界的所有生物群系的大小调整为比旧版本小1.6倍并且重做了生物群系分布

Canyons and Cliffs and Biomes

Version v1.3.1 (build 10252.1301)

New Features & Changes

  1. Rewrote terrain generation for the Lite and LiteLite world types.
  2. Reverted changes to biome size.
  3. Further adjusted temperature and humidity density functions for the LiteLite world type. Temperature and humidity scales have been increased from 0.5x to 0.75x relative to the Lite world type.
  4. Reverted changes to base_3d_noise.
  5. Adjusted surface rules for numerous world types, including Lite, LiteLite, Water World, Good Luck, and Skyblock, to synchronize them with the surface rules of the Overworld world type.
  6. Biome sizes in the Overworld and Lite world types are now slightly smaller by a factor of 1.04 compared to older versions.
  7. Fixed several surface rule bugs (e.g., in the Grove biome, grass blocks having another grass block beneath them, podzol having another podzol layer beneath, as well as grass blocks and podzol generating above powder snow layers).
  8. Adjusted the weirdness range for the Lite, LiteLite, Water World, and Overworld world types, which now has a maximum of 1.25 and a minimum of -1.25.
  9. Fixed a bug causing missing features in some biomes.
  10. Made minor adjustments to certain algorithms in the Nether and fixed several Nether-related bugs.
  11. All biomes in the Nether are now smaller by a factor of 1.6 compared to older versions, and biome distribution has been reworked.

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