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Mineforgian

Vrenic

@Vrenic · на платформе с 16 марта 2026 г.

Проектов
1
Загрузок
674
Подписчиков
2

Самое популярное

  • EntityBatch

    Entity Render Batching — sorts entities by type before drawing them so the GPU can render all cows together, all pigs together, etc. instead of switching between types randomly. Fewer GPU state switches = better performance in crowded scenes.

    674 загрузок

Релизы (1)

  • EntityBatch

    Entity Render Batching — sorts entities by type before drawing them so the GPU can render all cows together, all pigs together, etc. instead of switching between types randomly. Fewer GPU state switches = better performance in crowded scenes.

    674 загрузокМод